2015-06-06 23:38:27 +00:00
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#include "CXBOXController.h"
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2015-06-11 14:53:59 +00:00
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#ifndef NO_XBOX
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2015-06-06 23:38:27 +00:00
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namespace VBA10
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{
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CXBOXController::CXBOXController(int playerNumber)
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: controllerNumber(playerNumber - 1)
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2015-08-20 03:50:36 +00:00
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{
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}
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2015-06-06 23:38:27 +00:00
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XINPUT_STATE CXBOXController::GetState(void)
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{
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ZeroMemory(&this->state, sizeof(XINPUT_STATE));
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2015-08-11 10:15:24 +00:00
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XInputGetState(this->controllerNumber, &this->state); //get state of controller #controlerNumber (hardcode 0 at the moment)
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//see this->p1Controller = new ControllerInput(1);
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2015-06-06 23:38:27 +00:00
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return this->state;
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}
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bool CXBOXController::IsConnected(void)
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{
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//ZeroMemory(&this->state, sizeof(XINPUT_STATE));
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2015-08-20 03:50:36 +00:00
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bool connected = false;
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for (int i = 0; i <= 3; i++)
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{
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int cNumber = (this->controllerNumber + i) % 4; //try from the current controller number first
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2015-06-06 23:38:27 +00:00
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2015-08-20 03:50:36 +00:00
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if (XInputGetState(cNumber, &this->state) == ERROR_SUCCESS)
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{
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controllerNumber = cNumber;
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connected = true;
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break;
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}
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}
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2015-06-06 23:38:27 +00:00
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2015-08-20 03:50:36 +00:00
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return connected;
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2015-06-06 23:38:27 +00:00
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}
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void CXBOXController::Vibrate(int leftVal, int rightVal)
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{
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XINPUT_VIBRATION vibration;
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ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
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vibration.wLeftMotorSpeed = leftVal;
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vibration.wRightMotorSpeed = rightVal;
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XInputSetState(this->controllerNumber, &vibration);
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}
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2015-06-11 14:53:59 +00:00
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}
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#endif
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