diff --git a/src/backend/plugin.cpp b/src/backend/plugin.cpp index 2a021e3d..dfb2505a 100644 --- a/src/backend/plugin.cpp +++ b/src/backend/plugin.cpp @@ -557,15 +557,6 @@ namespace loot { return crc; } - bool Plugin::MustLoadAfter(const Plugin& plugin) const { - if ((!isMaster && plugin.IsMaster()) - || find(masters.begin(), masters.end(), plugin) != masters.end() - || find(requirements.begin(), requirements.end(), plugin) != requirements.end() - || find(loadAfter.begin(), loadAfter.end(), plugin) != loadAfter.end()) - return true; - return false; - } - bool Plugin::CheckInstallValidity(const Game& game) { BOOST_LOG_TRIVIAL(trace) << "Checking that the current install is valid according to " << name << "'s data."; unsigned int messageType; diff --git a/src/backend/plugin.h b/src/backend/plugin.h index d3210088..2b78a291 100644 --- a/src/backend/plugin.h +++ b/src/backend/plugin.h @@ -113,7 +113,6 @@ namespace loot { size_t NumOverrideFormIDs() const; std::set OverlapFormIDs(const Plugin& plugin) const; std::set OverrideFormIDs() const; - bool MustLoadAfter(const Plugin& plugin) const; //Checks masters, reqs and loadAfter. //Validity checks. bool CheckInstallValidity(const Game& game); //Checks that reqs and masters are all present, and that no incs are present. Returns true if the plugin is dirty.