Rename the shortterm-related identifiers to wait-related.
The usage of shortterm_users refcount is now beyond its name. It is
also used for references which live longer than an ioctl execution.
E.g. vdev holds idev's shortterm_users refcount on vdev allocation,
releases it during idev's pre_destroy(). Rename the refcount as
wait_cnt, since it is always used to sync the referencing & the
destruction of the object by waiting for it to go to zero.
List all changed identifiers:
iommufd_object::shortterm_users -> iommufd_object::wait_cnt
REMOVE_WAIT_SHORTTERM -> REMOVE_WAIT
iommufd_object_dec_wait_shortterm() -> iommufd_object_dec_wait()
zerod_shortterm -> zerod_wait_cnt
No functional change intended.
Link: https://patch.msgid.link/r/20250716070349.1807226-9-yilun.xu@linux.intel.com
Suggested-by: Kevin Tian <kevin.tian@intel.com>
Suggested-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Nicolin Chen <nicolinc@nvidia.com>
Tested-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Xu Yilun <yilun.xu@linux.intel.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Destroy iommufd_vdevice (vdev) on iommufd_idevice (idev) destruction so
that vdev can't outlive idev.
idev represents the physical device bound to iommufd, while the vdev
represents the virtual instance of the physical device in the VM. The
lifecycle of the vdev should not be longer than idev. This doesn't
cause real problem on existing use cases cause vdev doesn't impact the
physical device, only provides virtualization information. But to
extend vdev for Confidential Computing (CC), there are needs to do
secure configuration for the vdev, e.g. TSM Bind/Unbind. These
configurations should be rolled back on idev destroy, or the external
driver (VFIO) functionality may be impact.
The idev is created by external driver so its destruction can't fail.
The idev implements pre_destroy() op to actively remove its associated
vdev before destroying itself. There are 3 cases on idev pre_destroy():
1. vdev is already destroyed by userspace. No extra handling needed.
2. vdev is still alive. Use iommufd_object_tombstone_user() to
destroy vdev and tombstone the vdev ID.
3. vdev is being destroyed by userspace. The vdev ID is already
freed, but vdev destroy handler is not completed. This requires
multi-threads syncing - vdev holds idev's short term users
reference until vdev destruction completes, idev leverages
existing wait_shortterm mechanism for syncing.
idev should also block any new reference to it after pre_destroy(),
or the following wait shortterm would timeout. Introduce a 'destroying'
flag, set it to true on idev pre_destroy(). Any attempt to reference
idev should honor this flag under the protection of
idev->igroup->lock.
Link: https://patch.msgid.link/r/20250716070349.1807226-5-yilun.xu@linux.intel.com
Originally-by: Nicolin Chen <nicolinc@nvidia.com>
Suggested-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Nicolin Chen <nicolinc@nvidia.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Co-developed-by: "Aneesh Kumar K.V (Arm)" <aneesh.kumar@kernel.org>
Signed-off-by: "Aneesh Kumar K.V (Arm)" <aneesh.kumar@kernel.org>
Tested-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Xu Yilun <yilun.xu@linux.intel.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
For vIOMMU passing through HW resources to user space (VMs), allowing a VM
to control the passed through HW directly by accessing hardware registers,
add an mmap infrastructure to map the physical MMIO pages to user space.
Maintain a maple tree per ictx as a translation table managing mmappable
regions, from an allocated for-user mmap offset to an iommufd_mmap struct,
where it stores the real physical address range for io_remap_pfn_range().
Keep track of the lifecycle of the mmappable region by taking refcount of
its owner, so as to enforce user space to unmap the region first before it
can destroy its owner object.
To allow an IOMMU driver to add and delete mmappable regions onto/from the
maple tree, add iommufd_viommu_alloc/destroy_mmap helpers.
Link: https://patch.msgid.link/r/9a888a326b12aa5fe940083eae1156304e210fe0.1752126748.git.nicolinc@nvidia.com
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
NVIDIA Virtual Command Queue is one of the iommufd users exposing vIOMMU
features to user space VMs. Its hardware has a strict rule when mapping
and unmapping multiple global CMDQVs to/from a VM-owned VINTF, requiring
mappings in ascending order and unmappings in descending order.
