With the new validation code, a malicious user-space app could
potentially submit command streams with enough buffer-object and resource
references in them to have the resulting allocated validion nodes and
relocations make the kernel run out of GFP_KERNEL memory.
Protect from this by having the validation code reserve TTM graphics
memory when allocating.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
---
v2: Removed leftover debug printouts
The return statement is redundant as there is a return statement
immediately before it so we have dead code that can be removed.
Also remove the unused declaration of ret.
Detected by CoverityScan, CID#1473793 ("Structurally dead code")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Make the process of looking up a user resource and adding it to the
validation list reference-free unless when it's actually added to the
validation list where a single reference is taken.
This saves two locked atomic operations per command stream buffer object
handle lookup, unless there is a lookup cache hit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done. There are two users outside of command buffer validation and
those are refcounted explicitly.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Make the process of looking up a buffer object and adding it to the
validation list reference-free unless when it's actually added to the
validation list where a single reference is taken.
This saves two locked atomic operations per command stream buffer object
handle lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Identically to how we look up ttm base objects witout reference, provide
the same functionality to vmw user buffer objects which derive from them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Adapt the validation code so that vmw_validation_add[res|bo] can be called
under an rcu read lock (non-sleeping) and with rcu-only protected resource-
or buffer object pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Typically when we look up objects under the rcu lock, we take a reference
to make sure the returned object pointer is valid.
Now provide a function to look up an object and instead of taking a
reference to it, keep the rcu lock held when returning the object pointer.
This means that the object pointer is valid as long as the rcu lock is
held, but the object may be doomed (its refcount may be zero). Any
persistent usage of the object pointer outside of the rcu lock requires
a reference to be taken using kref_get_unless_zero().
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Instead of generating user-space object handles based on a, possibly
processed, hash of the kernel address of the object, use idr to generate
and lookup those handles. This might improve somewhat on security since
we loose all connections to the object's kernel address. Also idr is
designed to do just this.
As a todo-item, since user-space handles are now generated in sequence,
we can probably use a much simpler hash function to hash them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
We were checking that the resource destructor matched that of the
intended object type, to make sure the looked up resource was of the
right type.
But we already have an object type check in place which makes sure the
resource is of the right type.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This field was previously used to prevent a lookup of a resource before its
constructor had run to its end. This was mainly intended for an interface
that is now removed that allowed looking up a resource by its device id.
Currently all affected resources are added to the lookup mechanism (its
TTM prime object is initialized) late in the constructor where it's OK to
look up the resource.
This means we can change the device resource_lock to an ordinary spinlock
instead of an rwlock and remove a locking sequence during lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Replace instances of WARN_ON[_ONCE](!mutex_is_held()) with
lockdep_assert_held(). This makes sure the checking process actually
holds the mutex and also removes the checks from release builds
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
With the new allocator this leads to less consumed memory for each
user-space command submission
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
A common trait of these objects are that they are allocated during the
command validation phase and freed after command submission. Furthermore
they are accessed by a single thread only. So provide a simple unprotected
stack-like allocator from which these objects can be allocated. Their
memory is freed with the validation context when the command submission
is done.
Note that the mm subsystem maintains a per-cpu cache of single pages to
make single page allocation and freeing efficient.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Strip the old KMS helpers and use the new validation interface also in
the modesetting code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Strip the old execbuf validation functionality and use the new API instead.
Also use the new API for a now removed execbuf function that was called
from the kms code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Allow selecting interruptible or uninterruptible waits to match
expectations of callers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Isolate the functionality needed for reservation, validation and fencing
of vmwgfx buffer objects and resources and publish an API for this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1
No other driver is using this functionality so move it out of TTM and
into the vmwgfx driver. Update includes and remove exports.
Also annotate to remove false static analyzer lock balance warnings.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Commit 19be557010 ("drm/ttm: add operation ctx to ttm_bo_validate v2")
introduced a regression where the vmwgfx driver refused to evict a
buffer that was still busy instead of waiting for it to become idle.
Fix this.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
If framebuffers are larger, we create bounce surfaces that are within
STDU limits.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
For all display units, limit mode size exposed to texture_max_width/
height as this is the maximum framebuffer size that virtual device can
create.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>