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Update version and changelog for v0.22.1 release
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@@ -2,6 +2,39 @@
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Version History
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***************
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0.22.1 - 2023-10-06
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===================
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Changed
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-------
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- Updated Boost to v1.83.0.
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- Updated libloadorder to v15.0.1.
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- Updated spdlog to v1.12.0.
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- Updated yaml-cpp to v0.8.0+merge-key-support.1.
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Fixed
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-----
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- :cpp:any:`GameInterface::LoadCurrentLoadOrderState()` now correctly handles
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the case where plugin timestamps matter for load order and two plugins have
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the same timestamp. The plugins are sorted in ascending filename order for
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Starfield and descending filename order for all other games. Via libloadorder.
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- :cpp:any:`GameInterface::LoadCurrentLoadOrderState()` now sorts installed
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plugins by timestamp instead of filename before they are added to the load
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order. This ensures that plugins that do not have an explicit load order
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position are given a position that matches the game's behaviour and the
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behaviour of xEdit and Wrye Bash. Via libloadorder.
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- :cpp:any:`GameInterface::IsLoadOrderAmbiguous()` now always returns false for
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Morrowind, Oblivion, Fallout 3 and Fallout New Vegas. Via libloadorder.
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- :cpp:any:`GameInterface::IsLoadOrderAmbiguous()` no longer requires implicitly
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active plugins to be listed in ``plugins.txt`` for the load order to be
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unambiguous for Skyrim Special Edition, Skyrim VR, Fallout 4, Fallout 4 VR and
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Starfield. Via libloadorder.
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- :cpp:any:`GameInterface::SetLoadOrder()` now modifies plugin file modification
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timestamps to match the given load order if the game is Fallout 4, Fallout 4
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VR or Starfield, and if ``plugins.txt`` is being ignored. Via libloadorder.
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0.22.0 - 2023-09-29
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===================
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