The tegra241-cmdqv driver can apply the rule for a mapping in the LVCMDQ
allocation handler. However, it can't do the same for an unmapping since
user space could start random destroy calls breaking the rule, while the
destroy op in the driver level can't reject a destroy call as it returns
void.
Add iommufd_hw_queue_depend/undepend for-driver helpers, allowing LVCMDQ
allocator to refcount_inc() a sibling LVCMDQ object and LVCMDQ destroyer
to refcount_dec(), so that iommufd core will help block a random destroy
call that breaks the rule.
This is a bit of compromise, because a driver might end up with abusing
the API that deadlocks the objects. So restrict the API to a dependency
between two driver-allocated objects of the same type, as iommufd would
unlikely build any core-level dependency in this case. And encourage to
use the macro version that currently supports the HW QUEUE objects only.
Link: https://patch.msgid.link/r/2735c32e759c82f2e6c87cb32134eaf09b7589b5.1752126748.git.nicolinc@nvidia.com
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Introduce a new IOMMUFD_CMD_HW_QUEUE_ALLOC ioctl for user space to allocate
a HW QUEUE object for a vIOMMU specific HW-accelerated queue, e.g.:
- NVIDIA's Virtual Command Queue
- AMD vIOMMU's Command Buffer, Event Log Buffers, and PPR Log Buffers
Since this is introduced with NVIDIA's VCMDQs that access the guest memory
in the physical address space, add an iommufd_hw_queue_alloc_phys() helper
that will create an access object to the queue memory in the IOAS, to avoid
the mappings of the guest memory from being unmapped, during the life cycle
of the HW queue object.
AMD's HW will need an hw_queue_init op that is mutually exclusive with the
hw_queue_init_phys op, and their case will bypass the access part, i.e. no
iommufd_hw_queue_alloc_phys() call.
Link: https://patch.msgid.link/r/dab4ace747deb46c1fe70a5c663307f46990ae56.1752126748.git.nicolinc@nvidia.com
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Add IOMMUFD_OBJ_HW_QUEUE with an iommufd_hw_queue structure, representing
a HW-accelerated queue type of IOMMU's physical queue that can be passed
through to a user space VM for direct hardware control, such as:
- NVIDIA's Virtual Command Queue
- AMD vIOMMU's Command Buffer, Event Log Buffers, and PPR Log Buffers
Add new viommu ops for iommufd to communicate with IOMMU drivers to fetch
supported HW queue structure size and to forward user space ioctls to the
IOMMU drivers for initialization/destroy.
As the existing HWs, NVIDIA's VCMDQs access the guest memory via physical
addresses, while AMD's Buffers access the guest memory via guest physical
addresses (i.e. iova of the nesting parent HWPT). Separate two mutually
exclusive hw_queue_init and hw_queue_init_phys ops to indicate whether a
vIOMMU HW accesses the guest queue in the guest physical space (via iova)
or the host physical space (via pa).
In a latter case, the iommufd core will validate the physical pages of a
given guest queue, to ensure the underlying physical pages are contiguous
and pinned.
Since this is introduced with NVIDIA's VCMDQs, add hw_queue_init_phys for
now, and leave some notes for hw_queue_init in the near future (for AMD).
Either NVIDIA's or AMD's HW is a multi-queue model: NVIDIA's will be only
one type in enum iommu_hw_queue_type, while AMD's will be three different
types (two of which will have multi queues). Compared to letting the core
manage multiple queues with three types per vIOMMU object, it'd be easier
for the driver to manage that by having three different driver-structure
arrays per vIOMMU object. Thus, pass in the index to the init op.
Link: https://patch.msgid.link/r/6939b73699e278e60ce167e911b3d9be68882bad.1752126748.git.nicolinc@nvidia.com
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Reviewed-by: Vasant Hegde <vasant.hegde@amd.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
NVIDIA VCMDQ driver will have a driver-defined vDEVICE structure and do
some HW configurations with that.
