***** Usage ***** Installing the wrapper ====================== Build archives contain two binaries: * ``loot.*.pyd`` is the Python wrapper * ``loot.dll`` is the C++ library DLL that the Python wrapper was built against. The C++ DLL requires the `Visual C++ 2022 Redistributable (x86)`_ to be installed. To use the wrapper, copy both files to wherever you want to import them from (they must be in the same folder), and you're done! .. _Visual C++ 2022 Redistributable (x86): https://aka.ms/vs/17/release/vc_redist.x86.exe Using the wrapper ================= Checking Compatibility ********************** To check if the module loaded is compatible with the version of the API that you developed against:: >>> import loot >>> loot.is_compatible(0,14,0) True >>> loot.is_compatible(0,9,0) False Getting a Plugin's Bash Tag Suggestions *************************************** To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file:: >>> import loot >>> db = loot.create_game_handle(loot.GameType.tes4, 'C:\\path\\to\\oblivion\\directory') >>> db.load_lists('masterlist.yaml') >>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp') >>> tags.added set([u'Scripts', u'Relations', u'C.Owner', u'Actors.AIPackages', u'Actors.Stats', u'Actors.ACBS', u'C.Music', u'Factions', u'Invent', u'Relev', u'Names', u'C.Light', u'Delev', u'C.Name', u'C.Climate', u'NPC.Class', u'Stats', u'Actors.DeathItem', u'Creatures.Blood', u'Actors.CombatStyle', u'Actors.AIData']) >>> tags.removed set([u'C.Water']) >>> tags.userlist_modified False