Files
libloot-python/test/test.py
T
Oliver Hamlet 06a6d9ceb6 Use CTest to run Python tests
Avoid having to copy the test script by modifying PYTHONPATH at runtime,
and move the test script into the test directory.
2019-03-25 08:38:34 +00:00

127 lines
3.8 KiB
Python

#!/usr/bin/env python
import cProfile
import os
import os.path
import shutil
import sys
import unittest
sys.path.append(os.getcwd())
from loot_api import Version
from loot_api import WrapperVersion
from loot_api import GameType
from loot_api import SimpleMessage
from loot_api import MessageType
from loot_api import create_game_handle
from loot_api import is_compatible
from loot_api import set_logging_callback
from loot_api import initialise_locale
def logging_callback(level, message):
pass
set_logging_callback(logging_callback)
initialise_locale()
class GameFixture(unittest.TestCase):
game_path = os.path.join(u'.', u'Oblivion')
local_path = os.path.join(u'.', u'local')
def setUp(self):
data_path = os.path.join(self.game_path, 'Data')
master_file = os.path.join(data_path, 'Oblivion.esm')
os.makedirs(data_path)
open(master_file, 'a').close()
os.makedirs(self.local_path)
def tearDown(self):
shutil.rmtree(self.game_path)
shutil.rmtree(self.local_path)
class TestLootApi(GameFixture):
def test_is_compatible(self):
self.assertFalse(is_compatible(0, 9, 0))
self.assertTrue(is_compatible(0, 14, 0))
def test_version(self):
self.assertEqual(Version.major, 0)
self.assertEqual(Version.minor, 14)
self.assertEqual(Version.patch, 3)
self.assertNotEqual(Version.revision, u'')
self.assertEqual(Version.string(), "0.14.3")
def test_wrapper_version(self):
self.assertEqual(WrapperVersion.major, 4)
self.assertEqual(WrapperVersion.minor, 0)
self.assertEqual(WrapperVersion.patch, 1)
self.assertNotEqual(WrapperVersion.revision, u'')
self.assertNotEqual(WrapperVersion.revision, Version.revision)
self.assertEqual(WrapperVersion.string(), "4.0.1")
def test_create_db(self):
game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
db = game.get_database()
self.assertNotEqual(db, None)
class TestDatabaseInterface(GameFixture):
masterlist_path = os.path.join(os.path.dirname(__file__), u'masterlist.yaml')
def setUp(self):
super(TestDatabaseInterface, self).setUp()
game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
game.load_current_load_order_state()
self.db = game.get_database()
def test_load_lists(self):
self.db.load_lists(self.masterlist_path, u'')
def test_get_plugin_tags(self):
self.db.load_lists(self.masterlist_path, u'')
tags = self.db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
self.assertNotEqual(tags, None)
self.assertFalse(tags.userlist_modified)
self.assertEqual(tags.added, set([
u'Actors.ACBS',
u'Actors.AIData',
u'Actors.AIPackages',
u'Actors.CombatStyle',
u'Actors.DeathItem',
u'Actors.Stats',
u'C.Climate',
u'C.Light',
u'C.Music',
u'C.Name',
u'C.Owner',
u'Creatures.Blood',
u'Delev',
u'Factions',
u'Invent',
u'Names',
u'NPC.Class',
u'Relations',
u'Relev',
u'Scripts',
u'Stats'
]))
self.assertEqual(tags.removed, set([u'C.Water']))
def test_get_plugin_messages(self):
self.db.load_lists(self.masterlist_path, u'')
messages = self.db.get_plugin_metadata(u'Oblivion.esm').get_simple_messages(u'en')
self.assertEqual(len(messages), 1)
self.assertEqual(messages[0].type, MessageType.error)
self.assertEqual(messages[0].text, u'This must not be activated. However, it can be useful when porting Oblivion mods to Nehrim.')
if __name__ == '__main__':
unittest.main()