diff --git a/resources/report/html/editable-table.html b/resources/report/html/editable-table.html index a7e3cace..479048d3 100644 --- a/resources/report/html/editable-table.html +++ b/resources/report/html/editable-table.html @@ -57,18 +57,18 @@ diff --git a/resources/report/js/script.js b/resources/report/js/script.js index ba743db1..b4f13a11 100644 --- a/resources/report/js/script.js +++ b/resources/report/js/script.js @@ -1032,7 +1032,7 @@ function closeSettingsDialog(evt) { return; } - var dialog = evt.target.parentElement.parentElement; + var dialog = evt.target.parentElement; if (evt.target.classList.contains('accept')) { /* Update the JS variable values. */ var settings = { diff --git a/src/gui/handler.cpp b/src/gui/handler.cpp index b5ef9929..94a36026 100644 --- a/src/gui/handler.cpp +++ b/src/gui/handler.cpp @@ -263,18 +263,25 @@ namespace loot { g_app_state.UpdateSettings(request["args"][0]); // If the user has deleted a default game, we don't want to restore it now. // It will be restored when LOOT is next loaded. - vector games(request["args"][0]["games"].as< vector >()); + try { + BOOST_LOG_TRIVIAL(trace) << "Updating games object."; + vector games(request["args"][0]["games"].as< vector >()); + g_app_state.UpdateGames(games); - g_app_state.UpdateGames(games); + // Also enable/disable debug logging as required. + if (request["args"][0]["enableDebugLogging"] && request["args"][0]["enableDebugLogging"].as()) + boost::log::core::get()->set_logging_enabled(true); + else + boost::log::core::get()->set_logging_enabled(false); - // Also enable/disable debug logging as required. - if (request["args"][0]["enableDebugLogging"].as()) - boost::log::core::get()->set_logging_enabled(true); - else - boost::log::core::get()->set_logging_enabled(false); - - // Now send back the new list of installed games to the UI. - callback->Success(GetInstalledGames()); + // Now send back the new list of installed games to the UI. + BOOST_LOG_TRIVIAL(trace) << "Getting new list of installed games."; + callback->Success(GetInstalledGames()); + } + catch (exception &e) { + BOOST_LOG_TRIVIAL(error) << e.what(); + callback->Failure(-1, e.what()); + } return true; } else if (requestName == "applySort") {