9 Commits
Author SHA1 Message Date
Oliver Hamlet 1275a11be7 Expose load_current_load_order_state() via GameInterface 2017-11-04 17:27:15 +00:00
Oliver Hamlet 5357858069 Update documentation 2017-11-04 13:52:19 +00:00
Oliver Hamlet 04088ac8f4 Update wrapper version to 3.0.0 2017-11-04 12:29:27 +00:00
Oliver Hamlet 7098671ad5 Update to LOOT API v0.12.0
Significant changes include:

- The logging interface has changed, a callback can now be set
  instead of an output file and verbosity, giving clients more
  control.
- DatabaseInterface::EvalLists() has been removed.
- SimpleMessage now has a condition field.
2017-11-04 12:14:26 +00:00
Oliver Hamlet 212f899396 Update to pybind11 v2.2.1 2017-10-17 19:57:42 +01:00
Oliver Hamlet 1e0dbe8dc2 Update to LOOT API v0.11.1 and fix Linux builds 2017-10-17 20:34:45 +01:00
Oliver Hamlet abbc0892fd Update wrapper version to 2.0.0 2017-05-13 08:46:04 +01:00
Oliver Hamlet a94fb19bde Update to LOOT API v0.11.0
This is a breaking change:
- LanguageCode has been removed
- The SimpleMessage Python class is now "SimpleMessage", from "Message"
- DatabaseInterface::sort_plugins() has been removed
- DatabaseInterface::get_plugin_messages() has been replaced with
DatabaseInterface::get_plugin_metadata() followed by
PluginMetadata::get_simple_messages()
- set_logging_verbosity(), set_log_file() and initialise_locale() have
been added

Not everything in the v0.11 API has been wrapped, to limit the potential
for future breaking changes.

The PluginTags struct and PluginCleanliness enum and their associated
functions have been re-implemented as part of the Python wrapper as they
were removed from the API due to no longer exposing any additional
functionality but are still useful.
2017-05-13 08:41:42 +01:00
Oliver Hamlet 2823db915a Update to pybind11 v2.1.1 2017-05-13 08:19:30 +01:00
10 changed files with 407 additions and 111 deletions
+13 -5
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@@ -30,9 +30,10 @@ configure_file("${CMAKE_SOURCE_DIR}/src/wrapper_version.cpp.in" "${CMAKE_BINARY_
# pybind11 # pybind11
####################################### #######################################
set(PYBIND11_URL "https://github.com/pybind/pybind11/archive/v1.8.1.tar.gz") set(PYBIND11_VERSION "2.2.1")
set(PYBIND11_DOWNLOAD_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-1.8.1.tar.gz") set(PYBIND11_URL "https://github.com/pybind/pybind11/archive/v${PYBIND11_VERSION}.tar.gz")
set(PYBIND11_EXTRACTED_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-1.8.1") set(PYBIND11_DOWNLOAD_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-${PYBIND11_VERSION}.tar.gz")
set(PYBIND11_EXTRACTED_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-${PYBIND11_VERSION}")
if (NOT EXISTS ${PYBIND11_DOWNLOAD_PATH}) if (NOT EXISTS ${PYBIND11_DOWNLOAD_PATH})
file(DOWNLOAD ${PYBIND11_URL} ${PYBIND11_DOWNLOAD_PATH}) file(DOWNLOAD ${PYBIND11_URL} ${PYBIND11_DOWNLOAD_PATH})
@@ -48,10 +49,15 @@ add_subdirectory(${PYBIND11_EXTRACTED_PATH})
# LOOT API # LOOT API
####################################### #######################################
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
set(LOOT_API_URL "https://github.com/loot/loot-api/releases/download/0.12.0/loot_api-0.12.0-0-g42cacca_dev-win32.7z")
else()
set(LOOT_API_URL "https://github.com/loot/loot-api/releases/download/0.12.0/loot-api.tar.xz")
endif()
ExternalProject_Add(loot-api-c++ ExternalProject_Add(loot-api-c++
PREFIX "external" PREFIX "external"
URL "https://github.com/loot/loot/releases/download/0.10.2/loot-api_0.10.2-0-g9eb7d26_dev.7z" URL ${LOOT_API_URL}
