#include "KeyboardInput.h" #include "EmulatorSettings.h" #include namespace VBA10 { KeyboardInput::KeyboardInput(void) : window(CoreWindow::GetForCurrentThread()) { ZeroMemory(&state, sizeof(ControllerState)); } KeyboardInput::~KeyboardInput(void) { this->window = nullptr; } const ControllerState *KeyboardInput::GetControllerState(void) { return &this->state; } void KeyboardInput::Update(void) { ZeroMemory(&state, sizeof(ControllerState)); if (EmulatorSettings::Current->TurboBehavior == 0) this->state.TurboTogglePressed = (bool)(window->GetKeyState(GetTurboKeyBinding()) & CoreVirtualKeyStates::Down); else this->state.TurboPressed = (bool)(window->GetKeyState(GetTurboKeyBinding()) & CoreVirtualKeyStates::Down); this->state.StartPressed = (bool)(window->GetKeyState(GetStartKeyBinding()) & CoreVirtualKeyStates::Down); this->state.SelectPressed = (bool)(window->GetKeyState(GetSelectKeyBinding()) & CoreVirtualKeyStates::Down); this->state.APressed = (bool)(window->GetKeyState(GetAKeyBinding()) & CoreVirtualKeyStates::Down); this->state.BPressed = (bool)(window->GetKeyState(GetBKeyBinding()) & CoreVirtualKeyStates::Down); this->state.LPressed = (bool)(window->GetKeyState(GetLKeyBinding()) & CoreVirtualKeyStates::Down); this->state.RPressed = (bool)(window->GetKeyState(GetRKeyBinding()) & CoreVirtualKeyStates::Down); this->state.LeftPressed = (bool)(window->GetKeyState(GetLeftKeyBinding()) & CoreVirtualKeyStates::Down); this->state.RightPressed = (bool)(window->GetKeyState(GetRightKeyBinding()) & CoreVirtualKeyStates::Down); this->state.UpPressed = (bool)(window->GetKeyState(GetUpKeyBinding()) & CoreVirtualKeyStates::Down); this->state.DownPressed = (bool)(window->GetKeyState(GetDownKeyBinding()) & CoreVirtualKeyStates::Down); } }