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117 lines
2.2 KiB
C++
117 lines
2.2 KiB
C++
#include "Vector2.h"
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#include <math.h>
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namespace Engine
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{
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Vector2::Vector2(void)
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: X(0.0f), Y(0.0f)
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{ }
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Vector2::Vector2(float x, float y)
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: X(x), Y(y)
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{ }
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float Vector2::GetLength(void) const
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{
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return sqrt(X * X + Y * Y);
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}
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float Vector2::GetLengthSquared(void) const
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{
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return (X * X + Y * Y);
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}
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void Vector2::Normalize(void)
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{
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float length = this->GetLength();
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X /= length;
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Y /= length;
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}
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Vector2 Vector2::operator+(const Vector2 &other) const
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{
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return Vector2(this->X + other.X,
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this->Y + other.Y);
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}
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Vector2 Vector2::operator+=(const Vector2 &other)
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{
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this->X += other.X;
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this->Y += other.Y;
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return *this;
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}
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Vector2 Vector2::operator-(const Vector2 &other) const
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{
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return Vector2(this->X - other.X,
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this->Y - other.Y);
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}
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Vector2 Vector2::operator-=(const Vector2 &other)
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{
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this->X -= other.X;
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this->Y -= other.Y;
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return *this;
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}
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Vector2 Vector2::operator*(float scalar) const
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{
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return Vector2(this->X * scalar,
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this->Y * scalar);
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}
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Vector2 Vector2::operator*=(float scalar)
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{
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this->X *= scalar;
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this->Y *= scalar;
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return *this;
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}
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float Vector2::operator*(const Vector2 &other) const
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{
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return (this->X * other.X +
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this->Y * other.Y);
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}
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bool Vector2::operator<(const Vector2 &other) const
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{
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return (this->X < other.X) && (this->Y < other.Y);
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}
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bool Vector2::operator<=(const Vector2 &other) const
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{
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return (this->X <= other.X) && (this->Y <= other.Y);
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}
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bool Vector2::operator>(const Vector2 &other) const
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{
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return (this->X > other.X) && (this->Y > other.Y);
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}
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bool Vector2::operator>=(const Vector2 &other) const
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{
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return (this->X >= other.X) && (this->Y >= other.Y);
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}
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bool Vector2::operator==(const Vector2 &other) const
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{
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return (this->X == other.X) && (this->Y == other.Y);
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}
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bool Vector2::operator!=(const Vector2 &other) const
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{
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return (this->X != other.X) || (this->Y != other.Y);
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}
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float Vector2::Dot(const Vector2 &left, const Vector2 &right)
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{
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return left * right;
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}
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Vector2 Vector2::Normalize(const Vector2 &vector)
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{
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Vector2 result(vector);
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result.Normalize();
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return result;
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}
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} |