CONFIGURE_COMMAND "" CONFIGURE_COMMAND ""
BUILD_COMMAND "" BUILD_COMMAND ""
INSTALL_COMMAND "") INSTALL_COMMAND "")
@@ -79,7 +85,9 @@ ExternalProject_Add(test-masterlist
# Python Module # Python Module
####################################### #######################################
pybind11_add_module(loot_api "${CMAKE_SOURCE_DIR}/src/main.cpp" "${CMAKE_BINARY_DIR}/generated/wrapper_version.cpp") pybind11_add_module(loot_api "${CMAKE_SOURCE_DIR}/src/main.cpp"
"${CMAKE_SOURCE_DIR}/src/convenience.cpp"
"${CMAKE_BINARY_DIR}/generated/wrapper_version.cpp")
add_dependencies(loot_api loot-api-c++ test-masterlist) add_dependencies(loot_api loot-api-c++ test-masterlist)
+1 -1
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@@ -5,7 +5,7 @@ LOOT API Python Module
[![Travis Build Status](https://travis-ci.org/loot/loot-api-python.svg?branch=master)](https://travis-ci.org/loot/loot-api-python) [![Travis Build Status](https://travis-ci.org/loot/loot-api-python.svg?branch=master)](https://travis-ci.org/loot/loot-api-python)
[![Documentation Status](https://readthedocs.org/projects/loot-api-python/badge/)](http://loot-api-python.readthedocs.io/) [![Documentation Status](https://readthedocs.org/projects/loot-api-python/badge/)](http://loot-api-python.readthedocs.io/)
A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11). A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11). Not everything in the API is exposed: coverage can be extended on request (or by pull request).
## Downloads ## Downloads
+71 -37
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@@ -14,8 +14,7 @@ values are unsigned integer constants.
.. py:class:: loot_api.GameType .. py:class:: loot_api.GameType
Wraps :cpp:type:`loot::GameType` to expose the LOOT API's game Wraps :cpp:type:`loot::GameType` to expose the LOOT API's game codes.
codes.
.. py:attribute:: fo3 .. py:attribute:: fo3
.. py:attribute:: fo4 .. py:attribute:: fo4
@@ -24,27 +23,21 @@ values are unsigned integer constants.
.. py:attribute:: tes5 .. py:attribute:: tes5
.. py:attribute:: tes5se .. py:attribute:: tes5se
.. py:class:: loot_api.LanguageCode .. py:class:: loot_api.LogLevel
Wraps :cpp:type:`loot::LanguageCode` to expose the LOOT API's Wraps :cpp:type:`loot::LogLevel` to expose the LOOT API's log level codes.
language codes.
.. py:attribute:: english .. py:attribute:: trace
.. py:attribute:: spanish .. py:attribute:: debug
.. py:attribute:: russian .. py:attribute:: info
.. py:attribute:: french .. py:attribute:: warning
.. py:attribute:: chinese .. py:attribute:: error
.. py:attribute:: polish .. py:attribute:: fatal
.. py:attribute:: brazilian_portuguese
.. py:attribute:: finnish
.. py:attribute:: german
.. py:attribute:: danish
.. py:attribute:: korean
.. py:class:: loot_api.MessageType .. py:class:: loot_api.MessageType
Wraps :cpp:type:`loot::MessageType` to expose the LOOT API's Wraps :cpp:type:`loot::MessageType` to expose the LOOT API's message type
message type codes. codes.
.. py:attribute:: error .. py:attribute:: error
.. py:attribute:: say .. py:attribute:: say
@@ -52,13 +45,26 @@ values are unsigned integer constants.
.. py:class:: loot_api.PluginCleanliness .. py:class:: loot_api.PluginCleanliness
Wraps :cpp:type:`loot::PluginCleanliness` to expose the LOOT API's plugin cleanliness state codes. Codes used to indicate the cleanliness of a plugin according to the
information contained within the loaded masterlist/userlist.
.. py:attribute:: clean .. py:attribute:: clean
Indicates that the plugin is clean.
