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29 lines
887 B
C#
29 lines
887 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnterCastle : MonoBehaviour
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{
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public LevelCompleteManager LCM;
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private void Awake()
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{
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LCM = GameObject.FindGameObjectWithTag("GameController").GetComponent<LevelCompleteManager>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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collision.gameObject.SetActive(false);
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LCM.AddTimerToScore();
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//SpriteRenderer SR = collision.gameObject.GetComponent<SpriteRenderer>();
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//SR.enabled = false;
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//PlayerMovementController PMC = collision.gameObject.GetComponent<PlayerMovementController>();
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//PMC.enabled = false;
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StartCoroutine(LCM.AddTimerToScore());
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// Hide player sprite and stop movement
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}
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}
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}
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