Files
vba10/VirtualControllerInput.cpp

849 lines
29 KiB
C++

#include "VirtualControllerInput.h"
#include "Emulator.h"
#include "EmulatorSettings.h"
#include <math.h>
using namespace Windows::Foundation;
namespace VBA10
{
VirtualControllerInput *VirtualControllerInput::instance = nullptr;
VirtualControllerInput *VirtualControllerInput::GetInstance(void)
{
return instance;
}
VirtualControllerInput::VirtualControllerInput(void)
: emulator(EmulatorGame::GetInstance()),
stickFingerDown(false), isEditMode(false)
{
ZeroMemory(&state, sizeof(ControllerState));
InitializeCriticalSectionEx(&this->cs, 0, 0);
this->pointers = new map<unsigned int, PointerInfo*>();
instance = this;
}
VirtualControllerInput::~VirtualControllerInput(void)
{
DeleteCriticalSection(&this->cs);
}
void VirtualControllerInput::Reset(void)
{
this->stickFingerDown = false;
this->stickFingerID = 0;
this->stickOffset.X = 0;
this->stickOffset.Y = 0;
this->visibleStickOffset.x = 0;
this->visibleStickOffset.y = 0;
this->pointers->clear();
}
const ControllerState *VirtualControllerInput::GetControllerState(void)
{
return &this->state;
}
void VirtualControllerInput::PointerPressed(PointerPoint ^point)
{
EnterCriticalSection(&this->cs);
PointerInfo* pinfo = new PointerInfo();
pinfo->point = point;
pinfo->description = "";
pinfo->IsMoved = false;
this->pointers->insert(pair<unsigned int, PointerInfo*>(point->PointerId, pinfo));
LeaveCriticalSection(&this->cs);
this->ptest = point->Position;
if (!isEditMode)
{
int dpad = EmulatorSettings::Current->DPadStyle;
if (dpad >= 1)
{
Windows::Foundation::Point p = point->Position;
if (this->stickBoundaries.Contains(p) && !stickFingerDown && !this->lRect.Contains(p))
{
float scale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f;
if (dpad == 2)
{
this->stickPos = p;
}
if (dpad == 2)
{
this->visibleStickPos.x = this->stickPos.X * scale;
this->visibleStickPos.y = this->stickPos.Y * scale;
}
this->stickFingerID = point->PointerId;
this->stickFingerDown = true;
this->stickOffset.X = p.X - this->stickPos.X;
this->stickOffset.Y = p.Y - this->stickPos.Y;
this->visibleStickOffset.x = this->stickOffset.X * scale;
this->visibleStickOffset.y = this->stickOffset.Y * scale;
}
}
}
}
void VirtualControllerInput::PointerMoved(PointerPoint ^point)
{
EnterCriticalSection(&this->cs);
std::map<unsigned int, PointerInfo*>::iterator iter = this->pointers->find(point->PointerId);
if (isEditMode) //edit position mode
{
if (iter != this->pointers->end()) //update the current pointer position
{
PointerInfo* pinfo = iter->second;
pinfo->IsMoved = true;
//move the control
float dx = 0;
float dy = 0;
float scale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f;
dx = (point->Position.X - pinfo->point->Position.X) * scale;
dy = - (point->Position.Y - pinfo->point->Position.Y) * scale;
if (pinfo->description == "joystick")
{
this->PadLeft += dx;
this->PadBottom += dy;
}
else if (pinfo->description == "l")
{
this->lLeft += dx;
this->LCenterY += dy;
}
else if (pinfo->description == "r")
{
this->rRight -= dx;
this->RCenterY += dy;
}
else if (pinfo->description == "a")
{
this->ACenterX -= dx;
this->ACenterY += dy;
}
else if (pinfo->description == "b")
{
this->BCenterX -= dx;
this->BCenterY += dy;
}
else if (pinfo->description == "select")
{
this->selectCenterX += dx;
