diff --git a/docs/LOOT Readme.html b/docs/LOOT Readme.html index 0032b523..ef826389 100644 --- a/docs/LOOT Readme.html +++ b/docs/LOOT Readme.html @@ -239,22 +239,13 @@ h3{

If a plugin's masters are missing, an error message will be displayed for it. Filter patches are special mods designed for use with a Bashed Patch that do not require all their masters to be present, and so any plugin with the Filter tag applied and missing masters will not cause any errors to be displayed. - - - -
Context Menu CommandDescription -
Copy NameCopies the selected plugin's filename to the clipboard. -
Copy Metadata As TextCopies the selected plugin's current metadata, as it appears in the userlist, to the clipboard. This makes it easier to share your metadata changes with the LOOT team, as they can then paste this text directly into the masterlist, and also avoids any typos being introduced. If posting the text in an online forum that supports BBCode (as most forums do), be sure to wrap it in [code] tags, eg. [code]copied text[/code], so that the spaces are not removed by the forum software. -
Remove Plugin User-Added MetadataThis removes all saved user-added metadata from the selected plugin, and any unsaved data added to the plugin since the Metadata Editor window was opened. -
Remove All User-Added MetadataThis removes all user-added metadata from all plugins. -

Editing Settings

-
LOOT's settings window.
+
LOOT's settings dialog.
-

LOOT's settings window may be accessed by clicking Edit→Settings in the main window's menu bar. LOOT's settings are detailed in the table below. +

LOOT's settings may be accessed by clicking Settings button in LOOT's menu bar. The settings are detailed in the table below.
SettingDescription @@ -264,12 +255,14 @@ h3{
Debug VerbosityControls the verbosity of the debug output, which is written to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt.
Update masterlist before sortingIf checked, LOOT will update its masterlist, should an update be available, before sorting plugins.
-

The games list allows the customisation of which games LOOT offers support for, trivialising support for multiple copies of a game and Total Conversions. The games listed here will be displayed in the main window's Game menu when LOOT is next run. The Add Game, Edit Game and Remove Game buttons are used to edit the list. Each game has several columns, which are explained below. +

LOOT's game-specific settings can be customised in the games table. Settings can also be added for additional game instances, making it easy to use LOOT across multiple copies of a game, including total conversion mods. LOOT ships with settings for the Nehrim - At Fate's Edge total conversion mod as an example. +

The games instances defined in this table are displayed in LOOT's Game menu, and can be selected there if detected. Game instance settings may be deleted by clicking the trash icon at the end of the game's row. The current game cannot have its settings deleted. If you delete the settings for one of LOOT's core four supported games (Oblivion, Skyrim, Fallout 3, Fallout: New Vegas), they will be recreated when LOOT is next run. +

The game settings are explained in the table below. - -
ColumnDescription +
Game SettingDescription
NameThe name of the game, or another identifying string, that is displayed in menus and the main window's title bar. +
NameThe name of the game, or another identifying string, that is displayed in menus and the LOOT's title bar.
Base Game TypeEvery game LOOT runs for must use the plugin file format and load order system of one of the following games:
  • TES IV: Oblivion