.. py:attribute:: dirty .. py:attribute:: dirty
Indicates that the plugin is dirty.
.. py:attribute:: do_not_clean .. py:attribute:: do_not_clean
Indicates that the plugin contains dirty edits, but that they are part of
the plugin’s intended functionality and should not be removed.
.. py:attribute:: unknown .. py:attribute:: unknown
Indicates that no data is available on whether the plugin is dirty or not.
Public-Field Data Structures Public-Field Data Structures
============================ ============================
@@ -81,7 +87,7 @@ Classes with public fields and no member functions.
A boolean that is true if the masterlist has been modified from its state A boolean that is true if the masterlist has been modified from its state
at the commit given by :py:attr:`revision_id`. at the commit given by :py:attr:`revision_id`.
.. py:class:: loot_api.Message .. py:class:: loot_api.SimpleMessage
Wraps :cpp:class:`loot::SimpleMessage`. Wraps :cpp:class:`loot::SimpleMessage`.
@@ -91,12 +97,16 @@ Classes with public fields and no member functions.
.. py:attribute:: language .. py:attribute:: language
A :py:class:`loot_api.LanguageCode` giving the message text language. A Unicode string giving the message text language.
.. py:attribute:: text .. py:attribute:: text
A Unicode string containing the message text. A Unicode string containing the message text.
.. py:attribute:: condition
A Unicode string containing the message condition.
.. py:class:: loot_api.PluginTags .. py:class:: loot_api.PluginTags
Wraps :cpp:class:`loot::PluginTags`. Wraps :cpp:class:`loot::PluginTags`.
@@ -117,49 +127,64 @@ Classes with public fields and no member functions.
Functions Functions
========= =========
.. py:function:: loot_api.set_logging_callback(callback) -> NoneType
Set the callback function that is called when logging. Wraps
:cpp:func:`loot::SetLoggingCallback`.
.. py:function:: loot_api.is_compatible(int, int, int) -> bool .. py:function:: loot_api.is_compatible(int, int, int) -> bool
Checks for API compatibility. Wraps :cpp:func:`loot::IsCompatible`. Checks for API compatibility. Wraps :cpp:func:`loot::IsCompatible`.
.. py:function:: loot_api.create_database(game : loot_api.GameType, [game_path : unicode = u'', [game_local_path : unicode = u'']]) -> loot_api.DatabaseInterface .. py:function:: loot_api.InitialiseLocale(unicode) -> NoneType
Initialise a new database handle. Wraps :cpp:func:`loot::IsCompatible`. Initialise the current global locale using the given ID. Wraps
:cpp:func:`loot::InitialiseLocale`.
.. py:function:: loot_api.create_game_handle(game : loot_api.GameType, [game_path : unicode = u'', [game_local_path : unicode = u'']]) -> loot_api.GameInterface
Initialise a new game handle. Wraps :cpp:func:`loot::CreateGameHandle`.
Classes Classes
======= =======
.. py:class:: loot_api.GameInterface
Wraps :cpp:class:`loot::GameInterface`.
.. py:function:: loot_api.get_database() -> loot_api.DatabaseInterface
Get a database handle. Wraps :cpp:func:`loot::GetDatabase`.
.. py:function:: loot_api.load_current_load_order_state() -> NoneType
Load the current load order state, discarding any previously held state.
Wraps :cpp:func:`loot::LoadCurrentLoadOrderState`.
.. py:class:: loot_api.DatabaseInterface .. py:class:: loot_api.DatabaseInterface
Wraps :cpp:class:`loot::DatabaseInterface`. Wraps :cpp:class:`loot::DatabaseInterface`.
.. py:method:: eval_lists(loot_api.DatabaseInterface) -> NoneType
Evaluates all conditions and regular expression metadata entries in the loaded metadata lists. Wraps :cpp:func:`EvalLists`.
.. py:method:: get_masterlist_revision(loot_api.DatabaseInterface, unicode, bool) -> loot_api.MasterlistInfo .. py:method:: get_masterlist_revision(loot_api.DatabaseInterface, unicode, bool) -> loot_api.MasterlistInfo
Gets the give masterlist’s source control revision. Wraps :cpp:func:`GetMasterlistRevision`. Gets the give masterlist’s source control revision. Wraps :cpp:func:`GetMasterlistRevision`.
