diff --git a/src/gui/loot_settings.cpp b/src/gui/loot_settings.cpp index f0961597..434a71a9 100644 --- a/src/gui/loot_settings.cpp +++ b/src/gui/loot_settings.cpp @@ -50,8 +50,7 @@ namespace loot { updateMasterlist(true), game("auto"), language(Language(Language::english)), - lastGame("auto"), - lastVersion(std::to_string(g_version_major) + "." + std::to_string(g_version_minor) + "." + std::to_string(g_version_patch)) {} + lastGame("auto") {} void LootSettings::load(YAML::Node& settings) { std::lock_guard guard(mutex); diff --git a/src/tests/gui/loot_settings_test.h b/src/tests/gui/loot_settings_test.h index d9a4a44b..4602b5f6 100644 --- a/src/tests/gui/loot_settings_test.h +++ b/src/tests/gui/loot_settings_test.h @@ -64,7 +64,7 @@ namespace loot { const YAML::Node node = settings.toYaml(); EXPECT_TRUE(node["updateMasterlist"].as()); - EXPECT_EQ(currentVersion, node["lastVersion"].as()); + EXPECT_TRUE(node["lastVersion"].as().empty()); EXPECT_FALSE(node["filters"]); // GameSettings equality only checks name and folder, so check