this->selectBottom += dy;
}
else if (pinfo->description == "start")
{
this->startCenterX += dx;
this->startBottom += dy;
}
else if (pinfo->description == "turbo")
{
this->TurboCenterX -= dx;
this->TurboCenterY += dy;
}
else if (pinfo->description == "combo")
{
this->ComboCenterX -= dx;
this->ComboCenterY += dy;
}
//record new touch position
pinfo->point = point;
//update controller position on screen
this->CreateRenderRectangles();
//update touh region on screen
this->CreateTouchRectangles();
}
}
else //regular mode
{
if (iter != this->pointers->end()) //update the current pointer position
{
PointerInfo* pinfo = new PointerInfo();
pinfo->point = point;
pinfo->description = "";
pinfo->IsMoved = false;
iter->second = pinfo;
}
int dpad = EmulatorSettings::Current->DPadStyle;
if (dpad >= 1)
{
if (this->stickFingerDown && point->PointerId == this->stickFingerID)
{
Windows::Foundation::Point p = point->Position;
float scale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f;
stickOffset.X = p.X - this->stickPos.X;
stickOffset.Y = p.Y - this->stickPos.Y;
this->visibleStickOffset.x = this->stickOffset.X * scale;
this->visibleStickOffset.y = this->stickOffset.Y * scale;
}
}
}
LeaveCriticalSection(&this->cs);
}
void VirtualControllerInput::PointerReleased(PointerPoint ^point)
{
EnterCriticalSection(&this->cs);
std::map<unsigned int, PointerInfo*>::iterator iter = this->pointers->find(point->PointerId);
if (iter != this->pointers->end())
{
this->pointers->erase(iter);
}
LeaveCriticalSection(&this->cs);
if (!isEditMode)
{
int dpad = EmulatorSettings::Current->DPadStyle;
if (dpad >= 1)
{
if (this->stickFingerDown && point->PointerId == this->stickFingerID)
{
this->stickFingerDown = false;
this->stickFingerID = 0;
this->stickOffset.X = 0;
this->stickOffset.Y = 0;
this->visibleStickOffset.x = 0;
this->visibleStickOffset.y = 0;
}
}
}
}
void VirtualControllerInput::Update(void)
{
ZeroMemory(&this->state, sizeof(ControllerState));
int dpad = EmulatorSettings::Current->DPadStyle;
EnterCriticalSection(&this->cs);
for (auto i = this->pointers->begin(); i != this->pointers->end(); i++)
{
PointerPoint ^p = i->second->point;
Windows::Foundation::Point point = Windows::Foundation::Point(p->Position.X, p->Position.Y);
bool stickFinger = false;
if (isEditMode)
{
if (this->stickBoundaries.Contains(point))
{
i->second->description = "joystick";
}
if (this->startRect.Contains(point))
{
i->second->description = "start";
}
if (this->selectRect.Contains(point))
{
i->second->description = "select";
}
if (this->lRect.Contains(point))
{
i->second->description = "l";
}
if (this->rRect.Contains(point))
{
i->second->description = "r";
}
if (this->aRect.Contains(point))
{
i->second->description = "a";
}
if (this->bRect.Contains(point))
{
i->second->description = "b";
}
if (this->turboRect.Contains(point))
{
i->second->description = "turbo";
}
if (this->comboRect.Contains(point))
{
i->second->description = "combo";
}
}
else
{
if (dpad == 0)
{
if (this->leftRect.Contains(point))
{
state.LeftPressed = true;
}
if (this->upRect.Contains(point))
{
state.UpPressed = true;
}
if (this->rightRect.Contains(point))
{
state.RightPressed = true;
}
if (this->downRect.Contains(point))
{
state.DownPressed = true;
}
}
else
{
if (this->stickFingerDown && p->PointerId == this->stickFingerID)
