Rename package and repository to libloot-python and module to loot

This commit is contained in:
Oliver Hamlet
2019-11-06 20:17:40 +00:00
parent 263322a75c
commit dcf9b8b96b
17 changed files with 114 additions and 111 deletions
+4 -4
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@@ -1,13 +1,13 @@
LOOT API Python Wrapper
=======================
libloot-python
==============
This archive contains a build of the LOOT API Python wrapper module and its corresponding 32-bit Windows build of the LOOT API.
This archive contains a build of the libloot-python wrapper module and its corresponding 32-bit Windows build of libloot.
The DLL requires the [MSVC 2017 x86 redistributable](https://download.visualstudio.microsoft.com/download/pr/749aa419-f9e4-4578-a417-a43786af205e/d59197078cc425377be301faba7dd87a/vc_redist.x86.exe)
to be installed.
See the [online documentation](http://loot-api-python.readthedocs.org/) for more information.
The library source code is available [on GitHub](https://github.com/loot/loot-api-python).
The library source code is available [on GitHub](https://github.com/loot/libloot-python).
---
+7 -7
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@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
#
# LOOT API Python Module documentation build configuration file, created by
# libloot-python documentation build configuration file, created by
# sphinx-quickstart on Mon Aug 15 07:11:32 2016.
#
# This file is execfile()d with the current directory set to its
@@ -54,7 +54,7 @@ source_suffix = '.rst'
master_doc = 'index'
# General information about the project.
project = u'LOOT API Python Module'
project = u'libloot-python'
copyright = u'2019, WrinklyNinja'
author = u'WrinklyNinja'
@@ -139,7 +139,7 @@ html_theme = 'sphinx_rtd_theme'
# The name for this set of Sphinx documents.
# "<project> v<release> documentation" by default.
#
# html_title = u'LOOT API Python Module v;atest'
# html_title = u'libloot-python v;atest'
# A shorter title for the navigation bar. Default is the same as html_title.
#
@@ -265,7 +265,7 @@ latex_elements = {
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'LOOTAPIPythonModule.tex', u'LOOT API Python Module Documentation',
(master_doc, 'libloot-python.tex', u'libloot-python Documentation',
u'WrinklyNinja', 'manual'),
]
@@ -307,7 +307,7 @@ latex_documents = [
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'lootapipythonmodule', u'LOOT API Python Module Documentation',
(master_doc, 'libloot-python', u'libloot-python Documentation',
[author], 1)
]
@@ -322,8 +322,8 @@ man_pages = [
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'LOOTAPIPythonModule', u'LOOT API Python Module Documentation',
author, 'LOOTAPIPythonModule', 'One line description of project.',
(master_doc, 'libloot-python', u'libloot-python Documentation',
author, 'libloot-python', 'One line description of project.',
'Miscellaneous'),
]
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@@ -1,10 +1,10 @@
.. LOOT API Python Module documentation master file, created by
.. libloot-python documentation master file, created by
sphinx-quickstart on Mon Aug 15 07:11:32 2016.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
LOOT API Python Module
======================
libloot-python
==============
Contents:
+32 -33
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@@ -2,8 +2,8 @@
API Reference
*************
As this API is just a wrapper for LOOT's C++ API, its documentation is linked to
for all non-Python-specific information.
As this API is just a wrapper for libloot's C++ API, its documentation is linked
to for all non-Python-specific information.
Enumerations
============
@@ -12,9 +12,9 @@ The wrapped enumeration types below are classes in Python, but the distinction
makes no difference in practice, so they're grouped here for semantics. All
values are unsigned integer constants.
.. py:class:: loot_api.GameType
.. py:class:: loot.GameType
Wraps :cpp:type:`loot::GameType` to expose the LOOT API's game codes.
Wraps :cpp:type:`loot::GameType` to expose libloot's game codes.
.. py:attribute:: fo3
.. py:attribute:: fo4
@@ -23,9 +23,9 @@ values are unsigned integer constants.
.. py:attribute:: tes5
.. py:attribute:: tes5se
.. py:class:: loot_api.LogLevel
.. py:class:: loot.LogLevel
Wraps :cpp:type:`loot::LogLevel` to expose the LOOT API's log level codes.