.. py:method:: get_plugin_cleanliness(loot_api.DatabaseInterface, unicode) -> loot_api.PluginCleanliness .. py:method:: get_plugin_metadata(loot_api.DatabaseInterface, plugin : unicode, [includeUserMetadata : bool = True, [evaluateConditions : bool = False]]) -> loot_api.PluginMetadata
Determines the database’s knowledge of a plugin’s cleanliness. Wraps :cpp:func:`GetPluginCleanliness`. Get all a plugin’s loaded metadata. Wraps :cpp:func:`GetPluginMetadata`.
.. py:method:: get_plugin_messages(loot_api.DatabaseInterface, unicode, loot_api.LanguageCode) -> list<loot_api.Message> .. py:method:: get_plugin_cleanliness(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginCleanliness
Outputs the messages associated with the given plugin in the database. Wraps :cpp:func:`GetPluginMessages`. Determines the database’s knowledge of a plugin’s cleanliness. Outputs whether the plugin should be cleaned or not, or if no data is available.
.. py:method:: get_plugin_tags(loot_api.DatabaseInterface, unicode) -> loot_api.PluginTags .. py:method:: get_plugin_tags(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginTags
Outputs the Bash Tags suggested for addition and removal by the database for the given plugin. Wraps :cpp:func:`GetPluginTags`. Outputs the Bash Tags suggested for addition and removal by the database for the given plugin.
.. py:method:: load_lists(loot_api.DatabaseInterface, masterlist_path : unicode, [userlist_path : unicode = u'']) -> NoneType .. py:method:: load_lists(loot_api.DatabaseInterface, masterlist_path : unicode, [userlist_path : unicode = u'']) -> NoneType
Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`. Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`.
.. py:method:: sort_plugins(loot_api.DatabaseInterface, list<unicode>) -> list<unicode>
Calculates a new load order for all a game’s installed plugins and outputs the sorted order. Wraps :cpp:func:`SortPlugins`.
.. py:method:: update_masterlist(loot_api.DatabaseInterface, unicode, unicode, unicode) -> bool .. py:method:: update_masterlist(loot_api.DatabaseInterface, unicode, unicode, unicode) -> bool
Updates the given masterlist using the given Git repository details. Wraps :cpp:func:`UpdateMasterlist`. Updates the given masterlist using the given Git repository details. Wraps :cpp:func:`UpdateMasterlist`.
@@ -216,3 +241,12 @@ Classes
.. py:staticmethod:: string() -> unicode .. py:staticmethod:: string() -> unicode
Returns the API version as a string of the form ``major.minor.patch`` Returns the API version as a string of the form ``major.minor.patch``
.. py:class:: loot_api.PluginMetadata
Wraps :cpp:class:`loot::PluginMetadata`.
.. py:method:: get_simple_messages(loot_api.PluginMetadata, unicode) -> list<loot_api.SimpleMessage>
Get the plugin’s messages as SimpleMessage objects for the given language.
Wraps :cpp:func:`GetPluginMessages`.
