Files
2020-03-31 21:46:03 +11:00

29 lines
887 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnterCastle : MonoBehaviour
{
public LevelCompleteManager LCM;
private void Awake()
{
LCM = GameObject.FindGameObjectWithTag("GameController").GetComponent<LevelCompleteManager>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
collision.gameObject.SetActive(false);
LCM.AddTimerToScore();
//SpriteRenderer SR = collision.gameObject.GetComponent<SpriteRenderer>();
//SR.enabled = false;
//PlayerMovementController PMC = collision.gameObject.GetComponent<PlayerMovementController>();
//PMC.enabled = false;
StartCoroutine(LCM.AddTimerToScore());
// Hide player sprite and stop movement
}
}
}