To allow IOMMU drivers to define their own vDEVICE structures, move the
struct iommufd_vdevice to the public header and provide a pair of viommu
ops, similar to get_viommu_size and viommu_init.
Doing this, however, creates a new window between the vDEVICE allocation
and its driver-level initialization, during which an abort could happen
but it can't invoke a driver destroy function from the struct viommu_ops
since the driver structure isn't initialized yet. vIOMMU object doesn't
have this problem, since its destroy op is set via the viommu_ops by the
driver viommu_init function. Thus, vDEVICE should do something similar:
add a destroy function pointer inside the struct iommufd_vdevice instead
of the struct iommufd_viommu_ops.
Note that there is unlikely a use case for a type dependent vDEVICE, so
a static vdevice_size is probably enough for the near term instead of a
get_vdevice_size function op.
Link: https://patch.msgid.link/r/1e751c01da7863c669314d8e27fdb89eabcf5605.1752126748.git.nicolinc@nvidia.com
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Reviewed-by: Vasant Hegde <vasant.hegde@amd.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
So far, a vIOMMU object has been allocated by IOMMU driver and initialized
with the driver-level structure, before it returns to the iommufd core for
core-level structure initialization. It has been requiring iommufd core to
expose some core structure/helpers in its driver.c file, which result in a
size increase of this driver module.
Meanwhile, IOMMU drivers are now requiring more vIOMMU-base structures for
some advanced feature, such as the existing vDEVICE and a future HW_QUEUE.
Initializing a core-structure later than driver-structure gives for-driver
helpers some trouble, when they are used by IOMMU driver assuming that the
new structure (including core) are fully initialized, for example:
core: viommu = ops->viommu_alloc();
driver: // my_viommu is successfully allocated
driver: my_viommu = iommufd_viommu_alloc(...);
driver: // This may crash if it reads viommu->ictx
driver: new = iommufd_new_viommu_helper(my_viommu->core ...);
core: viommu->ictx = ucmd->ictx;
core: ...
To ease such a condition, allow the IOMMU driver to report the size of its
vIOMMU structure, let the core allocate a vIOMMU object and initialize the
core-level structure first, and then hand it over the driver to initialize
its driver-level structure.
Thus, this requires two new iommu ops, get_viommu_size and viommu_init, so
iommufd core can communicate with drivers to replace the viommu_alloc op:
core: viommu = ops->get_viommu_size();
driver: return VIOMMU_STRUCT_SIZE();
core: viommu->ictx = ucmd->ictx; // and others
core: rc = ops->viommu_init();
driver: // This is safe now as viommu->ictx is inited
driver: new = iommufd_new_viommu_helper(my_viommu->core ...);
core: ...
This also adds a VIOMMU_STRUCT_SIZE macro, for drivers to use, which would
statically sanitize the driver structure.
Link: https://patch.msgid.link/r/3ab52c5b622dad476c43b1b1f1636c8b902f1692.1749882255.git.nicolinc@nvidia.com
Suggested-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Lu Baolu <baolu.lu@linux.intel.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Pranjal Shrivastava <praan@google.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
This extends the below APIs to support PASID. Device drivers to manage pasid
attach/replace/detach.
int iommufd_device_attach(struct iommufd_device *idev,
ioasid_t pasid, u32 *pt_id);
int iommufd_device_replace(struct iommufd_device *idev,
ioasid_t pasid, u32 *pt_id);
void iommufd_device_detach(struct iommufd_device *idev,
ioasid_t pasid);
The pasid operations share underlying attach/replace/detach infrastructure
with the device operations, but still have some different implications:
- no reserved region per pasid otherwise SVA architecture is already
broken (CPU address space doesn't count device reserved regions);
- accordingly no sw_msi trick;
Cache coherency enforcement is still applied to pasid operations since
it is about memory accesses post page table walking (no matter the walk
is per RID or per PASID).
Link: https://patch.msgid.link/r/20250321171940.7213-12-yi.l.liu@intel.com
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Yi Liu <yi.l.liu@intel.com>
Tested-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Introduce a new IOMMUFD_OBJ_VDEVICE to represent a physical device (struct
device) against a vIOMMU (struct iommufd_viommu) object in a VM.