+74
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@@ -0,0 +1,74 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2017 Oliver Hamlet
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#include "convenience.h"
#include <loot/api.h>
namespace loot {
PluginTags GetPluginTags(const std::shared_ptr<DatabaseInterface> db, const std::string& plugin, bool evaluateConditions) {
PluginTags tags;
auto metadata = db->GetPluginMetadata(plugin, false, evaluateConditions);
for (const auto &tag : metadata.GetTags()) {
if (tag.IsAddition())
tags.added.insert(tag.GetName());
else
tags.removed.insert(tag.GetName());
}
metadata = db->GetPluginUserMetadata(plugin, evaluateConditions);
tags.userlist_modified = !metadata.GetTags().empty();
for (const auto &tag : metadata.GetTags()) {
if (tag.IsAddition())
tags.added.insert(tag.GetName());
else
tags.removed.insert(tag.GetName());
}
return tags;
}
PluginCleanliness GetPluginCleanliness(const std::shared_ptr<DatabaseInterface> db, const std::string& plugin, bool evaluateConditions) {
auto metadata = db->GetPluginMetadata(plugin, true, evaluateConditions);
if (metadata.GetDirtyInfo().empty()) {
if (metadata.GetCleanInfo().empty()) {
return PluginCleanliness::unknown;
} else {
return PluginCleanliness::clean;
}
} else if (!metadata.GetCleanInfo().empty()) {
return PluginCleanliness::unknown;
}
for (const auto& info : metadata.GetDirtyInfo()) {
if (info.ChooseInfo("en").GetText().find("Do not clean") != std::string::npos) {
return PluginCleanliness::do_not_clean;
}
}
return PluginCleanliness::unknown;
}
}
+46
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@@ -0,0 +1,46 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2017 Oliver Hamlet
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_API_PYTHON_CONVENIENCE
#define LOOT_API_PYTHON_CONVENIENCE
#include <memory>
#include <loot/enum/game_type.h>
#include <loot/database_interface.h>
#include "plugin_cleanliness.h"
#include "plugin_tags.h"
namespace loot {
PluginTags GetPluginTags(const std::shared_ptr<DatabaseInterface> db,
const std::string& plugin,
bool evaluateConditions = false);
PluginCleanliness GetPluginCleanliness(const std::shared_ptr<DatabaseInterface> db,
const std::string& plugin,
bool evaluateConditions = false);
}
#endif
+63 -42
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@@ -25,33 +25,18 @@
#include <loot/api.h> #include <loot/api.h>
#include <pybind11/pybind11.h> #include <pybind11/pybind11.h>
#include <pybind11/stl.h> #include <pybind11/stl.h>
#include <pybind11/functional.h>
#include "convenience.h"
#include "wrapper_version.h" #include "wrapper_version.h"
PYBIND11_DECLARE_HOLDER_TYPE(T, std::shared_ptr<T>);
PYBIND11_PLUGIN(loot_api) {
using loot::CreateDatabase;
using loot::DatabaseInterface;
using loot::IsCompatible;
using loot::GameType;
using loot::LanguageCode;
using loot::LootVersion;
using loot::MessageType;
using loot::MasterlistInfo;
using loot::PluginCleanliness;
using loot::SimpleMessage;
using loot::PluginTags;
using loot::WrapperVersion;
using pybind11::arg; using pybind11::arg;
using pybind11::enum_; using pybind11::enum_;
using pybind11::class_; using pybind11::class_;
using pybind11::metaclass;
const std::string emptyString; namespace loot {
void bindEnums(pybind11::module& module) {
pybind11::module module("loot_api", "A Python module that wraps the LOOT API, generated by pybind11.");
enum_<GameType>(module, "GameType") enum_<GameType>(module, "GameType")
.value("tes4", GameType::tes4) .value("tes4", GameType::tes4)
.value("tes5", GameType::tes5) .value("tes5", GameType::tes5)
@@ -60,18 +45,13 @@ PYBIND11_PLUGIN(loot_api) {
.value("fonv", GameType::fonv) .value("fonv", GameType::fonv)
.value("fo4", GameType::fo4); .value("fo4", GameType::fo4);
