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vba10/OnFrameBuffer.h

17 lines
213 B
C++

#ifndef ONFRAMEBUFFER_H_
#define ONFRAMEBUFFER_H_
#include <D3D11.h>
#include <directxmath.h>
using namespace DirectX;
namespace Engine
{
struct OnFrameBuffer
{
XMMATRIX world;
};
}
#endif