Files
xemu/include
Gerd Hoffmann c046d82844 shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time.  Then just use the buffer
for each texture blit.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-10-08 10:31:35 +02:00
..
2015-02-06 16:11:38 +00:00
2015-10-02 16:22:02 -03:00
2015-09-25 12:04:42 +02:00
2015-09-25 12:04:45 +02:00
2015-10-08 10:31:35 +02:00
2015-09-25 12:04:43 +02:00
2015-02-16 15:07:19 +00:00