enum_<LanguageCode>(module, "LanguageCode") enum_<LogLevel>(module, "LogLevel")
.value("english", LanguageCode::english) .value("trace", LogLevel::trace)
.value("spanish", LanguageCode::spanish) .value("debug", LogLevel::debug)
.value("russian", LanguageCode::russian) .value("info", LogLevel::info)
.value("french", LanguageCode::french) .value("warning", LogLevel::warning)
.value("chinese", LanguageCode::chinese) .value("error", LogLevel::error)
.value("polish", LanguageCode::polish) .value("fatal", LogLevel::fatal);
.value("brazilian_portuguese", LanguageCode::brazilian_portuguese)
.value("finnish", LanguageCode::finnish)
.value("german", LanguageCode::german)
.value("danish", LanguageCode::danish)
.value("korean", LanguageCode::korean);
enum_<MessageType>(module, "MessageType") enum_<MessageType>(module, "MessageType")
.value("say", MessageType::say) .value("say", MessageType::say)
@@ -83,22 +63,30 @@ PYBIND11_PLUGIN(loot_api) {
.value("dirty", PluginCleanliness::dirty) .value("dirty", PluginCleanliness::dirty)
.value("do_not_clean", PluginCleanliness::do_not_clean) .value("do_not_clean", PluginCleanliness::do_not_clean)
.value("unknown", PluginCleanliness::unknown); .value("unknown", PluginCleanliness::unknown);
}
void bindMetadataClasses(pybind11::module& module) {
class_<MasterlistInfo>(module, "MasterlistInfo") class_<MasterlistInfo>(module, "MasterlistInfo")
.def_readwrite("revision_id", &MasterlistInfo::revision_id) .def_readwrite("revision_id", &MasterlistInfo::revision_id)
.def_readwrite("revision_date", &MasterlistInfo::revision_date) .def_readwrite("revision_date", &MasterlistInfo::revision_date)
.def_readwrite("is_modified", &MasterlistInfo::is_modified); .def_readwrite("is_modified", &MasterlistInfo::is_modified);
class_<SimpleMessage>(module, "Message") class_<SimpleMessage>(module, "SimpleMessage")
.def_readwrite("type", &SimpleMessage::type) .def_readwrite("type", &SimpleMessage::type)
.def_readwrite("language", &SimpleMessage::language) .def_readwrite("language", &SimpleMessage::language)
.def_readwrite("text", &SimpleMessage::text); .def_readwrite("text", &SimpleMessage::text)
.def_readwrite("condition", &SimpleMessage::condition);
class_<PluginTags>(module, "PluginTags") class_<PluginTags>(module, "PluginTags")
.def_readwrite("added", &PluginTags::added) .def_readwrite("added", &PluginTags::added)
.def_readwrite("removed", &PluginTags::removed) .def_readwrite("removed", &PluginTags::removed)
.def_readwrite("userlist_modified", &PluginTags::userlist_modified); .def_readwrite("userlist_modified", &PluginTags::userlist_modified);
class_<PluginMetadata>(module, "PluginMetadata")
.def("get_simple_messages", &PluginMetadata::GetSimpleMessages);
}
void bindVersionClasses(pybind11::module& module) {
class_<LootVersion>(module, "Version") class_<LootVersion>(module, "Version")
.def_readonly_static("major", &LootVersion::major) .def_readonly_static("major", &LootVersion::major)
.def_readonly_static("minor", &LootVersion::minor) .def_readonly_static("minor", &LootVersion::minor)
@@ -112,21 +100,54 @@ PYBIND11_PLUGIN(loot_api) {
.def_readonly_static("patch", &WrapperVersion::patch) .def_readonly_static("patch", &WrapperVersion::patch)
.def_readonly_static("revision", &WrapperVersion::revision) .def_readonly_static("revision", &WrapperVersion::revision)
.def_static("string", WrapperVersion::string); .def_static("string", WrapperVersion::string);
}
void bindInterfaceClasses(pybind11::module& module) {
class_<GameInterface, std::shared_ptr<GameInterface>>(module, "GameInterface")
.def("load_current_load_order_state", &GameInterface::LoadCurrentLoadOrderState)
.def("get_database", &GameInterface::GetDatabase);
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface") class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface")
