diff --git a/resources/settings.yaml b/resources/settings.yaml index 48f8373a..d3ef9ea8 100644 --- a/resources/settings.yaml +++ b/resources/settings.yaml @@ -7,7 +7,7 @@ game: auto # auto, or one of the 'folder' values below. lastGame: auto # auto, or one of the 'folder' values below. enableDebugLogging: false updateMasterlist: true -autoRefresh: true +autoRefresh: false # Games. The four types are 'Oblivion', 'Skyrim', 'Fallout3' and 'FalloutNV'. They correspond to each base game's libespm and libloadorder settings. games: diff --git a/src/gui/app.cpp b/src/gui/app.cpp index 0630c7da..cbb7acf6 100644 --- a/src/gui/app.cpp +++ b/src/gui/app.cpp @@ -431,7 +431,7 @@ namespace loot { return false; } if (!_settings["autoRefresh"]) - _settings["autoRefresh"] = true; + _settings["autoRefresh"] = false; if (_settings["windows"]) _settings.remove("windows"); @@ -447,6 +447,7 @@ namespace loot { root["lastGame"] = "auto"; root["enableDebugLogging"] = false; root["updateMasterlist"] = true; + root["autoRefresh"] = false; std::vector games; games.push_back(Game(Game::tes4));