{
stickFinger = true;
float deadzone = GetDeadzone();
float controllerScale = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawPixelsPerViewPixel;
float length = (float)sqrt(this->stickOffset.X * this->stickOffset.X + this->stickOffset.Y * this->stickOffset.Y);
float scale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f;
if (length >= deadzone * scale * controllerScale)
{
// Deadzone of 15
float unitX = 1.0f;
float unitY = 0.0f;
float normX = this->stickOffset.X / length;
float normY = this->stickOffset.Y / length;
float dot = unitX * normX + unitY * normY;
float rad = (float)acos(dot);
if (normY > 0.0f)
{
rad = 6.28f - rad;
}
/*rad = (rad + 3.14f / 2.0f);
if(rad > 6.28f)
{
rad -= 6.28f;
}*/
if ((rad >= 0 && rad < 1.046f) || (rad > 5.234f && rad < 6.28f))
{
state.RightPressed = true;
}
if (rad >= 0.523f && rad < 2.626f)
{
state.UpPressed = true;
}
if (rad >= 2.093f && rad < 4.186f)
{
state.LeftPressed = true;
}
if (rad >= 3.663f && rad < 5.756f)
{
state.DownPressed = true;
}
}
}
}
if (!stickFinger)
{
if (this->startRect.Contains(point))
{
this->state.StartPressed = true;
}
if (this->selectRect.Contains(point))
{
this->state.SelectPressed = true;
}
if (this->lRect.Contains(point))
{
this->state.LPressed = true;
}
if (this->rRect.Contains(point))
{
this->state.RPressed = true;
}
if (this->aRect.Contains(point))
{
this->state.APressed = true;
}
if (this->bRect.Contains(point))
{
this->state.BPressed = true;
}
if (this->turboRect.Contains(point))
{
if (EmulatorSettings::Current->TurboBehavior == 0)
this->state.TurboTogglePressed = true;
else
this->state.TurboPressed = true;
}
if (this->comboRect.Contains(point))
{
this->state.APressed = true;
this->state.BPressed = true;
}
/*if(this->xRect.Contains(point))
{
this->state.XPressed = true;
}
if(this->yRect.Contains(point))
{
this->state.YPressed = true;
}*/
}
} //isEditMode == false
}
LeaveCriticalSection(&this->cs);
}
void VirtualControllerInput::SetControllerPositionFromSettings()
{
EmulatorSettings ^settings = EmulatorSettings::Current;
//IMPORTANT: hscale used to be 1.0 on 480p device. Now hscale is 1.5 on 480p devices, which makes the device effectively 320p
// so now all the number are based on 320p
float rawDpiX = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiX;
if (rawDpiX > 0 && rawDpiX < 1000) //if the monitor reports dimension
this->physicalWidth = this->emulator->GetWidth() / rawDpiX;
else
this->physicalWidth = 8.0f;
float rawDpiY = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiY;
if (rawDpiY > 0 && rawDpiY < 1000) //if the monitor reports dimension
this->physicalHeight = this->emulator->GetHeight() / rawDpiY;
else
this->physicalHeight = 8.0f;
//get setting info
if (this->emulator->GetHeight() > this->emulator->GetWidth()) //portrait
{
//scale is the ratio between real physical size and design physical size
this->hscale = pow(this->physicalWidth * 2.54f / 8.0f, 0.5f);
this->vscale = pow(this->physicalHeight * 2.54f / 8.0f, 0.5f);
PadLeft = settings->PadLeftP * vscale / 2.54f * rawDpiX;
PadBottom = settings->PadBottomP * vscale / 2.54f * rawDpiY;
ACenterX = settings->ACenterXP * vscale / 2.54f * rawDpiX;
ACenterY = settings->ACenterYP * vscale / 2.54f * rawDpiY;
BCenterX = settings->BCenterXP * vscale / 2.54f * rawDpiX;
