#include "VirtualControllerInput.h" #include "Emulator.h" #include "EmulatorSettings.h" #include //these positions are based on 1920x1080 #define CROSS_RECT_X 20 //distance from left side of screen to left side of button #define CROSS_RECT_Y 100 #define CROSS_RECT_WIDTH 230 #define CROSS_RECT_HEIGHT 230 #define BUTTONS_RECT_X 20 //distance from right side of screen to right side of button #define BUTTONS_RECT_Y 84 #define BUTTONS_RECT_WIDTH 280 #define BUTTONS_RECT_HEIGHT 280 #define SS_RECT_X 0 //distance from center of screen to center of button #define SS_RECT_Y 100 #define SS_RECT_WIDTH 400 #define SS_RECT_HEIGHT 70 #define L_RECT_X 0 #define L_RECT_Y 380 #define L_RECT_WIDTH 120 #define L_RECT_HEIGHT 70 #define R_RECT_X L_RECT_X #define R_RECT_Y L_RECT_Y #define R_RECT_WIDTH L_RECT_WIDTH #define R_RECT_HEIGHT L_RECT_HEIGHT #define CROSS_TOUCH_OVERLAP 0 #define CROSS_TOUCH_WIDTH 77 // vorher 80 #define BUTTONS_TOUCH_OVERLAP 0 #define BUTTONS_TOUCH_WIDTH 93 // vorher 85 #define START_TOUCH_WIDTH 200 #define SELECT_TOUCH_WIDTH 100 #define VCONTROLLER_Y_OFFSET 550 #define LEFT_RECT_X CROSS_RECT_X - CROSS_TOUCH_OVERLAP #define LEFT_RECT_Y CROSS_RECT_Y - CROSS_TOUCH_OVERLAP #define LEFT_RECT_WIDTH CROSS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP #define LEFT_RECT_HEIGHT CROSS_RECT_HEIGHT + CROSS_TOUCH_OVERLAP * 2 #define UP_RECT_X CROSS_RECT_X - CROSS_TOUCH_OVERLAP #define UP_RECT_Y CROSS_RECT_Y + CROSS_RECT_HEIGHT - CROSS_TOUCH_WIDTH #define UP_RECT_WIDTH CROSS_RECT_WIDTH + CROSS_TOUCH_OVERLAP * 2 #define UP_RECT_HEIGHT CROSS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP #define RIGHT_RECT_X CROSS_RECT_X + CROSS_RECT_WIDTH - CROSS_TOUCH_WIDTH #define RIGHT_RECT_Y CROSS_RECT_Y - CROSS_TOUCH_OVERLAP #define RIGHT_RECT_WIDTH CROSS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP #define RIGHT_RECT_HEIGHT CROSS_RECT_HEIGHT + CROSS_TOUCH_OVERLAP * 2 #define DOWN_RECT_X CROSS_RECT_X - CROSS_TOUCH_OVERLAP #define DOWN_RECT_Y CROSS_RECT_Y - CROSS_TOUCH_OVERLAP #define DOWN_RECT_WIDTH CROSS_RECT_WIDTH + CROSS_TOUCH_OVERLAP * 2 #define DOWN_RECT_HEIGHT CROSS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP #define SELECT_RECT_X SS_RECT_X - SS_RECT_WIDTH / 4 #define SELECT_RECT_Y SS_RECT_Y #define SELECT_RECT_WIDTH SELECT_TOUCH_WIDTH #define SELECT_RECT_HEIGHT SS_RECT_HEIGHT #define START_RECT_X SS_RECT_X + SS_RECT_WIDTH / 4 #define START_RECT_Y SS_RECT_Y #define START_RECT_WIDTH START_TOUCH_WIDTH #define START_RECT_HEIGHT SS_RECT_HEIGHT #define A_RECT_X_I BUTTONS_RECT_X #define A_RECT_Y_I BUTTONS_RECT_Y + (BUTTONS_RECT_HEIGHT / 2) #define A_RECT_WIDTH_I BUTTONS_RECT_WIDTH / 2 #define A_RECT_HEIGHT_I BUTTONS_RECT_HEIGHT / 2 #define B_RECT_X_I BUTTONS_RECT_X + (BUTTONS_RECT_WIDTH / 2) #define B_RECT_Y_I BUTTONS_RECT_Y #define B_RECT_WIDTH_I BUTTONS_RECT_WIDTH / 2 #define B_RECT_HEIGHT_I BUTTONS_RECT_HEIGHT / 2 //#define Y_RECT_X BUTTONS_RECT_X + BUTTONS_RECT_WIDTH - BUTTONS_TOUCH_WIDTH //#define Y_RECT_Y BUTTONS_RECT_Y - CROSS_TOUCH_OVERLAP //#define Y_RECT_WIDTH BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP //#define Y_RECT_HEIGHT BUTTONS_RECT_HEIGHT + CROSS_TOUCH_OVERLAP * 2 //#define X_RECT_X BUTTONS_RECT_X - CROSS_TOUCH_OVERLAP //#define X_RECT_Y BUTTONS_RECT_Y + BUTTONS_RECT_HEIGHT - BUTTONS_TOUCH_WIDTH //#define X_RECT_WIDTH BUTTONS_RECT_WIDTH + CROSS_TOUCH_OVERLAP * 2 //#define X_RECT_HEIGHT BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP //#define A_RECT_X_I BUTTONS_RECT_X - CROSS_TOUCH_OVERLAP //#define A_RECT_Y_I BUTTONS_RECT_Y + BUTTONS_TOUCH_WIDTH //#define A_RECT_WIDTH_I BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP //#define A_RECT_HEIGHT_I BUTTONS_TOUCH_WIDTH //#define Y_RECT_X_I BUTTONS_RECT_X + BUTTONS_RECT_WIDTH - BUTTONS_TOUCH_WIDTH //#define Y_RECT_Y_I BUTTONS_RECT_Y + BUTTONS_TOUCH_WIDTH //#define Y_RECT_WIDTH_I BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP //#define Y_RECT_HEIGHT_I BUTTONS_TOUCH_WIDTH //#define X_RECT_X_I BUTTONS_RECT_X + BUTTONS_TOUCH_WIDTH //#define X_RECT_Y_I BUTTONS_RECT_Y + BUTTONS_RECT_HEIGHT - BUTTONS_TOUCH_WIDTH //#define X_RECT_WIDTH_I BUTTONS_TOUCH_WIDTH //#define X_RECT_HEIGHT_I BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP //#define B_RECT_X_I BUTTONS_RECT_X + BUTTONS_TOUCH_WIDTH //#define B_RECT_Y_I BUTTONS_RECT_Y - CROSS_TOUCH_OVERLAP //#define B_RECT_WIDTH_I BUTTONS_TOUCH_WIDTH //#define B_RECT_HEIGHT_I BUTTONS_TOUCH_WIDTH + CROSS_TOUCH_OVERLAP using namespace Windows::Foundation; namespace VBA10 { VirtualControllerInput *VirtualControllerInput::instance = nullptr; VirtualControllerInput *VirtualControllerInput::GetInstance(void) { return instance; } VirtualControllerInput::VirtualControllerInput(void) : emulator(EmulatorGame::GetInstance()), pointers(ref new Map()), stickFingerDown(false) { ZeroMemory(&state, sizeof(ControllerState)); InitializeCriticalSectionEx(&this->cs, 0, 0); this->pointers = ref new Platform::Collections::Map(); instance = this; } VirtualControllerInput::~VirtualControllerInput(void) { DeleteCriticalSection(&this->cs); } void VirtualControllerInput::Reset(void) { this->stickFingerDown = false; this->stickFingerID = 0; this->stickOffset.X = 0; this->stickOffset.Y = 0; this->visibleStickOffset.x = 0; this->visibleStickOffset.y = 0; this->pointers->Clear(); } const ControllerState *VirtualControllerInput::GetControllerState(void) { return &this->state; } void VirtualControllerInput::PointerPressed(PointerPoint ^point) { EnterCriticalSection(&this->cs); this->pointers->Insert(point->PointerId, point); LeaveCriticalSection(&this->cs); int dpad = GetDPadStyle(); if(dpad >= 1) { Windows::Foundation::Point p = point->Position; if(this->stickBoundaries.Contains(p) && !stickFingerDown && !this->lRect.Contains(p)) { float scale = (int) Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; if(dpad == 2) { stickPos = p; } if(dpad == 2) { this->visibleStickPos.x = this->stickPos.X * scale; this->visibleStickPos.y = this->stickPos.Y * scale; } stickFingerID = point->PointerId; stickFingerDown = true; stickOffset.X = p.X - this->stickPos.X; stickOffset.Y = p.Y - this->stickPos.Y; this->visibleStickOffset.x = this->stickOffset.X * scale; this->visibleStickOffset.y = this->stickOffset.Y * scale; } } } void VirtualControllerInput::PointerMoved(PointerPoint ^point) { EnterCriticalSection(&this->cs); if(this->pointers->HasKey(point->PointerId)) { this->pointers->Insert(point->PointerId, point); } LeaveCriticalSection(&this->cs); int