## Description
Add `CandlestickChart` component for visualizing financial OHLC data
with candlestick patterns.
- Introduced a new CandlestickChart for displaying OHLC (Open, High,
Low, Close) values.
- Updated ChartStory to include stock price data and render multiple
candlestick chart variations.
- Enhanced theme with bullish and bearish colors for candlestick
representation.
- Updated documentation to include CandlestickChart examples and usage.
This addition enhances the charting library by providing a crucial tool
for visualizing stock market trends.
## Screenshot
<img width="1335" height="423" alt="image"
src="https://github.com/user-attachments/assets/5df7078e-a469-4262-b645-6434d08b7ccf"
/>
## How to Test
```bash
cargo run -p gpui-component-story
```
## Checklist
- [x] I have read the [CONTRIBUTING](../CONTRIBUTING.md) document and
followed the guidelines.
- [x] Reviewed the changes in this PR and confirmed AI generated code
(If any) is accurate.
- [x] Passed `cargo run` for story tests related to the changes.
- [ ] Tested macOS, Windows and Linux platforms performance (if the
change is platform-specific)
## Screenshot
From `input_story`:
<img width="1069" height="122" alt="Screenshot From 2025-11-28 09-14-03"
src="https://github.com/user-attachments/assets/f14ef2fc-4939-4ceb-be3e-bede492f8602"
/>
## Breaking Changes
- `.multi_line()` was changed to `.multi_line(bool)`.
- Removed pub `InputMode`, this should only for internal.
```diff
InputState::new(window, cx)
- .multi_line()
+ .multi_line(true)
```
## Checklist
- [x] I have read the [CONTRIBUTING](../CONTRIBUTING.md) document and
followed the guidelines.
- [x] Reviewed the changes in this PR and confirmed AI generated code
(If any) is accurate.
- [x] Passed `cargo run` for story tests related to the changes.
- [ ] Tested macOS, Windows and Linux platforms performance (if the
change is platform-specific)
Use cases,
1) In my API client, I have a tree sitter language for the URL input,
<img width="1001" height="162" alt="Image"
src="https://github.com/user-attachments/assets/9771decf-b0b7-4230-8ed6-784a95b72af1"
/>
2) In my SQL editor I want to be able to allow JSON syntax highlighting
for inline editing of json columns,
<img width="501" height="130" alt="Image"
src="https://github.com/user-attachments/assets/f0f879cc-841f-49d2-a23a-2effc3747f38"
/>
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
## Description
1. Add `overflow_scrollbar`, `overflow_y_scrollbar`, `overflow_x_scroll`
to GPUI elements to let them has scrollbars. It is almost like the
`overscroll` but adds the Scrollbar.
2. And adjust the display scrollbar of margining 4px of the container.
3. Add `scrollbar`, `vertical_scrollbar`, `horizontal_scrollbar` with
your own scroll handle.
<img width="1181" height="911" alt="image"
src="https://github.com/user-attachments/assets/8b02cd54-d527-4f22-b9be-f762ede22122"
/>
## Break Changes
- There `Scrollable` trait and it `scrollable` method has been removed.
```diff
- div().id("contents").scrollable(Axis::Vertical)
+ div().id("contents").overflow_y_scrollbar()
```
This PR to improve the Scrollbar API to manage the state in the
internal.
## Break Changes
Describe any breaking changes introduced by this pull request. If none,
remove this section.
- Removed `scrollbar_state` argument from `Scrollbar::new`,
`Scrollbar::both`, `Scrollbar::vertical` and `Scrollbar::horizontal`.
```diff
- Scrollbar::horizontal(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::horizontal(&self.scroll_handle)
- Scrollbar::vertical(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::vertical(&self.scroll_handle)
```
- Change `struct ScrollbarState` to private, we not need this not.
```diff
- pub struct ScrollbarState {
+ struct ScrollbarState {
```
- Renamed `trait ScrollHandleOffsetable` to `trait ScrollbarHanle`.
```diff
- pub trait ScrollHandleOffsetable {
+ pub trait ScrollbarHanle {
```
- Removed `Scrollbar::both`, now use `Scrollbar::new` instead.
```diff
- Scrollbar::both(&scroll_handle)
+ Scrollbar::new(&scroll_handle)
```
This makes use of the `IconNamed` trait and a blanked implementation to
convert anything that implements this to an `Icon`.
This allows for easily defined custom versions of `IconName`, while
minimally changing existing code (essentially only if you previously
made use of the `.path()` method on the `IconName` enum; this now
requires an import of the `IconNamed` trait).
# Example
```rust
use gpui_component::IconNamed;
pub enum IconName {
Encounters,
Monsters,
Spells,
}
impl IconNamed for IconName {
fn path(self) -> gpui::SharedString {
match self {
IconName::Encounters => "icons/encounters.svg",
IconName::Monsters => "icons/monsters.svg",
IconName::Spells => "icons/spells.svg",
}
.into()
}
}
// this allows for the following interactions (works with anything that has the `.icon(icon)` method
Button::new("my-button").icon(IconName::Spells);
Icon::new(IconName::Monsters);
```
If you want to directly "render" a custom `IconName` you must implement
the `RenderOnce` trait and derive `IntoElement` on the `IconName`.
```rust
use gpui::{IntoElement, RenderOnce};
use gpui_component::IconNamed;
#[derive(IntoElement)]
pub enum IconName {
// The same as before
}
impl IconNamed for IconName {
// The same as before
}
impl RenderOnce for IconName {
fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
gpui_component::Icon::empty().path(self.path())
}
}
// this allows for the following interaction
div()
.child(IconName::Monsters)
```
Overall I think is an improvement to the existing way to do custom
`IconName` implementations.
I am unsure if this change should also be reflected in the documentation
on the section with "Icons & Assets", though I personally think it would
make sense to highlight this way to do custom versions of `IconName` as
it is considerably less involved than the current approach.
Closes#1627.
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>