BCenterY = settings->BCenterYP * vscale / 2.54f * rawDpiY;
startCenterX = settings->startCenterXP * hscale / 2.54f * rawDpiX;
startBottom = settings->startBottomP * vscale / 2.54f * rawDpiY;
selectCenterX = settings->selectCenterXP * hscale / 2.54f * rawDpiX;
selectBottom = settings->selectBottomP * vscale / 2.54f * rawDpiY;
lLeft = settings->LLeftP * vscale / 2.54f * rawDpiX;
LCenterY = settings->LCenterYP * vscale / 2.54f * rawDpiY;
rRight = settings->RRightP * vscale / 2.54f * rawDpiX;
RCenterY = settings->RCenterYP * vscale / 2.54f * rawDpiY;
TurboCenterX = settings->TurboCenterXP * vscale / 2.54f * rawDpiX;
TurboCenterY = settings->TurboCenterYP * vscale / 2.54f * rawDpiY;
ComboCenterX = settings->ComboCenterXP * vscale / 2.54f * rawDpiX;
ComboCenterY = settings->ComboCenterYP * vscale / 2.54f * rawDpiY;
}
else
{
this->hscale = pow(this->physicalWidth * 2.54f / 8.0f, 0.75f);
this->vscale = pow(this->physicalHeight * 2.54f / 8.0f, 0.75f);
PadLeft = settings->PadLeftL * vscale / 2.54f * rawDpiX;
PadBottom = settings->PadBottomL * vscale / 2.54f * rawDpiY;
ACenterX = settings->ACenterXL * vscale / 2.54f * rawDpiX;
ACenterY = settings->ACenterYL * vscale / 2.54f * rawDpiY;
BCenterX = settings->BCenterXL * vscale / 2.54f * rawDpiX;
BCenterY = settings->BCenterYL * vscale / 2.54f * rawDpiY;
startCenterX = settings->startCenterXL * vscale / 2.54f * rawDpiX;
startBottom = settings->startBottomL * vscale / 2.54f * rawDpiY;
selectCenterX = settings->selectCenterXL * vscale / 2.54f * rawDpiX;
selectBottom = settings->selectBottomL * vscale / 2.54f * rawDpiY;
lLeft = settings->LLeftL * vscale / 2.54f * rawDpiX;
LCenterY = settings->LCenterYL * vscale / 2.54f * rawDpiY;
rRight = settings->RRightL * vscale / 2.54f * rawDpiX;
RCenterY = settings->RCenterYL * vscale / 2.54f * rawDpiY;
TurboCenterX = settings->TurboCenterXL * vscale / 2.54f * rawDpiX;
TurboCenterY = settings->TurboCenterYL * vscale / 2.54f * rawDpiY;
ComboCenterX = settings->ComboCenterXL * vscale / 2.54f * rawDpiX;
ComboCenterY = settings->ComboCenterYL * vscale / 2.54f * rawDpiY;
}
}
void VirtualControllerInput::SaveControllerPositionSettings()
{
EmulatorSettings ^settings = EmulatorSettings::Current;
//IMPORTANT: hscale used to be 1.0 on 480p device. Now hscale is 1.5 on 480p devices, which makes the device effectively 320p
// so now all the number are based on 320p
float rawDpiX = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiX;
if (rawDpiX > 0 && rawDpiX < 1000) //if the monitor reports dimension
this->physicalWidth = this->emulator->GetWidth() / rawDpiX;
else
this->physicalWidth = 8.0f;
float rawDpiY = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiY;
if (rawDpiY > 0 && rawDpiY < 1000) //if the monitor reports dimension
this->physicalHeight = this->emulator->GetHeight() / rawDpiY;
else
this->physicalHeight = 8.0f;
//save setting
if (this->emulator->GetHeight() > this->emulator->GetWidth()) //portrait
{
//scale is the ratio between real physical size and design physical size
this->hscale = pow(this->physicalWidth * 2.54f / 8.0f, 0.5f);
this->vscale = pow(this->physicalHeight * 2.54f / 8.0f, 0.5f);
settings->PadLeftP = PadLeft / vscale * 2.54f / rawDpiX;
settings->PadBottomP = PadBottom / vscale * 2.54f / rawDpiY;
settings->ACenterXP = ACenterX / vscale * 2.54f / rawDpiX;
