diff --git a/src/backend/app/loot_settings.cpp b/src/backend/app/loot_settings.cpp index 817dc583..ad69dd71 100644 --- a/src/backend/app/loot_settings.cpp +++ b/src/backend/app/loot_settings.cpp @@ -28,6 +28,7 @@ #include +#include "backend/app/loot_paths.h" #include "loot/loot_version.h" using std::lock_guard; @@ -94,7 +95,7 @@ void LootSettings::load(YAML::Node& settings) { gameSettings_.push_back(GameSettings(GameType::tes5)); if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::tes5se)) == end(gameSettings_)) - gameSettings_.push_back(GameSettings(GameType::tes5se)); + gameSettings_.push_back(GameSettings(GameType::tes5se)); if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::fo3)) == end(gameSettings_)) gameSettings_.push_back(GameSettings(GameType::fo3)); @@ -272,6 +273,13 @@ void LootSettings::upgradeYaml(YAML::Node& yaml) { YAML::Node validGames; for (auto node : yaml["games"]) { try { + if (node["type"].as() == "SkyrimSE" && node["folder"].as() == "SkyrimSE") { + node["type"] = GameSettings(GameType::tes5se).FolderName(); + node["folder"] = GameSettings(GameType::tes5se).FolderName(); + + boost::filesystem::rename(LootPaths::getLootDataPath() / "SkyrimSE", LootPaths::getLootDataPath() / node["folder"].as()); + } + GameSettings settings(node.as()); if (!yaml["Games"]) { diff --git a/src/backend/game/game_settings.cpp b/src/backend/game/game_settings.cpp index d8fa5e8e..cac4d7c1 100644 --- a/src/backend/game/game_settings.cpp +++ b/src/backend/game/game_settings.cpp @@ -58,7 +58,7 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) : } else if (Type() == GameType::tes5se) { name_ = "TES V: Skyrim Special Edition"; registryKey_ = "Software\\Bethesda Softworks\\Skyrim Special Edition\\Installed Path"; - lootFolderName_ = "SkyrimSE"; + lootFolderName_ = "Skyrim Special Edition"; masterFile_ = "Skyrim.esm"; repositoryURL_ = "https://github.com/loot/skyrimse.git"; } else if (Type() == GameType::fo3) {