dpad = GetDPadStyle(); if(dpad >= 1) { if(this->stickFingerDown && point->PointerId == this->stickFingerID) { Windows::Foundation::Point p = point->Position; float scale = (int) Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; stickOffset.X = p.X - this->stickPos.X; stickOffset.Y = p.Y - this->stickPos.Y; this->visibleStickOffset.x = this->stickOffset.X * scale; this->visibleStickOffset.y = this->stickOffset.Y * scale; } } } void VirtualControllerInput::PointerReleased(PointerPoint ^point) { EnterCriticalSection(&this->cs); if(this->pointers->HasKey(point->PointerId)) { this->pointers->Remove(point->PointerId); } LeaveCriticalSection(&this->cs); int dpad = GetDPadStyle(); if(dpad >= 1) { if(this->stickFingerDown && point->PointerId == this->stickFingerID) { this->stickFingerDown = false; this->stickFingerID = 0; this->stickOffset.X = 0; this->stickOffset.Y = 0; this->visibleStickOffset.x = 0; this->visibleStickOffset.y = 0; } } } void VirtualControllerInput::UpdateVirtualControllerRectangles(void) { int yOffset = 0; if(IsTouchControllerOnTop()) { yOffset = VCONTROLLER_Y_OFFSET; } // 1920x1080 as reference value float resolutionScale = sqrt( this->emulator->GetHeight() / 1080.0f * this->emulator->GetWidth() / 1920.0f); yOffset *= resolutionScale; Windows::Foundation::Rect tmp; float controllerScale = GetControllerScaling() / 100.0f; this->CreateRectangleOnTheLeft(&tmp, CROSS_RECT_X, CROSS_RECT_Y, CROSS_RECT_WIDTH, CROSS_RECT_HEIGHT, resolutionScale); tmp.Width *= controllerScale; if(!IsTouchControllerOnTop()) { tmp.Y += (1.0f - controllerScale) * tmp.Height; } tmp.Height *= controllerScale; //this->padCrossRectangle = RECT((int)tmp.X, (int)tmp.Y, (int)(tmp.X + tmp.Width), (int)(tmp.Y + tmp.Height)); this->padCrossRectangle.left = (int) tmp.X; this->padCrossRectangle.top = (int) tmp.Y; this->padCrossRectangle.right = (int)(tmp.X + tmp.Width); this->padCrossRectangle.bottom = (int)(tmp.Y + tmp.Height); this->padCrossRectangle.top -= yOffset; this->padCrossRectangle.bottom -= yOffset; this->CreateRectangleCenter(&tmp, SS_RECT_X, SS_RECT_Y, SS_RECT_WIDTH, SS_RECT_HEIGHT, resolutionScale); tmp.Y += (1.0f - controllerScale) * (tmp.Height / 2.0f); tmp.Height *= controllerScale; tmp.X += (1.0f - controllerScale) * (tmp.Width / 2.0f); tmp.Width *= controllerScale; //this->startSelectRectangle = Engine::Rectangle((int)tmp.X, (int)tmp.Y, (int)tmp.Width, (int)tmp.Height); this->startSelectRectangle.left = (int) (tmp.X); this->startSelectRectangle.top = (int) tmp.Y; this->startSelectRectangle.right = (int)(tmp.X + tmp.Width); this->startSelectRectangle.bottom = (int)(tmp.Y + tmp.Height); //this->startSelectRectangle.Y -= yOffset; this->CreateRectangleOnTheRight(&tmp, BUTTONS_RECT_X, BUTTONS_RECT_Y, BUTTONS_RECT_WIDTH, BUTTONS_RECT_HEIGHT, resolutionScale); tmp.X += (1.0f - controllerScale) * tmp.Width; tmp.Width *= controllerScale; if(!IsTouchControllerOnTop()) { tmp.Y += (1.0f - controllerScale) * tmp.Height; } tmp.Height *= controllerScale; /*this->buttonsRectangle = Engine::Rectangle((int)tmp.X, (int)tmp.Y, (int)tmp.Width, (int)tmp.Height); this->buttonsRectangle.Y -= yOffset;*/ this->buttonsRectangle.left = (int) tmp.X; this->buttonsRectangle.top = (int) tmp.Y; this->buttonsRectangle.right = (int)(tmp.X + tmp.Width); this->buttonsRectangle.bottom = (int)(tmp.Y + tmp.Height); this->buttonsRectangle.top -= yOffset; this->buttonsRectangle.bottom -= yOffset; this->CreateRectangleOnTheLeft(&tmp, L_RECT_X, L_RECT_Y, L_RECT_WIDTH, L_RECT_HEIGHT, resolutionScale); tmp.Width *= controllerScale; if(!IsTouchControllerOnTop()) { tmp.Y += (1.0f - controllerScale) * tmp.Height; } tmp.Height *= controllerScale; /*this->lRectangle = Engine::Rectangle((int)tmp.X, (int)tmp.Y, (int)tmp.Width, (int)tmp.Height); this->lRectangle.Y += (int)(yOffset * 0.7f);*/ this->lRectangle.left = (int) tmp.X; this->lRectangle.top = (int) tmp.Y; this->lRectangle.right = (int)(tmp.X + tmp.Width); this->lRectangle.bottom = (int)(tmp.Y + tmp.Height); this->lRectangle.top -= yOffset; this->lRectangle.bottom -= yOffset; this->CreateRectangleOnTheRight(&tmp, R_RECT_X, R_RECT_Y, R_RECT_WIDTH, R_RECT_HEIGHT, resolutionScale); tmp.X += (1.0f - controllerScale) * tmp.Width; tmp.Width *= controllerScale; if(!IsTouchControllerOnTop()) { tmp.Y += (1.0f - controllerScale) * tmp.Height; } tmp.Height *= controllerScale; /*this->rRectangle = Engine::Rectangle((int)tmp.X, (int)tmp.Y, (int)tmp.Width, (int)tmp.Height); this->rRectangle.Y += (int)(yOffset * 0.7f);*/ this->rRectangle.left = (int) tmp.X; this->rRectangle.top = (int) tmp.Y; this->rRectangle.right = (int)(tmp.X + tmp.Width); this->rRectangle.bottom = (int)(tmp.Y + tmp.Height); this->rRectangle.top -= yOffset; this->rRectangle.bottom -= yOffset; float scale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; yOffset = 0; if(IsTouchControllerOnTop()) { yOffset = VCONTROLLER_Y_OFFSET; } // 1920x1080 as reference value resolutionScale = (this->emulator->GetHeight() / scale) / 1080.0f; yOffset *= resolutionScale; this->CreateTouchRectangleOnTheLeft(&this->leftRect, LEFT_RECT_X, LEFT_RECT_Y, LEFT_RECT_WIDTH, LEFT_RECT_HEIGHT, resolutionScale); this->leftRect.Width *= controllerScale; if(!IsTouchControllerOnTop()) { this->leftRect.Y += (1.0f - controllerScale) * (this->leftRect.Height); } this->leftRect.Height *= controllerScale; this->CreateTouchRectangleOnTheLeft(&this->rightRect, RIGHT_RECT_X, RIGHT_RECT_Y, RIGHT_RECT_WIDTH, RIGHT_RECT_HEIGHT, resolutionScale); this->rightRect.X = this->leftRect.X + 2.0f * this->leftRect.Width; this->rightRect.Width = this->leftRect.Width; this->rightRect.Y = this->leftRect.Y; this->rightRect.Height = this->leftRect.Height; this->CreateTouchRectangleOnTheLeft(&this->upRect, UP_RECT_X, UP_RECT_Y, UP_RECT_WIDTH, UP_RECT_HEIGHT, resolutionScale); this->CreateTouchRectangleOnTheLeft(&this->downRect, DOWN_RECT_X, DOWN_RECT_Y, DOWN_RECT_WIDTH, DOWN_RECT_HEIGHT, resolutionScale); if(IsTouchControllerOnTop()) { this->upRect.Width *= controllerScale; this->upRect.Height *= controllerScale; this->downRect.Y = this->upRect.Y + 2.0f * this->upRect.Height; this->downRect.Height = this->upRect.Height; this->downRect.Width = this->upRect.Width; }else { this->downRect.Y += (1.0f - controllerScale) * this->downRect.Height; this->downRect.Height *= controllerScale; this->downRect.Width *= controllerScale; this->upRect.Y = this->downRect.Y - 2.0f * this->downRect.Height; this->upRect.Height = this->downRect.Height; this->upRect.Width = this->downRect.Width; } this->CreateTouchRectangleCenter(&this->startRect, START_RECT_X, START_RECT_Y, START_RECT_WIDTH, START_RECT_HEIGHT, resolutionScale); this->startRect.Width *= controllerScale; this->startRect.Y += (1.0f - controllerScale) * (this->startRect.Height / 2.0f); this->startRect.Height *= controllerScale; this->CreateTouchRectangleCenter(&this->selectRect, SELECT_RECT_X, SELECT_RECT_Y, SELECT_RECT_WIDTH, SELECT_RECT_HEIGHT, resolutionScale); this->selectRect.X += (1.0f - controllerScale) * this->selectRect.Width; this->selectRect.Width *= controllerScale; this->selectRect.Y += (1.0f - controllerScale) * (this->selectRect.Height / 2.0f); this->selectRect.Height *= controllerScale; this->CreateTouchRectangleOnTheLeft(&this->lRect, L_RECT_X, L_RECT_Y, L_RECT_WIDTH, L_RECT_HEIGHT, resolutionScale); this->lRect.Width *= controllerScale; if(!IsTouchControllerOnTop()) { this->lRect.Y += (1.0f - controllerScale) * this->lRect.Height; } this->lRect.Height *= controllerScale; this->CreateTouchRectangleOnTheRight(&this->rRect, R_RECT_X, R_RECT_Y, R_RECT_WIDTH, R_RECT_HEIGHT, resolutionScale); this->rRect.X += (1.0f - controllerScale) * this->rRect.Width; this->rRect.Width *= controllerScale; if(!IsTouchControllerOnTop()) { this->rRect.Y += (1.0f - controllerScale) * this->rRect.Height; } this->rRect.Height *= controllerScale; this->CreateTouchRectangleOnTheRight(&this->aRect, A_RECT_X_I, A_RECT_Y_I, A_RECT_WIDTH_I, A_RECT_HEIGHT_I, resolutionScale); this->CreateTouchRectangleOnTheRight(&this->bRect, B_RECT_X_I, B_RECT_Y_I, B_RECT_WIDTH_I, B_RECT_HEIGHT_I, resolutionScale); if(IsTouchControllerOnTop()) { this->aRect.X += (1.0f - controllerScale) * this->aRect.Width; this->aRect.Width *= controllerScale; this->aRect.Height *= controllerScale; this->bRect.X = this->aRect.X - this->aRect.Width; this->bRect.Width = this->aRect.Width; this->bRect.Y = this->aRect.Y + this->aRect.Height; this->bRect.Height = this->aRect.Height; }else { this->aRect.X += (1.0f - controllerScale) * this->aRect.Width; this->aRect.Width *= controllerScale; this->bRect.X = this->aRect.X - this->aRect.Width; this->bRect.Width = this->aRect.Width; this->bRect.Y += (1.0f - controllerScale) * this->bRect.Height; this->bRect.Height *= controllerScale; this->aRect.Y = this->bRect.Y - this->bRect.Height; this->aRect.Height = this->bRect.Height; } this->leftRect.Y -= yOffset; this->rightRect.Y -= yOffset; this->downRect.Y -= yOffset; this->upRect.Y -= yOffset; //this->startRect.Y -= yOffset; //this->selectRect.Y -= yOffset; this->lRect.Y -= yOffset; this->rRect.Y -= yOffset; this->aRect.Y -= yOffset; this->bRect.Y -= yOffset; this->visibleStickPos.x = (LONG) (this->padCrossRectangle.left + ((this->padCrossRectangle.right - this->padCrossRectangle.left) * 1.0f) / 2.0f); this->visibleStickPos.y = (LONG) (this->padCrossRectangle.top + (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 2.0f); this->visibleStickOffset.x = 0; this->visibleStickOffset.y = 0; int dpad = GetDPadStyle(); if(dpad >= 1) { int touchOffset = this->leftRect.Width * 0.0f; this->stickPos.X = this->leftRect.X + this->leftRect.Width * 1.5f + touchOffset; this->stickPos.Y = this->leftRect.Y + this->leftRect.Height / 2.0f; this->stickOffset.X = 0.0f; this->stickOffset.Y = 0.0f; if(dpad == 1) { float controllerScale = GetControllerScaling() / 100.0f; this->stickBoundaries.X = 0;//this->leftRect.X + touchOffset; this->stickBoundaries.Y = this->leftRect.Y - 50.0f * controllerScale; this->stickBoundaries.Width = this->leftRect.Width * 3 + touchOffset + 75.0f * controllerScale; this->stickBoundaries.Height = this->leftRect.Height + 100.0f * controllerScale; }else { this->stickBoundaries.Y = 0; this->stickBoundaries.X = 0; this->stickBoundaries.Width = this->selectRect.X; this->stickBoundaries.Height = this->emulator->GetHeight(); } } } void VirtualControllerInput::GetCrossRectangle(RECT *rect) { *rect = this->padCrossRectangle; } void VirtualControllerInput::GetButtonsRectangle(RECT *rect) { *rect = this->buttonsRectangle; } void VirtualControllerInput::GetStartSelectRectangle(RECT *rect) { *rect = this->startSelectRectangle; } void VirtualControllerInput::GetLRectangle(RECT *rect) { *rect = this->lRectangle; } void VirtualControllerInput::GetRRectangle(RECT *rect) { *rect = this->rRectangle; } void VirtualControllerInput::CreateRectangleOnTheLeft(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = (x * scale); float scaledY = this->emulator->GetHeight() - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::CreateRectangleCenter(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = this->emulator->GetWidth() /2.0 - scaledWidth / 2.0f + x * scale; float scaledY = this->emulator->GetHeight() - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::CreateRectangleOnTheRight(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = this->emulator->GetWidth() - scaledWidth - (x * scale); float scaledY = this->emulator->GetHeight() - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::CreateTouchRectangleOnTheLeft(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float windowscale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = (x * scale); float scaledY = (this->emulator->GetHeight() / windowscale) - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::CreateTouchRectangleCenter(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float windowscale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = this->emulator->GetWidth() / windowscale / 2.0 - scaledWidth / 2.0f + x * scale; float scaledY = (this->emulator->GetHeight() / windowscale) - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::CreateTouchRectangleOnTheRight(Windows::Foundation::Rect *rect, int x, int y, int width, int height, float scale) { float windowscale = (int)Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; float scaledWidth = width * scale; float scaledHeight = height * scale; float scaledX = (this->emulator->GetWidth() / windowscale) - scaledWidth - (x * scale); float scaledY = (this->emulator->GetHeight() / windowscale) - scaledHeight - (y * scale); rect->X = scaledX; rect->Y = scaledY; rect->Width = scaledWidth; rect->Height = scaledHeight; } void VirtualControllerInput::Update(void) { ZeroMemory(&this->state, sizeof(ControllerState)); int dpad = GetDPadStyle(); EnterCriticalSection(&this->cs); for (auto i = this->pointers->First(); i->HasCurrent; i->MoveNext()) { PointerPoint ^p = i->Current->Value; Windows::Foundation::Point point = Windows::Foundation::Point(p->Position.X, p->Position.Y); bool stickFinger = false; if(dpad == 0) { if(this->leftRect.Contains(point)) { state.LeftPressed = true; } if(this->upRect.Contains(point)) { state.UpPressed = true; } if(this->rightRect.Contains(point)) { state.RightPressed = true; } if(this->downRect.Contains(point)) { state.DownPressed = true; } }else { if(this->stickFingerDown && p->PointerId == this->stickFingerID) { stickFinger = true; float deadzone = GetDeadzone(); float controllerScale = (GetControllerScaling() / 100.0f); float length = (float) sqrt(this->stickOffset.X * this->stickOffset.X + this->stickOffset.Y * this->stickOffset.Y); float scale = (int) Windows::Graphics::Display::DisplayProperties::ResolutionScale / 100.0f; if(length >= deadzone * scale * controllerScale) { // Deadzone of 15 float unitX = 1.0f; float unitY = 0.0f; float normX = this->stickOffset.X / length; float normY = this->stickOffset.Y / length; float dot = unitX * normX + unitY * normY; float rad = (float) acos(dot); if(normY > 0.0f) { rad = 6.28f - rad; } /*rad = (rad + 3.14f / 2.0f); if(rad > 6.28f) { rad -= 6.28f; }*/ if((rad >= 0 && rad < 1.046f) || (rad > 5.234f && rad < 6.28f)) { state.RightPressed = true; } if(rad >= 0.523f && rad < 2.626f) { state.UpPressed = true; } if(rad >= 2.093f && rad < 4.186f) { state.LeftPressed = true; } if(rad >= 3.663f && rad < 5.756f) { state.DownPressed = true; } } } } if(!stickFinger) { if(this->startRect.Contains(point)) { this->state.StartPressed = true; } if(this->selectRect.Contains(point)) { this->state.SelectPressed = true; } if(this->lRect.Contains(point)) { this->state.LPressed = true; } if(this->rRect.Contains(point)) { this->state.RPressed = true; } if(this->aRect.Contains(point)) { this->state.APressed = true; } if(this->bRect.Contains(point)) { this->state.BPressed = true; } /*if(this->xRect.Contains(point)) { this->state.XPressed = true; } if(this->yRect.Contains(point)) { this->state.YPressed = true; }*/ } } LeaveCriticalSection(&this->cs); } void VirtualControllerInput::GetStickRectangle(RECT *rect) { int quarterWidth = (this->padCrossRectangle.right - this->padCrossRectangle.left) / 4; int quarterHeight = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 4; rect->left = (this->visibleStickPos.x + this->visibleStickOffset.x) - quarterWidth; rect->right = rect->left + 2 * quarterWidth; rect->top = (this->visibleStickPos.y + this->visibleStickOffset.y) - quarterHeight; rect->bottom = rect->top + 2 * quarterHeight; } void VirtualControllerInput::GetStickCenterRectangle(RECT *rect) { int quarterWidth = (this->padCrossRectangle.right - this->padCrossRectangle.left) / 16; int quarterHeight = (this->padCrossRectangle.bottom - this->padCrossRectangle.top) / 16; rect->left = this->visibleStickPos.x - quarterWidth; rect->right = rect->left + 2 * quarterWidth; rect->top = this->visibleStickPos.y - quarterHeight; rect->bottom = rect->top + 2 * quarterHeight; } bool VirtualControllerInput::StickFingerDown(void) { return this->stickFingerDown; } }