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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef VECTOR3_H_
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#define VECTOR3_H_
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namespace Engine
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{
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struct Vector2;
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struct Vector3
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{
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union
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{
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struct
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{
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float X;
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float Y;
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float Z;
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};
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float XYZ[3];
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};
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Vector3(void);
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Vector3(float x, float y, float z);
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Vector3(const Vector2 &vector2);
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float GetLength(void) const;
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float GetLengthSquared(void) const;
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void Normalize(void);
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Vector3 operator+(const Vector3 &other) const;
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Vector3 operator+=(const Vector3 &other);
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Vector3 operator-(const Vector3 &other) const;
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Vector3 operator-=(const Vector3 &other);
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Vector3 operator*(float scalar) const;
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Vector3 operator*=(float scalar);
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float operator*(const Vector3 &other) const;
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bool operator<(const Vector3 &other) const;
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bool operator<=(const Vector3 &other) const;
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bool operator>(const Vector3 &other) const;
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bool operator>=(const Vector3 &other) const;
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bool operator==(const Vector3 &other) const;
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bool operator!=(const Vector3 &other) const;
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static Vector3 Cross(const Vector3 &left, const Vector3 &right);
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static float Dot(const Vector3 &left, const Vector3 &right);
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static Vector3 Normalize(const Vector3 &vector);
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};
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}
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#endif |