Sashiko points out the legacy write path in ib_uverbs_write() does
allocate a struct uverbs_attr_bundle, but it doesn't wrap it in a
bundle_priv so downcasting here isn't safe.
Instead lift the method_elm out of the bundle_priv and use it for the
debug function. The legacy write path will leave it set as NULL since the
write method_elm uses a different type.
Cc: stable@vger.kernel.org
Fixes: 1de9287ece ("RDMA: Add ib_copy_validate_udata_in()")
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
The DMA API expects that mapping and unmapping use the same DMA
attributes. The RDMA umem code did not meet this requirement, so fix
the mismatch.
Fixes: f03d9fadfe ("RDMA/core: Add weak ordering dma attr to dma mapping")
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Added helpers to acquire and release the umem dmabuf revoke
lock. The intent is to avoid the need for drivers to peek
into the ib_umem_dmabuf internals to get the dma_resv_lock
and bring us one step closer to abstracting ib_umem_dmabuf
away from drivers in general.
Signed-off-by: Jacob Moroni <jmoroni@google.com>
Link: https://patch.msgid.link/20260305170826.3803155-5-jmoroni@google.com
Signed-off-by: Leon Romanovsky <leon@kernel.org>
Added an interface for importing a pinned but revocable dmabuf.
This interface can be used by drivers that are capable of revocation
so that they can import dmabufs from exporters that may require it,
such as VFIO.
This interface implements a two step process, where drivers will first
call ib_umem_dmabuf_get_pinned_revocable_and_lock() which will pin and
map the dmabuf (and provide a functional move_notify/invalidate_mappings
callback), but will return with the lock still held so that the
driver can then populate the callback via
ib_umem_dmabuf_set_revoke_locked() without races from concurrent
revocations. This scheme also allows for easier integration with drivers
that may not have actually allocated their internal MR objects at the time
of the get_pinned_revocable* call.
Signed-off-by: Jacob Moroni <jmoroni@google.com>
Link: https://patch.msgid.link/20260305170826.3803155-4-jmoroni@google.com
Signed-off-by: Leon Romanovsky <leon@kernel.org>
This flag can be set by drivers once they have finished auditing and
implementing the full udata support on every udata operation.
My intention going forward is that driver authors proposing new udata uAPI
for their drivers must first do the work and set this flag.
If this flag is not set the userspace should not try to use udata based
uAPI newer than this commit, though on a case by case basis it may be OK
based on what checks historical kernels performed on the specific call.
Since bnxt_re is audited now, it is the first driver to set the flag.
Link: https://patch.msgid.link/r/13-v3-bd56dd443069+49-bnxt_re_uapi_jgg@nvidia.com
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Add a new function to consolidate the required compatibility pattern for
driver data of checking against a minimum size, and checking for unknown
trailing bytes to be zero into a function.
This new function uses the faster copy_struct_from_user() instead of
trying to directly check for zero.
Incorporate the common ibdev_dbg() logging directly into the error paths
of the helper.
Link: https://patch.msgid.link/r/3-v3-bd56dd443069+49-bnxt_re_uapi_jgg@nvidia.com
Tested-by: Sriharsha Basavapatna <sriharsha.basavapatna@broadcom.com>
Acked-by: Sriharsha Basavapatna <sriharsha.basavapatna@broadcom.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
This series adds support for Transaction Layer Packet (TLP) emulation
response gateway regions, enabling userspace device emulation software
to write TLP responses directly to lower layers without kernel driver
involvement.
Currently, the mlx5 driver exposes VirtIO emulation access regions via
the MLX5_IB_METHOD_VAR_OBJ_ALLOC ioctl. This series extends that
ioctl to also support allocating TLP response gateway channels for
PCI device emulation use cases.
Signed-off-by: Leon Romanovsky <leon@kernel.org>
Add a configuration of pinned handles on a specific FRMR pool.
The configured amount of pinned handles will not be aged and will stay
available for users to claim.
Upon setting the amount of pinned handles to an FRMR pool, we will make
sure we have at least the pinned amount of handles associated with the
pool and create more, if necessary.
The count for pinned handles take into account handles that are used by
user MRs and handles in the queue.
Introduce a new FRMR operation of build_key that allows drivers to
manipulate FRMR keys supplied by the user, allowing failing for
unsupported properties and masking of properties that are modifiable.
Signed-off-by: Michael Guralnik <michaelgur@nvidia.com>
Reviewed-by: Yishai Hadas <yishaih@nvidia.com>
Signed-off-by: Edward Srouji <edwards@nvidia.com>
Link: https://patch.msgid.link/20260226-frmr_pools-v4-5-95360b54f15e@nvidia.com
Signed-off-by: Leon Romanovsky <leon@kernel.org>
Add a generic Fast Registration Memory Region pools mechanism to allow
drivers to optimize memory registration performance.
Drivers that have the ability to reuse MRs or their underlying HW
objects can take advantage of the mechanism to keep a 'handle' for those
objects and use them upon user request.
We assume that to achieve this goal a driver and its HW should implement
a modify operation for the MRs that is able to at least clear and set the
MRs and in more advanced implementations also support changing a subset
of the MRs properties.
The mechanism is built using an RB-tree consisting of pools, each pool
represents a set of MR properties that are shared by all of the MRs
residing in the pool and are unmodifiable by the vendor driver or HW.
The exposed API from ib_core to the driver has 4 operations:
Init and cleanup - handles data structs and locks for the pools.
Push and pop - store and retrieve 'handle' for a memory registration
or deregistrations request.
The FRMR pools mechanism implements the logic to search the RB-tree for
a pool with matching properties and create a new one when needed and
requires the driver to implement creation and destruction of a 'handle'
when pool is empty or a handle is requested or is being destroyed.
Later patch will introduce Netlink API to interact with the FRMR pools
mechanism to allow users to both configure and track its usage.
A vendor wishing to configure FRMR pool without exposing it or without
exposing internal MR properties to users, should use the
kernel_vendor_key field in the pools key. This can be useful in a few
cases, e.g, when the FRMR handle has a vendor-specific un-modifiable
property that the user registering the memory might not be aware of.
Signed-off-by: Michael Guralnik <michaelgur@nvidia.com>
Reviewed-by: Yishai Hadas <yishaih@nvidia.com>
Signed-off-by: Edward Srouji <edwards@nvidia.com>
Link: https://patch.msgid.link/20260226-frmr_pools-v4-2-95360b54f15e@nvidia.com
Signed-off-by: Leon Romanovsky <leon@kernel.org>
In the current implementation, CQ umem is handled both by ib_core and
the driver. ib_core sometimes creates and destroys it, while the driver
also destroys it.
Store the umem in struct ib_cq and ensure that only ib_core manages
its lifetime, relying solely on its internal reference counter.
Link: https://patch.msgid.link/20260213-refactor-umem-v1-5-f3be85847922@nvidia.com
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>