Wraps :cpp:type:`loot::LogLevel` to expose libloot's log level codes.
.. py:attribute:: trace
.. py:attribute:: debug
@@ -34,16 +34,16 @@ values are unsigned integer constants.
.. py:attribute:: error
.. py:attribute:: fatal
.. py:class:: loot_api.MessageType
.. py:class:: loot.MessageType
Wraps :cpp:type:`loot::MessageType` to expose the LOOT API's message type
Wraps :cpp:type:`loot::MessageType` to expose libloot's message type
codes.
.. py:attribute:: error
.. py:attribute:: say
.. py:attribute:: warn
.. py:class:: loot_api.PluginCleanliness
.. py:class:: loot.PluginCleanliness
Codes used to indicate the cleanliness of a plugin according to the
information contained within the loaded masterlist/userlist.
@@ -70,7 +70,7 @@ Public-Field Data Structures
Classes with public fields and no member functions.
.. py:class:: loot_api.MasterlistInfo
.. py:class:: loot.MasterlistInfo
Wraps :cpp:class:`loot::MasterlistInfo`.
@@ -87,13 +87,13 @@ Classes with public fields and no member functions.
A boolean that is true if the masterlist has been modified from its state
at the commit given by :py:attr:`revision_id`.
.. py:class:: loot_api.SimpleMessage
.. py:class:: loot.SimpleMessage
Wraps :cpp:class:`loot::SimpleMessage`.
.. py:attribute:: type
A :py:class:`loot_api.MessageType` giving the message type.
A :py:class:`loot.MessageType` giving the message type.
.. py:attribute:: language
@@ -107,7 +107,7 @@ Classes with public fields and no member functions.
A Unicode string containing the message condition.
.. py:class:: loot_api.PluginTags
.. py:class:: loot.PluginTags
Wraps :cpp:class:`loot::PluginTags`.
@@ -127,68 +127,68 @@ Classes with public fields and no member functions.
Functions
=========
.. py:function:: loot_api.set_logging_callback(callback) -> NoneType
.. py:function:: loot.set_logging_callback(callback) -> NoneType
Set the callback function that is called when logging. Wraps
:cpp:func:`loot::SetLoggingCallback`.
.. py:function:: loot_api.is_compatible(int, int, int) -> bool
.. py:function:: loot.is_compatible(int, int, int) -> bool
Checks for API compatibility. Wraps :cpp:func:`loot::IsCompatible`.
.. py:function:: loot_api.create_game_handle(game : loot_api.GameType, game_path : unicode, [game_local_path : unicode = u'']) -> loot_api.GameInterface
.. py:function:: loot.create_game_handle(game : loot.GameType, game_path : unicode, [game_local_path : unicode = u'']) -> loot.GameInterface
Initialise a new game handle. Wraps :cpp:func:`loot::CreateGameHandle`.
Classes
=======
.. py:class:: loot_api.GameInterface
.. py:class:: loot.GameInterface
Wraps :cpp:class:`loot::GameInterface`.
.. py:function:: loot_api.get_database() -> loot_api.DatabaseInterface
.. py:function:: loot.get_database() -> loot.DatabaseInterface
Get a database handle. Wraps :cpp:func:`loot::GetDatabase`.
.. py:function:: loot_api.load_current_load_order_state() -> NoneType
.. py:function:: loot.load_current_load_order_state() -> NoneType
Load the current load order state, discarding any previously held state.
Wraps :cpp:func:`loot::LoadCurrentLoadOrderState`.
.. py:class:: loot_api.DatabaseInterface
.. py:class:: loot.DatabaseInterface
Wraps :cpp:class:`loot::DatabaseInterface`.
.. py:method:: get_masterlist_revision(loot_api.DatabaseInterface, unicode, bool) -> loot_api.MasterlistInfo
.. py:method:: get_masterlist_revision(loot.DatabaseInterface, unicode, bool) -> loot.MasterlistInfo
Gets the give masterlists source control revision. Wraps :cpp:func:`GetMasterlistRevision`.
.. py:method:: get_plugin_metadata(loot_api.DatabaseInterface, plugin : unicode, [includeUserMetadata : bool = True, [evaluateConditions : bool = False]]) -> loot_api.PluginMetadata
.. py:method:: get_plugin_metadata(loot.DatabaseInterface, plugin : unicode, [includeUserMetadata : bool = True, [evaluateConditions : bool = False]]) -> loot.PluginMetadata
Get all a plugins loaded metadata. Wraps :cpp:func:`GetPluginMetadata`.
