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https://github.com/izzy2lost/vba10.git
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123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
#ifndef NO_XBOX
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#include "ControllerInput.h"
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#include "EmulatorSettings.h"
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namespace VBA10
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{
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ControllerInput::ControllerInput(int index)
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: xboxPad(new CXBOXController(index))
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{
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ZeroMemory(&state, sizeof(ControllerState));
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}
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ControllerInput::~ControllerInput(void)
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{
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delete this->xboxPad;
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}
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const ControllerState *ControllerInput::GetControllerState(void)
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{
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return &this->state;
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}
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void ControllerInput::Update(void)
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{
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if(this->xboxPad->IsConnected())
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{
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XINPUT_STATE state = this->xboxPad->GetState();
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ZeroMemory(&this->state, sizeof(ControllerState));
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//buttons that do not allow reassignment
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this->state.LeftPressed = ((state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state.Gamepad.sThumbLX < (-XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)));
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this->state.RightPressed = ((state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state.Gamepad.sThumbLX >(XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)));
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this->state.UpPressed = ((state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state.Gamepad.sThumbLY > (XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)));
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this->state.DownPressed = ((state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) || (state.Gamepad.sThumbLY < (-XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)));
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this->state.StartPressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
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this->state.SelectPressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
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//other buttons that allow reassignment
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bool turboButtonPressed = false;
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
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GetMapping(EmulatorSettings::Current->XboxA, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
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GetMapping(EmulatorSettings::Current->XboxB, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
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GetMapping(EmulatorSettings::Current->XboxX, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
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GetMapping(EmulatorSettings::Current->XboxY, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) //L1
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GetMapping(EmulatorSettings::Current->XboxL1, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) //R1
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GetMapping(EmulatorSettings::Current->XboxR1, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) //L2
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GetMapping(EmulatorSettings::Current->XboxL2, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) //R2
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GetMapping(EmulatorSettings::Current->XboxR2, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) //L3
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GetMapping(EmulatorSettings::Current->XboxL3, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) //R3
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GetMapping(EmulatorSettings::Current->XboxR3, &this->state.APressed, &this->state.BPressed, &this->state.LPressed,
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&this->state.RPressed, &turboButtonPressed);
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if (EmulatorSettings::Current->TurboBehavior == 0)
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this->state.TurboTogglePressed = turboButtonPressed;
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else
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this->state.TurboPressed = turboButtonPressed;
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}else
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{
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ZeroMemory(&this->state, sizeof(ControllerState));
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}
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}
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void ControllerInput::GetMapping(int pressedButton, bool* a, bool* b, bool* l, bool* r, bool* turbo)
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{
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if (pressedButton == 1)
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*a = true;
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else if (pressedButton == 2)
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*b = true;
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else if (pressedButton == 3)
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*l = true;
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else if (pressedButton == 4)
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*r = true;
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else if (pressedButton == 5)
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{
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*a = true;
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*b = true;
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}
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else if (pressedButton == 6)
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*turbo = true;
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}
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}
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#endif |