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Handling it just like float128_to_uint32_round_to_zero, that hopefully is free of bugs :) Documentation basically copied from float128_to_uint64 Signed-off-by: David Hildenbrand <david@redhat.com> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>