.. py:method:: get_plugin_cleanliness(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginCleanliness
.. py:method:: get_plugin_cleanliness(loot.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot.PluginCleanliness
Determines the databases knowledge of a plugins cleanliness. Outputs whether the plugin should be cleaned or not, or if no data is available.
.. py:method:: get_plugin_tags(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginTags
.. py:method:: get_plugin_tags(loot.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot.PluginTags
Outputs the Bash Tags suggested for addition and removal by the database for the given plugin.
.. py:method:: load_lists(loot_api.DatabaseInterface, masterlist_path : unicode, [userlist_path : unicode = u'']) -> NoneType
.. py:method:: load_lists(loot.DatabaseInterface, masterlist_path : unicode, [userlist_path : unicode = u'']) -> NoneType
Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`.
.. py:method:: update_masterlist(loot_api.DatabaseInterface, unicode, unicode, unicode) -> bool
.. py:method:: update_masterlist(loot.DatabaseInterface, unicode, unicode, unicode) -> bool
Updates the given masterlist using the given Git repository details. Wraps :cpp:func:`UpdateMasterlist`.
.. py:method:: write_minimal_list(loot_api.DatabaseInterface, unicode, bool) -> NoneType
.. py:method:: write_minimal_list(loot.DatabaseInterface, unicode, bool) -> NoneType
Writes a minimal metadata file containing only Bash Tag suggestions and/or cleanliness info from the loaded metadata. Wraps :cpp:func:`WriteMinimalList`.
.. py:class:: loot_api.Version
.. py:class:: loot.Version
Wraps :cpp:class:`loot::LootVersion`.
@@ -212,10 +212,9 @@ Classes
Returns the API version as a string of the form ``major.minor.patch``
.. py:class:: loot_api.WrapperVersion
.. py:class:: loot.WrapperVersion
Provides information about the version of the LOOT API Python wrapper that is
being run.
Provides information about the version of libloot-python that is being run.
.. py:attribute:: major
@@ -237,11 +236,11 @@ Classes
Returns the API version as a string of the form ``major.minor.patch``
.. py:class:: loot_api.PluginMetadata
.. py:class:: loot.PluginMetadata
Wraps :cpp:class:`loot::PluginMetadata`.
.. py:method:: get_simple_messages(loot_api.PluginMetadata, unicode) -> list<loot_api.SimpleMessage>
.. py:method:: get_simple_messages(loot.PluginMetadata, unicode) -> list<loot.SimpleMessage>
Get the plugins messages as SimpleMessage objects for the given language.
Wraps :cpp:func:`GetPluginMessages`.
+7 -7
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@@ -7,8 +7,8 @@ Installing the wrapper
Build archives contain two binaries:
* ``loot_api.pyd`` is the Python wrapper
* ``loot_api.dll`` is the C++ API DLL that the Python wrapper was built against.
* ``loot.*.pyd`` is the Python wrapper
* ``loot.dll`` is the C++ library DLL that the Python wrapper was built against.
The C++ DLL requires the `Visual C++ 2017 Redistributable (x86)`_
to be installed.
@@ -27,10 +27,10 @@ Checking Compatibility
To check if the module loaded is compatible with the version of the API that you
developed against::
>>> import loot_api
>>> loot_api.is_compatible(0,14,0)
>>> import loot
>>> loot.is_compatible(0,14,0)
True
>>> loot_api.is_compatible(0,9,0)
>>> loot.is_compatible(0,9,0)
False
Getting a Plugin's Bash Tag Suggestions
@@ -38,8 +38,8 @@ Getting a Plugin's Bash Tag Suggestions
To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file::
>>> import loot_api
>>> db = loot_api.create_game_handle(loot_api.GameType.tes4, 'C:\\path\\to\\oblivion\\directory')
>>> import loot
>>> db = loot.create_game_handle(loot.GameType.tes4, 'C:\\path\\to\\oblivion\\directory')
>>> db.load_lists('masterlist.yaml')
>>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
>>> tags.added