diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index dc79e432..5d51001f 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -122,11 +122,8 @@ h3{
LOOT can be installed either using its automated installer or manually. To install LOOT manually: -
LOOT can be installed either using its automated installer or manually. To install LOOT manually, extract the downloaded archive to a location of your choice. +
If LOOT was installed using the installer, then use the uninstaller linked to in the Start Menu to uninstall LOOT. If LOOT was installed manually:
When LOOT is run, it will attempt to detect which of the supported games are installed, and set itself to run for the first game detected, unless a default game has been set, in which case it will set itself to run for that game. Once a game has been set, the main window will be displayed. +
When LOOT is run, it will attempt to detect which of the supported games are installed. If a default game has been set, LOOT will run for it, otherwise it will run for the same game as it last ran for. If the relevant game cannot be detected, if there is no record of the last game LOOT ran for, it will run for the first detected game. +
LOOT can also be launched with the LOOT.exe [--game=<game folder name>] command line parameter to set the game to run for. If the supplied game folder name is valid, the default and last game values are ignored. The default folder names are Oblivion, Skyrim, Fallout3 and FalloutNV.
+
Once a game has been set, the main window will be displayed.
A plugin with a higher priority value will load after a plugin with a lower priority value. Plugins have a default priority of 0.
Any file, not just plugins, can be listed here, and each file has three sub-fields:
@@ -250,7 +249,8 @@ Clicking on a plugin in the list will display the editing panel, where its load
The games list allows the customisation of which games LOOT offers support for, trivialising support for multiple copies of a game and Total Conversions. The games listed here will be displayed in the main window's If the information below does not help you to solve any problems you are experiencing, please seek further support in one of the official LOOT threads.
There are a few general reasons why LOOT may fail to function correctly. Check if any of the symptoms listed below fit your issue.
Only program history is recorded here. The masterlists are updated far too frequently for their changes to be concisely recorded here, but a full history of changes to them may be viewed by browsing the GitHub repositories.
+
@@ -209,10 +209,9 @@ Clicking on a plugin in the list will display the editing panel, where its load
Do not clean.
.
+ Enable User Changes If this is checked, LOOT will use the metadata you supplied when sorting the current plugin. Otherwise, your metadata will be ignored.
Priority Modifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its "load after" list). Plugins that don't change any of the same records are not compared, unless:
-
- For example, priorities of 153,000,352 and 352 have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-dummy) plugin with the second priority will be compared against only those it conflicts with.
Compare priority against all other plugins
checkbox ticked.
Requirements This is a list of files that are required by the current plugin for it to function correctly. LOOT will display an error message if any of the listed files are missing.
Copy Name Copies the selected plugin's filename to the clipboard.
Copy Metadata As Text Copies the selected plugin's current metadata, as it appears in the userlist, to the clipboard. This makes it easier to share your metadata changes with the LOOT team, as they can then paste this text directly into the masterlist, and also avoids any typos being introduced. If posting the text in an online forum that supports BBCode (as most forums do), be sure to wrap it in [code] tags, eg. [code]copied text[/code], so that the spaces are not removed by the forum software.
- Remove All User-Added Metadata This removes all saved user-added metadata from the selected plugin, and any unsaved data added to the plugin since the Metadata Editor window was opened.
+ Remove Plugin User-Added Metadata This removes all saved user-added metadata from the selected plugin, and any unsaved data added to the plugin since the Metadata Editor window was opened.
+ Remove All User-Added Metadata This removes all user-added metadata from all plugins.
Editing Settings
@@ -267,7 +267,6 @@ Clicking on a plugin in the list will display the editing panel, where its load
Language Controls the language LOOT uses in its interfaces. Debug messages are always displayed in English, and any plugin messages that do not have translations in the selected language will be displayed in English instead.
Debug Verbosity Controls the verbosity of the debug output, which is written to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt.
Update masterlist before sorting If checked, LOOT will update its masterlist, should an update be available, before sorting plugins.
- View reports externally in default browser. If checked, LOOT will display its report using your default web browser instead of opening its own window.
Game
menu when LOOT is next run. The Add Game
, Edit Game
and Remove Game
buttons are used to edit the list. Each game has several columns, which are explained below.
@@ -299,14 +298,15 @@ Clicking on a plugin in the list will display the editing panel, where its load
-
@@ -440,6 +440,24 @@ A copy of the license is included in the file named "GNU FDL v1.3.txt".Version History
lock
your load order.
+ TESV.exe, as this interferes with LOOT's ability to decide how to set the load order.
There is a problem sending the command to the program.
- plugins.txt or loadorder.txt when they are opened in Notepad.
+ 0.5.1 - X Y 2014
+
+
+
0.5.0 - 31 March 2014