settings->ACenterYP = ACenterY / vscale * 2.54f / rawDpiY;
settings->BCenterXP = BCenterX / vscale * 2.54f / rawDpiX;
settings->BCenterYP = BCenterY / vscale * 2.54f / rawDpiY;
settings->startCenterXP = startCenterX / vscale * 2.54f / rawDpiX;
settings->startBottomP = startBottom / vscale * 2.54f / rawDpiY;
settings->selectCenterXP = selectCenterX / vscale * 2.54f / rawDpiX;
settings->selectBottomP = selectBottom / vscale * 2.54f / rawDpiY;
settings->LLeftP = lLeft / vscale * 2.54f / rawDpiX;
settings->LCenterYP = LCenterY / vscale * 2.54f / rawDpiY;
settings->RRightP = rRight / vscale * 2.54f / rawDpiX;
settings->RCenterYP = RCenterY / vscale * 2.54f / rawDpiY;
settings->TurboCenterXP = TurboCenterX / vscale * 2.54f / rawDpiX;
settings->TurboCenterYP = TurboCenterY / vscale * 2.54f / rawDpiY;
settings->ComboCenterXP = ComboCenterX / vscale * 2.54f / rawDpiX;
settings->ComboCenterYP = ComboCenterY / vscale * 2.54f / rawDpiY;
}
else
{
this->hscale = pow(this->physicalWidth * 2.54f / 8.0f, 0.75f);
this->vscale = pow(this->physicalHeight * 2.54f / 8.0f, 0.75f);
settings->PadLeftL = PadLeft / vscale * 2.54f / rawDpiX;
settings->PadBottomL = PadBottom / vscale * 2.54f / rawDpiY;
settings->ACenterXL = ACenterX / vscale * 2.54f / rawDpiX;
settings->ACenterYL = ACenterY / vscale * 2.54f / rawDpiY;
settings->BCenterXL = BCenterX / vscale * 2.54f / rawDpiX;
settings->BCenterYL = BCenterY / vscale * 2.54f / rawDpiY;
settings->startCenterXL = startCenterX / vscale * 2.54f / rawDpiX;
settings->startBottomL = startBottom / vscale * 2.54f / rawDpiY;
settings->selectCenterXL = selectCenterX / vscale * 2.54f / rawDpiX;
settings->selectBottomL = selectBottom / vscale * 2.54f / rawDpiY;
settings->LLeftL = lLeft / vscale * 2.54f / rawDpiX;
settings->LCenterYL = LCenterY / vscale * 2.54f / rawDpiY;
settings->RRightL = rRight / vscale * 2.54f / rawDpiX;
settings->RCenterYL = RCenterY / vscale * 2.54f / rawDpiY;
settings->TurboCenterXL = TurboCenterX / vscale * 2.54f / rawDpiX;
settings->TurboCenterYL = TurboCenterY / vscale * 2.54f / rawDpiY;
settings->ComboCenterXL = ComboCenterX / vscale * 2.54f / rawDpiX;
settings->ComboCenterYL = ComboCenterY / vscale * 2.54f / rawDpiY;
}
}
void VirtualControllerInput::CreateRenderRectangles(void)
{
float rawDpiX = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiX;
float rawDpiY = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawDpiY;
//setting to scale the size of the button
float value = EmulatorSettings::Current->ControllerScale / 100.0f * rawDpiX / 122.0f; //122.0f is dpi of 14'' laptop
float value2 = EmulatorSettings::Current->ButtonScale / 100.0f * rawDpiX / 122.0f;
float pheight = this->emulator->GetHeight();
float pwidth = this->emulator->GetWidth();
// Visible Rectangles
this->padCrossRectangle.left = PadLeft;
this->padCrossRectangle.right = PadLeft + 120 * value * this->vscale;
this->padCrossRectangle.bottom = pheight - PadBottom;
this->padCrossRectangle.top = pheight - PadBottom - 120 * value * this->vscale;
this->aRectangle.left = pwidth - ACenterX - 30 * value2 * this->vscale;
this->aRectangle.right = pwidth - ACenterX + 30 * value2 * this->vscale;
this->aRectangle.top = pheight - ACenterY - 30 * value2 * this->vscale;
this->aRectangle.bottom = pheight - ACenterY + 30 * value2 * this->vscale;
