diff --git a/src/wipeout/ship.c b/src/wipeout/ship.c index 6ab107b..3b19828 100644 --- a/src/wipeout/ship.c +++ b/src/wipeout/ship.c @@ -639,9 +639,9 @@ void ship_resolve_wing_collision(ship_t *self, track_face_t *face, float directi self->velocity = vec3_reflect(self->velocity, face->normal, 2); self->position = vec3_sub(self->position, vec3_mulf(self->velocity, 0.015625)); // system_tick? self->velocity = vec3_sub(self->velocity, vec3_mulf(self->velocity, 0.5)); - self->velocity = vec3_add(self->velocity, vec3_mulf(face->normal, 4096)); // div by 4096? + self->velocity = vec3_add(self->velocity, vec3_mulf(face->normal, 4096.0)); // div by 4096? - float magnitude = (fabsf(angle) * self->speed) * M_PI / (4096 * 16.0); // (6 velocity shift, 12 angle shift?) + float magnitude = (fabsf(angle) * self->speed) * M_PI / 4096.0; // (6 velocity shift, 12 angle shift?) vec3_t wing_pos; if (direction > 0) {