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modal, drawer: Block background interaction when Modal, Drawer is active. (#1483)
Co-authored-by: Jason Lee <huacnlee@gmail.com>
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14
examples/modal_overlay/Cargo.toml
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14
examples/modal_overlay/Cargo.toml
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[package]
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edition = "2021"
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name = "modal_overlay"
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description = "An example of using gpui-component to create a modal with overlay."
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publish = false
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version = "0.4.0-preview0"
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[dependencies]
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anyhow.workspace = true
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gpui.workspace = true
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gpui-component = { workspace = true }
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[lints]
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workspace = true
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103
examples/modal_overlay/src/main.rs
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103
examples/modal_overlay/src/main.rs
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use gpui::*;
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use gpui_component::{button::*, menu::ContextMenuExt, *};
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actions!(class_menu, [Open, Delete, Export, Info]);
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pub struct HelloWorld;
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impl HelloWorld {
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fn show_modal(&mut self, _: &ClickEvent, window: &mut Window, cx: &mut Context<Self>) {
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window.open_modal(cx, move |modal, _, _| {
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modal.title("Test Modal").child("Hello from Modal!")
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});
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}
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fn show_drawer(&mut self, _: &ClickEvent, window: &mut Window, cx: &mut Context<Self>) {
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window.open_drawer(cx, move |drawer, _, _| {
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drawer.title("Test Drawer").child("Hello from Drawer!")
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});
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}
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}
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impl Render for HelloWorld {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.bg(gpui::white())
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.size_full()
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.child(TitleBar::new().child("Modal & Drawer"))
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.child(
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div()
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.p_8()
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.v_flex()
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.gap_2()
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.size_full()
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.child(
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h_flex()
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.gap_4()
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.child(
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Button::new("btn1")
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.outline()
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.label("Open Modal")
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.on_click(cx.listener(Self::show_modal)),
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)
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.child(
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Button::new("btn2")
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.outline()
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.label("Open Drawer")
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.on_click(cx.listener(Self::show_drawer)),
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),
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)
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.child(
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div()
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.id("second-area")
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.v_flex()
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.h_40()
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.border_1()
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.border_dashed()
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.border_color(gpui::black())
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.items_center()
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.justify_center()
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.hover(|this| this.bg(gpui::yellow().opacity(0.2)))
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.child("Hover test here.")
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.child("Right click to show Context Menu")
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.context_menu({
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move |this, _, _| {
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this.separator()
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.menu("Open", Box::new(Open))
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.menu("Delete", Box::new(Delete))
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.menu("Export", Box::new(Export))
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.menu("Info", Box::new(Info))
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.separator()
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}
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}),
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),
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)
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.children(Root::render_modal_layer(window, cx))
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.children(Root::render_drawer_layer(window, cx))
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}
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}
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fn main() {
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let app = Application::new();
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app.run(move |cx| {
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gpui_component::init(cx);
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cx.spawn(async move |cx| {
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cx.open_window(
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WindowOptions {
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titlebar: Some(TitleBar::title_bar_options()),
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..Default::default()
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},
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|window, cx| {
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let view = cx.new(|_| HelloWorld);
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// This first level on the window, should be a Root.
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cx.new(|cx| Root::new(view.into(), window, cx))
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},
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)?;
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Ok::<_, anyhow::Error>(())
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})
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.detach();
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});
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}
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