.def("load_lists", &DatabaseInterface::LoadLists, arg("masterlist_path"), arg("userlist_path") = emptyString) .def("load_lists", &DatabaseInterface::LoadLists, arg("masterlist_path"), arg("userlist_path") = "")
.def("eval_lists", &DatabaseInterface::EvalLists)
.def("sort_plugins", &DatabaseInterface::SortPlugins)
.def("update_masterlist", &DatabaseInterface::UpdateMasterlist) .def("update_masterlist", &DatabaseInterface::UpdateMasterlist)
.def("get_masterlist_revision", &DatabaseInterface::GetMasterlistRevision) .def("get_masterlist_revision", &DatabaseInterface::GetMasterlistRevision)
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags) .def("get_plugin_metadata", &DatabaseInterface::GetPluginMetadata,
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages) arg("plugin"),
.def("get_plugin_cleanliness", &DatabaseInterface::GetPluginCleanliness) arg("includeUserMetadata") = true,
arg("evaluateConditions") = false)
.def("get_plugin_tags", &GetPluginTags,
arg("plugin"),
arg("evaluateConditions") = false)
.def("get_plugin_cleanliness", &GetPluginCleanliness,
arg("plugin"),
arg("evaluateConditions") = false)
.def("write_minimal_list", &DatabaseInterface::WriteMinimalList); .def("write_minimal_list", &DatabaseInterface::WriteMinimalList);
}
void bindClasses(pybind11::module& module) {
bindMetadataClasses(module);
bindVersionClasses(module);
bindInterfaceClasses(module);
}
void bindFunctions(pybind11::module& module) {
module.def("set_logging_callback", &SetLoggingCallback);
module.def("is_compatible", &IsCompatible); module.def("is_compatible", &IsCompatible);
module.def("create_database", &CreateDatabase, arg("game"), arg("game_path") = emptyString, arg("game_local_path") = emptyString); module.def("initialise_locale", &InitialiseLocale);
return module.ptr(); module.def("create_game_handle", &CreateGameHandle,
arg("game"),
arg("game_path") = "",
arg("game_local_path") = "");
}
}
PYBIND11_MODULE(loot_api, module) {
module.doc() = "A Python module that wraps the LOOT API, generated by pybind11.";
loot::bindEnums(module);
loot::bindClasses(module);
loot::bindFunctions(module);
} }
+52
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@@ -0,0 +1,52 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_PLUGIN_CLEANLINESS
#define LOOT_PLUGIN_CLEANLINESS
/**
* The namespace used by the LOOT API.
*/
namespace loot {
/**
* @brief Codes used to indicate the cleanliness of a plugin according to the
* information contained within the loaded masterlist/userlist.
*/
enum struct PluginCleanliness : unsigned int {
/** Indicates that the plugin is clean. */
clean,
/** Indicates that the plugin is dirty. */
dirty,
/**
* Indicates that the plugin contains dirty edits, but that they are
* part of the plugin's intended functionality and should not be removed.
*/
do_not_clean,
/**
* Indicates that no data is available on whether the plugin is dirty or not.
*/
unknown,
};
}
#endif
+58
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@@ -0,0 +1,58 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_PLUGIN_TAGS
#define LOOT_PLUGIN_TAGS
#include <set>
#include <string>
namespace loot {
/**
* @brief A structure that holds data about the Bash Tag suggestions made by
* LOOT for a plugin.
*/
struct PluginTags {
inline PluginTags() : userlist_modified(false) {}
/**
* @brief A set of Bash Tag names suggested for addition to the specified
* plugin. Empty if no Bash Tag additions are suggested.
*/
std::set<std::string> added;
/**
* @brief A set of Bash Tag names suggested for removal from the specified
* plugin. Empty if no Bash Tag removals are suggested.
*/
std::set<std::string> removed;
/**
* @brief `true` if the Bash Tag suggestions were modified by data in the
* userlist, `false` otherwise.