this->bRectangle.left = pwidth - BCenterX - 30 * value2 * this->vscale;
this->bRectangle.right = pwidth - BCenterX + 30 * value2 * this->vscale;
this->bRectangle.top = pheight - BCenterY - 30 * value2 * this->vscale;
this->bRectangle.bottom = pheight - BCenterY + 30 * value2 * this->vscale;
this->startRectangle.left = pwidth / 2.0f + startCenterX - 25 * value2 * this->vscale;
this->startRectangle.right = pwidth / 2.0f + startCenterX + 25 * value2 * this->vscale;
this->startRectangle.top = pheight - startBottom - 25 * value2 * this->vscale;
this->startRectangle.bottom = pheight - startBottom;
this->selectRectangle.left = pwidth / 2.0f + selectCenterX - 25 * value2 * this->vscale;
this->selectRectangle.right = pwidth / 2.0f + selectCenterX + 25 * value2 * this->vscale;
this->selectRectangle.top = pheight - selectBottom - 25 * value2 * this->vscale;
this->selectRectangle.bottom = pheight - selectBottom;
this->turboRectangle.left = pwidth - TurboCenterX - 12 * value2 * this->vscale;
this->turboRectangle.right = pwidth - TurboCenterX + 12 * value2 * this->vscale;
this->turboRectangle.top = pheight - TurboCenterY - 12 * value2 * this->vscale;
this->turboRectangle.bottom = pheight - TurboCenterY + 12 * value2 * this->vscale;
this->comboRectangle.left = pwidth - ComboCenterX - 12 * value2 * this->vscale;
this->comboRectangle.right = pwidth - ComboCenterX + 12 * value2 * this->vscale;
this->comboRectangle.top = pheight - ComboCenterY - 12 * value2 * this->vscale;
this->comboRectangle.bottom = pheight - ComboCenterY + 12 * value2 * this->vscale;
this->lRectangle.left = lLeft;
this->lRectangle.right = this->lRectangle.left + 45 * value2 * this->vscale;
this->lRectangle.top = pheight - LCenterY - 13 * value2 * this->vscale;
this->lRectangle.bottom = pheight - LCenterY + 13 * value2 * this->vscale;
this->rRectangle.right = pwidth - rRight;
this->rRectangle.left = pwidth - rRight - 45 * value2 * this->vscale;
this->rRectangle.top = pheight - RCenterY - 13 * value2 * this->vscale;
this->rRectangle.bottom = pheight - RCenterY + 13 * value2 * this->vscale;
this->visibleStickPos.x = (LONG)((this->padCrossRectangle.right + this->padCrossRectangle.left) / 2.0f);
this->visibleStickPos.y = (LONG)((this->padCrossRectangle.top + this->padCrossRectangle.bottom) / 2.0f);
this->visibleStickOffset.x = 0;
this->visibleStickOffset.y = 0;
}
void VirtualControllerInput::CreateTouchRectangles(void)
{
//origin at top left corner
EmulatorSettings ^settings = EmulatorSettings::Current;
float touchVisualQuotient = Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->RawPixelsPerViewPixel;
this->lRect.Y = this->lRectangle.top / touchVisualQuotient;
this->lRect.X = this->lRectangle.left / touchVisualQuotient;
this->lRect.Height = (this->lRectangle.bottom - this->lRectangle.top) / touchVisualQuotient;
this->lRect.Width = (this->lRectangle.right - this->lRectangle.left) / touchVisualQuotient;
this->rRect.Y = this->rRectangle.top / touchVisualQuotient;
this->rRect.X = this->rRectangle.left / touchVisualQuotient;
this->rRect.Height = (this->rRectangle.bottom - this->rRectangle.top) / touchVisualQuotient;
this->rRect.Width = (this->rRectangle.right - this->rRectangle.left) / touchVisualQuotient;
// Cross
