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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* LOOT
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A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
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Fallout: New Vegas.
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Copyright (C) 2014-2017 Oliver Hamlet
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This file is part of LOOT.
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LOOT is free software: you can redistribute
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it and/or modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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LOOT is distributed in the hope that it will
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be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with LOOT. If not, see
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<https://www.gnu.org/licenses/>.
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*/
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#ifndef LOOT_API_PYTHON_CONVENIENCE
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#define LOOT_API_PYTHON_CONVENIENCE
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#include <memory>
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#include <loot/enum/game_type.h>
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#include <loot/database_interface.h>
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#include "plugin_cleanliness.h"
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#include "plugin_tags.h"
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namespace loot {
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PluginTags GetPluginTags(const std::shared_ptr<DatabaseInterface> db,
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const std::string& plugin,
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bool evaluateConditions = false);
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PluginCleanliness GetPluginCleanliness(const std::shared_ptr<DatabaseInterface> db,
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const std::string& plugin,
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bool evaluateConditions = false);
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}
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#endif
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