This vDEVICE object (and its structure) holds all the infos and attributes
in the VM, regarding the device related to the vIOMMU.
As an initial patch, add a per-vIOMMU virtual ID. This can be:
- Virtual StreamID on a nested ARM SMMUv3, an index to a Stream Table
- Virtual DeviceID on a nested AMD IOMMU, an index to a Device Table
- Virtual RID on a nested Intel VT-D IOMMU, an index to a Context Table
Potentially, this vDEVICE structure would hold some vData for Confidential
Compute Architecture (CCA). Use this virtual ID to index an "vdevs" xarray
that belongs to a vIOMMU object.
Add a new ioctl for vDEVICE allocations. Since a vDEVICE is a connection
of a device object and an iommufd_viommu object, take two refcounts in the
ioctl handler.
Link: https://patch.msgid.link/r/cda8fd2263166e61b8191a3b3207e0d2b08545bf.1730836308.git.nicolinc@nvidia.com
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Add a new IOMMUFD_OBJ_VIOMMU with an iommufd_viommu structure to represent
a slice of physical IOMMU device passed to or shared with a user space VM.
This slice, now a vIOMMU object, is a group of virtualization resources of
a physical IOMMU's, such as:
- Security namespace for guest owned ID, e.g. guest-controlled cache tags
- Non-device-affiliated event reporting, e.g. invalidation queue errors
- Access to a sharable nesting parent pagetable across physical IOMMUs
- Virtualization of various platforms IDs, e.g. RIDs and others
- Delivery of paravirtualized invalidation
- Direct assigned invalidation queues
- Direct assigned interrupts
Add a new viommu_alloc op in iommu_ops, for drivers to allocate their own
vIOMMU structures. And this allocation also needs a free(), so add struct
iommufd_viommu_ops.
To simplify a vIOMMU allocation, provide a iommufd_viommu_alloc() helper.
It's suggested that a driver should embed a core-level viommu structure in
its driver-level viommu struct and call the iommufd_viommu_alloc() helper,
meanwhile the driver can also implement a viommu ops:
struct my_driver_viommu {
struct iommufd_viommu core;
/* driver-owned properties/features */
....
};
static const struct iommufd_viommu_ops my_driver_viommu_ops = {
.free = my_driver_viommu_free,
/* future ops for virtualization features */
....
};
static struct iommufd_viommu my_driver_viommu_alloc(...)
{
struct my_driver_viommu *my_viommu =
iommufd_viommu_alloc(ictx, my_driver_viommu, core,
my_driver_viommu_ops);
/* Init my_viommu and related HW feature */
....
return &my_viommu->core;
}
static struct iommu_domain_ops my_driver_domain_ops = {
....
.viommu_alloc = my_driver_viommu_alloc,
};
Link: https://patch.msgid.link/r/64685e2b79dea0f1dc56f6ede04809b72d578935.1730836219.git.nicolinc@nvidia.com
Suggested-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
The following patch will add a new vIOMMU allocator that will require this
_iommufd_object_alloc to be sharable with IOMMU drivers (and iommufd too).
Add a new driver.c file that will be built with CONFIG_IOMMUFD_DRIVER_CORE
selected by CONFIG_IOMMUFD, and put the CONFIG_DRIVER under that remaining
to be selectable for drivers to build the existing iova_bitmap.c file.
Link: https://patch.msgid.link/r/2f4f6e116dc49ffb67ff6c5e8a7a8e789ab9e98e.1730836219.git.nicolinc@nvidia.com
Suggested-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Prepare for an embedded structure design for driver-level iommufd_viommu
objects:
// include/linux/iommufd.h
struct iommufd_viommu {
struct iommufd_object obj;
....
};
// Some IOMMU driver
struct iommu_driver_viommu {
struct iommufd_viommu core;
....
};
It has to expose struct iommufd_object and enum iommufd_object_type from
the core-level private header to the public iommufd header.
Link: https://patch.msgid.link/r/54a43b0768089d690104530754f499ca05ce0074.1730836219.git.nicolinc@nvidia.com
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>