this->leftRect.X = this->padCrossRectangle.left / touchVisualQuotient;
this->leftRect.Y = this->padCrossRectangle.top / touchVisualQuotient;
this->leftRect.Width = ((this->padCrossRectangle.right - this->padCrossRectangle.left) / 3.0f) / touchVisualQuotient;
this->leftRect.Height = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / touchVisualQuotient;
this->rightRect.Width = ((this->padCrossRectangle.right - this->padCrossRectangle.left) / 3.0f) / touchVisualQuotient;
this->rightRect.Y = this->padCrossRectangle.top / touchVisualQuotient;
this->rightRect.Height = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / touchVisualQuotient;
this->rightRect.X = (this->padCrossRectangle.left / touchVisualQuotient) + 2.0f * this->rightRect.Width;
this->upRect.Y = this->padCrossRectangle.top / touchVisualQuotient;
this->upRect.X = this->padCrossRectangle.left / touchVisualQuotient;
this->upRect.Height = ((this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 3.0f) / touchVisualQuotient;
this->upRect.Width = (this->padCrossRectangle.right - this->padCrossRectangle.left) / touchVisualQuotient;
this->downRect.Height = ((this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 3.0f) / touchVisualQuotient;
this->downRect.Y = (this->padCrossRectangle.top / touchVisualQuotient) + 2.0f * this->downRect.Height;
this->downRect.X = this->padCrossRectangle.left / touchVisualQuotient;
this->downRect.Width = (this->padCrossRectangle.right - this->padCrossRectangle.left) / touchVisualQuotient;
// Buttons
this->aRect.Y = this->aRectangle.top / touchVisualQuotient;
this->aRect.X = this->aRectangle.left / touchVisualQuotient;
this->aRect.Height = (this->aRectangle.bottom - this->aRectangle.top) / touchVisualQuotient;
this->aRect.Width = (this->aRectangle.right - this->aRectangle.left) / touchVisualQuotient;
this->bRect.Y = this->bRectangle.top / touchVisualQuotient;
this->bRect.X = this->bRectangle.left / touchVisualQuotient;
this->bRect.Height = (this->bRectangle.bottom - this->bRectangle.top) / touchVisualQuotient;
this->bRect.Width = (this->bRectangle.right - this->bRectangle.left) / touchVisualQuotient;
this->selectRect.Y = this->selectRectangle.top / touchVisualQuotient;
this->selectRect.X = this->selectRectangle.left / touchVisualQuotient;
this->selectRect.Height = (this->selectRectangle.bottom - this->selectRectangle.top) / touchVisualQuotient;
this->selectRect.Width = (this->selectRectangle.right - this->selectRectangle.left) / touchVisualQuotient;
this->startRect.Y = this->startRectangle.top / touchVisualQuotient;
this->startRect.X = this->startRectangle.left / touchVisualQuotient;
this->startRect.Height = (this->startRectangle.bottom - this->startRectangle.top) / touchVisualQuotient;
this->startRect.Width = (this->startRectangle.right - this->startRectangle.left) / touchVisualQuotient;
this->turboRect.Y = this->turboRectangle.top / touchVisualQuotient;
this->turboRect.X = this->turboRectangle.left / touchVisualQuotient;
this->turboRect.Height = (this->turboRectangle.bottom - this->turboRectangle.top) / touchVisualQuotient;
this->turboRect.Width = (this->turboRectangle.right - this->turboRectangle.left) / touchVisualQuotient;
this->comboRect.Y = this->comboRectangle.top / touchVisualQuotient;
this->comboRect.X = this->comboRectangle.left / touchVisualQuotient;