*/
bool userlist_modified;
};
}
#endif
+24 -21
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@@ -7,11 +7,18 @@ import unittest
from loot_api import Version from loot_api import Version
from loot_api import WrapperVersion from loot_api import WrapperVersion
from loot_api import GameType from loot_api import GameType
from loot_api import LanguageCode from loot_api import SimpleMessage
from loot_api import Message
from loot_api import MessageType from loot_api import MessageType
from loot_api import create_database from loot_api import create_game_handle
from loot_api import is_compatible from loot_api import is_compatible
from loot_api import set_logging_callback
from loot_api import initialise_locale
def logging_callback(level, message):
pass
set_logging_callback(logging_callback)
initialise_locale("")
class GameFixture(unittest.TestCase): class GameFixture(unittest.TestCase):
game_path = os.path.join(u'.', u'Oblivion') game_path = os.path.join(u'.', u'Oblivion')
@@ -33,25 +40,26 @@ class GameFixture(unittest.TestCase):
class TestLootApi(GameFixture): class TestLootApi(GameFixture):
def test_is_compatible(self): def test_is_compatible(self):
self.assertFalse(is_compatible(0, 9, 0)) self.assertFalse(is_compatible(0, 9, 0))
self.assertTrue(is_compatible(0, 10, 0)) self.assertTrue(is_compatible(0, 12, 0))
def test_version(self): def test_version(self):
self.assertEqual(Version.major, 0) self.assertEqual(Version.major, 0)
self.assertEqual(Version.minor, 10) self.assertEqual(Version.minor, 12)
self.assertEqual(Version.patch, 2) self.assertEqual(Version.patch, 0)
self.assertNotEqual(Version.revision, u'') self.assertNotEqual(Version.revision, u'')
self.assertEqual(Version.string(), "0.10.2") self.assertEqual(Version.string(), "0.12.0")
def test_wrapper_version(self): def test_wrapper_version(self):
self.assertEqual(WrapperVersion.major, 1) self.assertEqual(WrapperVersion.major, 3)
self.assertEqual(WrapperVersion.minor, 2) self.assertEqual(WrapperVersion.minor, 0)
self.assertEqual(WrapperVersion.patch, 0) self.assertEqual(WrapperVersion.patch, 0)
self.assertNotEqual(WrapperVersion.revision, u'') self.assertNotEqual(WrapperVersion.revision, u'')
self.assertNotEqual(WrapperVersion.revision, Version.revision) self.assertNotEqual(WrapperVersion.revision, Version.revision)
self.assertEqual(WrapperVersion.string(), "1.2.0") self.assertEqual(WrapperVersion.string(), "3.0.0")
def test_create_db(self): def test_create_db(self):
db = create_database(GameType.tes4, self.game_path, self.local_path) game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
db = game.get_database()
self.assertNotEqual(db, None) self.assertNotEqual(db, None)
class TestDatabaseInterface(GameFixture): class TestDatabaseInterface(GameFixture):
@@ -60,7 +68,10 @@ class TestDatabaseInterface(GameFixture):
def setUp(self): def setUp(self):
super(TestDatabaseInterface, self).setUp() super(TestDatabaseInterface, self).setUp()
self.db = create_database(GameType.tes4, self.game_path, self.local_path) game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
game.load_current_load_order_state()
self.db = game.get_database()
def test_load_lists(self): def test_load_lists(self):
self.db.load_lists(self.masterlist_path, u'') self.db.load_lists(self.masterlist_path, u'')
@@ -96,18 +107,10 @@ class TestDatabaseInterface(GameFixture):
])) ]))
self.assertEqual(tags.removed, set([u'C.Water'])) self.assertEqual(tags.removed, set([u'C.Water']))
# cProfile.runctx('self.test_get_plugin_tags_performance()', globals(), locals(), sort='cumtime')
# def test_get_plugin_tags_performance(self):
# self.db.load_lists(self.masterlist_path, u'')
#
# for i in xrange(200000):
# tags = self.db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
def test_get_plugin_messages(self): def test_get_plugin_messages(self):
self.db.load_lists(self.masterlist_path, u'') self.db.load_lists(self.masterlist_path, u'')
messages = self.db.get_plugin_messages(u'Oblivion.esm', LanguageCode.english) messages = self.db.get_plugin_metadata(u'Oblivion.esm').get_simple_messages(u'en')
self.assertEqual(len(messages), 1) self.assertEqual(len(messages), 1)
self.assertEqual(messages[0].type, MessageType.error) self.assertEqual(messages[0].type, MessageType.error)
+2 -2
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@@ -25,8 +25,8 @@
#include "wrapper_version.h" #include "wrapper_version.h"
namespace loot { namespace loot {
const unsigned int WrapperVersion::major = 1; const unsigned int WrapperVersion::major = 3;
const unsigned int WrapperVersion::minor = 2; const unsigned int WrapperVersion::minor = 0;
const unsigned int WrapperVersion::patch = 0; const unsigned int WrapperVersion::patch = 0;
const std::string WrapperVersion::revision = "@GIT_COMMIT_STRING@"; const std::string WrapperVersion::revision = "@GIT_COMMIT_STRING@";