diff --git a/README.md b/README.md index fcc53dcd..237195c0 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ LOOT uses [CMake](http://cmake.org) to generate build files, and requires the fo * [Libespm](http://github.com/WrinklyNinja/libespm) * [Libgit2](http://libgit2.github.com/) v0.23.1 * [Libloadorder](http://github.com/WrinklyNinja/libloadorder) -* [Pseudosem](http://github.com/WrinklyNinja/pseudosem): v1.0.0 +* [Pseudosem](http://github.com/WrinklyNinja/pseudosem): v1.0.1 * [yaml-cpp](http://github.com/WrinklyNinja/yaml-cpp): Use the `patched-for-loot` branch. Libespm and Pseudosem do not require any additional setup. The rest of the libraries must be built separately. Instructions for building them and LOOT itself using Microsoft Visual Studio are given in [docs/BUILD.MSVC.md](docs/BUILD.MSVC.md). diff --git a/install-step.travis.sh b/install-step.travis.sh index 8500c56d..da81d19c 100644 --- a/install-step.travis.sh +++ b/install-step.travis.sh @@ -36,5 +36,5 @@ make loadorder64 cd ../.. # Install pseudosem -wget https://github.com/WrinklyNinja/pseudosem/archive/1.0.0.tar.gz -O - | tar -xz -mv pseudosem-1.0.0 pseudosem +wget https://github.com/WrinklyNinja/pseudosem/archive/1.0.1.tar.gz -O - | tar -xz +mv pseudosem-1.0.1 pseudosem diff --git a/src/backend/helpers/version.cpp b/src/backend/helpers/version.cpp index 6487f062..bd4decf6 100644 --- a/src/backend/helpers/version.cpp +++ b/src/backend/helpers/version.cpp @@ -35,8 +35,6 @@ # define _UNICODE # endif # include "windows.h" -# include "shlobj.h" -# include "shlwapi.h" #endif namespace loot {