diff --git a/src/backend/game.cpp b/src/backend/game.cpp index bb518548..94c748be 100644 --- a/src/backend/game.cpp +++ b/src/backend/game.cpp @@ -68,7 +68,7 @@ namespace loot { lootFolderName = "Oblivion"; _masterFile = "Oblivion.esm"; espm_settings = espm::Settings("tes4"); - _repositoryURL = "https://github.com/loot-developers/loot-oblivion.git"; + _repositoryURL = "https://github.com/loot/oblivion.git"; _repositoryBranch = "gh-pages"; } else if (Id() == g_game_tes5) { _name = "TES V: Skyrim"; @@ -76,7 +76,7 @@ namespace loot { lootFolderName = "Skyrim"; _masterFile = "Skyrim.esm"; espm_settings = espm::Settings("tes5"); - _repositoryURL = "https://github.com/loot-developers/loot-skyrim.git"; + _repositoryURL = "https://github.com/loot/skyrim.git"; _repositoryBranch = "gh-pages"; } else if (Id() == g_game_fo3) { _name = "Fallout 3"; @@ -84,7 +84,7 @@ namespace loot { lootFolderName = "Fallout3"; _masterFile = "Fallout3.esm"; espm_settings = espm::Settings("fo3"); - _repositoryURL = "https://github.com/loot-developers/loot-fallout3.git"; + _repositoryURL = "https://github.com/loot/fallout3.git"; _repositoryBranch = "gh-pages"; } else if (Id() == g_game_fonv) { _name = "Fallout: New Vegas"; @@ -92,7 +92,7 @@ namespace loot { lootFolderName = "FalloutNV"; _masterFile = "FalloutNV.esm"; espm_settings = espm::Settings("fonv"); - _repositoryURL = "https://github.com/loot-developers/loot-fallout-new-vegas.git"; + _repositoryURL = "https://github.com/loot/falloutnv.git"; _repositoryBranch = "gh-pages"; } else { BOOST_LOG_TRIVIAL(error) << "Invalid game ID supplied.";