Commit Graph

86 Commits

Author SHA1 Message Date
xLuigiGamerx 5ce10b6248 Fixed Toad's Voice 2025-02-20 16:04:28 +03:00
ManIsCat2 d91f879265 Merge branch 'android' of https://github.com/ManIsCat2/sm64coopdx into android 2025-02-14 10:35:27 +03:30
Isaac0-dev df58cc2799 fix some crashes
thanks to @not6 for finding the save file one
2025-02-09 20:16:47 +10:00
ManIsCat2 85dd550569 merge sm64coopdx1.1 2025-01-06 11:53:39 +03:30
PeachyPeach c2ec761608 Fix autogen for sound functions (#602) 2025-01-01 10:58:17 -05:00
Agent X faceaa684a Document sound functions 2024-12-16 20:18:28 -05:00
Prince Frizzy 507f578dbb Threaded Audio Support (#176)
* Initial threaded audio. (WIP)

* Ready for testing threaded audio.

* Remove this, It causes issues on older gcc versions.

* Fix Loading Thread not running properly.

* Fix Loading Screen & Implementation Updates

* Update comment.

* Revamp Thread States
2024-11-26 15:53:09 +10:00
Blockyyy d51ee7ffe4 Fix HOOK_ON_SEQ_LOAD (#518) 2024-11-25 16:51:32 +10:00
ManIsCat2 67a3d315e6 init repo 2024-10-31 21:14:31 +03:30
Blockyyy 1ac9ce8e4c sequence_player_set_tempo, sequence_player_set_transposition (#224)
* Made Sequence function

* snake case
2024-07-21 18:56:18 -04:00
Agent X 04964b7569 Revert "Fix heap alloc errors"
This reverts commit cd21cd0b28.
2024-06-12 11:46:28 -04:00
Agent X cd21cd0b28 Fix heap alloc errors 2024-06-02 15:57:16 -04:00
Blockyyy a7b2741aa7 added HOOK_ON_SEQ_LOAD (#18) 2024-04-24 22:39:34 +10:00
Agent X 998a057051 Remove some TARGET_N64 remnants 2024-04-19 12:44:14 -04:00
Isaac0-dev 7868cc26df remove external data (#551)
* remove external data

* fix tabs
2024-03-25 18:44:02 -04:00
Cooliokid956 8f0099cd85 Allow SMLua to stop sounds (#549)
That's it
shoutouts to play_sound
2024-03-25 18:37:01 -04:00
Isaac0-dev 4473bfffe9 removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Agent X 58a3ed49f7 Revert "Add ability to set global note frequency scale"
This reverts commit de9c3c35b2.
2024-03-13 17:24:46 -04:00
Agent X de9c3c35b2 Add ability to set global note frequency scale 2024-02-21 20:46:27 -05:00
Agent X d7bad7dcdd HOOK_ON_PLAY_SOUND 2024-02-18 14:54:01 -05:00
Agent X 38745d74e5 Fix custom level reverb 2024-02-15 17:25:29 -05:00
David Joslin 4fcc1ac26c Fix crash in build_synthetic_wave() 2023-11-08 19:58:32 -05:00
Agent X a4cb43bbb9 Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
Dark dda8f6d0c3 audio: increase max simultaneous notes (#437)
We go with a very generous amount here to ensure that we basically never
reach the limit. A few fixes were also made in load.c to catch any
segfaults in case someone decides to increase the limit even further.
2023-07-05 12:01:42 -07:00