This converts some of the visually simpler cases that have been split
over multiple lines. I only did the ones that are easy to verify the
resulting diff by having just that final GFP_KERNEL argument on the next
line.
Somebody should probably do a proper coccinelle script for this, but for
me the trivial script actually resulted in an assertion failure in the
middle of the script. I probably had made it a bit _too_ trivial.
So after fighting that far a while I decided to just do some of the
syntactically simpler cases with variations of the previous 'sed'
scripts.
The more syntactically complex multi-line cases would mostly really want
whitespace cleanup anyway.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This is the result of running the Coccinelle script from
scripts/coccinelle/api/kmalloc_objs.cocci. The script is designed to
avoid scalar types (which need careful case-by-case checking), and
instead replace kmalloc-family calls that allocate struct or union
object instances:
Single allocations: kmalloc(sizeof(TYPE), ...)
are replaced with: kmalloc_obj(TYPE, ...)
Array allocations: kmalloc_array(COUNT, sizeof(TYPE), ...)
are replaced with: kmalloc_objs(TYPE, COUNT, ...)
Flex array allocations: kmalloc(struct_size(PTR, FAM, COUNT), ...)
are replaced with: kmalloc_flex(*PTR, FAM, COUNT, ...)
(where TYPE may also be *VAR)
The resulting allocations no longer return "void *", instead returning
"TYPE *".
Signed-off-by: Kees Cook <kees@kernel.org>
The fence_value_str and timeline_value_str callbacks were just an
unnecessary abstraction in the SW sync implementation.
The only caller of those callbacks already knew that the fence in
questions is a timeline_fence. So print the values directly instead
of using a redirection.
Additional to that remove the implementations from virtgpu and vgem.
As far as I can see those were never used in the first place.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Simona Vetter <simona.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20250211163109.12200-3-christian.koenig@amd.com
Similar to DRM_VMW_EVENT_FENCE_SIGNALED. Sends a pollable event
to the DRM file descriptor when a fence on a specific ring is
signaled.
One difference is the event is not exposed via the UAPI -- this is
because host responses are on a shared memory buffer of type
BLOB_MEM_GUEST [this is the common way to receive responses with
virtgpu]. As such, there is no context specific read(..)
implementation either -- just a poll(..) implementation.
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Nicholas Verne <nverne@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20210921232024.817-12-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
These were defined in the previous commit. We'll need these
parameters when allocating a dma_fence. The use case for this
is multiple synchronizations timelines.
The maximum number of timelines per 3D instance will be 32. Usually,
only 2 are needed -- one for CPU commands, and another for GPU
commands.
As such, we'll need to specify these parameters when allocating a
dma_fence.
vgdev->fence_drv.context is the "default" fence context for 2D mode
and old userspace.
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Lingfeng Yang <lfy@google.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20210921232024.817-8-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This an incremental refactor towards multiple dma-fence contexts
in virtio-gpu. Since all fences are still allocated using
&virtio_gpu_fence_driver.context, nothing should break and every
processed fence will be signaled.
The overall idea is every 3D context can allocate a number of
dma-fence contexts. Each dma-fence context refers to it's own
timeline.
For example, consider the following case where virgl submits
commands to the GPU (fence ids 1, 3) and does a metadata query with
the CPU (fence id 5). In a different process, gfxstream submits
commands to the GPU (fence ids 2, 4).
fence_id (&dma_fence.seqno) | 1 2 3 4 5
----------------------------------|-----------
fence_ctx 0 (virgl gpu) | 1 3
fence_ctx 1 (virgl metadata query)| 5
fence_ctx 2 (gfxstream gpu) | 2 4
With multiple fence contexts, we can wait for the metadata query
to finish without waiting for the virgl gpu to finish. virgl gpu
does not have to wait for gfxstream gpu. The fence id still is the
monotonically increasing sequence number, but it's only revelant to
the specific dma-fence context.
To fully enable this feature, we'll need to:
- have each 3d context allocate a number of fence contexts. Not
too hard with explicit context initialization on the horizon.
- have guest userspace specify fence context when performing
ioctls.
- tag each fence emitted to the host with the fence context
information. virtio_gpu_ctrl_hdr has padding + flags available,
so that should be easy.
This change goes in the direction specified above, by:
- looking up the virtgpu_fence given a fence_id
- signalling all prior fences in a given context
- signalling current fence
v2: fix grammar in comment
v3: add r-b tags
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20201201021623.619-3-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
virtio_gpu_fence_event_process sets the last_fence_id and
subsequently calls dma_fence_signal_locked(..).
dma_fence_signal_locked(..) sets DMA_FENCE_FLAG_SIGNALED_BIT,
which is actually checked before &dma_fence_ops.(*signaled) is
called.
The check for last_fence_id is therefore a bit redundant, and
it will not be sufficient to check the last_fence_id for multiple
synchronization timelines. Remove it.
v3: add r-b tags
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20201201021623.619-2-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This is motivated by having meaningful ftrace events, but it also
fixes use cases where dma_fence_is_later is called, such as in
sync_file_merge.
In other drivers, fence creation and cmdbuf submission normally
happen atomically,
mutex_lock();
fence = dma_fence_create(..., ++timeline->seqno);
submit_cmdbuf();
mutex_unlock();
and have no such issue. But in our driver, because most ioctls
queue commands into ctrlq, we do not want to grab a lock. Instead,
we set seqno to 0 when a fence is created, and update it when the
command is finally queued and the seqno is known.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20190429220825.156644-1-olvaffe@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch moves the virtio_gpu_cmd_create_resource() call (which
notifies the host about the new resource created) into the
virtio_gpu_object_create() function. That way we can call
virtio_gpu_cmd_create_resource() before ttm_bo_init(), so the host
already knows about the object when ttm initializes the object and calls
our driver callbacks.
Specifically the object is already created when the
virtio_gpu_ttm_tt_bind() callback invokes virtio_gpu_object_attach(),
so the extra virtio_gpu_object_attach() calls done after
virtio_gpu_object_create() are not needed any more.
The fence support for the create ioctl becomes a bit more tricky though.
The code moved into virtio_gpu_object_create() too. We first submit the
(fenced) virtio_gpu_cmd_create_resource() command, then initialize the
ttm object, and finally attach just created object to the fence for the
command in case it didn't finish yet.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20190318113332.10900-6-kraxel@redhat.com