this->comboRect.Height = (this->comboRectangle.bottom - this->comboRectangle.top) / touchVisualQuotient;
this->comboRect.Width = (this->comboRectangle.right - this->comboRectangle.left) / touchVisualQuotient;
int dpad = EmulatorSettings::Current->DPadStyle;
this->stickBoundaries.X = this->padCrossRectangle.left / touchVisualQuotient;
this->stickBoundaries.Y = this->padCrossRectangle.top / touchVisualQuotient;
this->stickBoundaries.Width = (this->padCrossRectangle.right - this->padCrossRectangle.left) / touchVisualQuotient;
this->stickBoundaries.Height = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / touchVisualQuotient;
if (dpad >= 2)
{
this->stickPos.X = this->stickBoundaries.X + this->stickBoundaries.Width / 2.0f;
this->stickPos.Y = this->stickBoundaries.Y + this->stickBoundaries.Height / 2.0f;
this->stickOffset.X = 0.0f;
this->stickOffset.Y = 0.0f;
}
}
void VirtualControllerInput::UpdateVirtualControllerRectangles(void)
{
SetControllerPositionFromSettings();
CreateRenderRectangles();
CreateTouchRectangles();
}
void VirtualControllerInput::GetCrossRectangle(RECT *rect)
{
*rect = this->padCrossRectangle;
}
void VirtualControllerInput::GetARectangle(RECT *rect)
{
*rect = this->aRectangle;
}
void VirtualControllerInput::GetBRectangle(RECT *rect)
{
*rect = this->bRectangle;
}
void VirtualControllerInput::GetStartRectangle(RECT *rect)
{
*rect = this->startRectangle;
}
void VirtualControllerInput::GetSelectRectangle(RECT *rect)
{
*rect = this->selectRectangle;
}
void VirtualControllerInput::GetTurboRectangle(RECT *rect)
{
*rect = this->turboRectangle;
}
void VirtualControllerInput::GetComboRectangle(RECT *rect)
{
*rect = this->comboRectangle;
}
void VirtualControllerInput::GetLRectangle(RECT *rect)
{
*rect = this->lRectangle;
}
void VirtualControllerInput::GetRRectangle(RECT *rect)
{
*rect = this->rRectangle;
}
void VirtualControllerInput::GetStickRectangle(RECT *rect)
{
int quarterWidth = (this->padCrossRectangle.right - this->padCrossRectangle.left) / 4;
int quarterHeight = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 4;
rect->left = (this->visibleStickPos.x + this->visibleStickOffset.x) - quarterWidth;
rect->right = rect->left + 2 * quarterWidth;
rect->top = (this->visibleStickPos.y + this->visibleStickOffset.y) - quarterHeight;
rect->bottom = rect->top + 2 * quarterHeight;
}
void VirtualControllerInput::GetStickCenterRectangle(RECT *rect)
{
int quarterWidth = (this->padCrossRectangle.right - this->padCrossRectangle.left) / 16;
int quarterHeight = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 16;
rect->left = this->visibleStickPos.x - quarterWidth;
rect->right = rect->left + 2 * quarterWidth;
rect->top = this->visibleStickPos.y - quarterHeight;
rect->bottom = rect->top + 2 * quarterHeight;
}
bool VirtualControllerInput::StickFingerDown(void)
{
return this->stickFingerDown;
}
void VirtualControllerInput::EnterEditMode()
{
isEditMode = true;
}
bool VirtualControllerInput::IsEditMode()
{
return isEditMode;
}
void VirtualControllerInput::LeaveEditMode(bool accept)
{
if (accept) //accept, so store the settings
{
SaveControllerPositionSettings();
}
else //not accept, restore the old value
{
SetControllerPositionFromSettings();
CreateRenderRectangles();
CreateTouchRectangles();
}
isEditMode = false;
}
}