xLuigiGamerx
5ce10b6248
Fixed Toad's Voice
2025-02-20 16:04:28 +03:00
ManIsCat2
d91f879265
Merge branch 'android' of https://github.com/ManIsCat2/sm64coopdx into android
2025-02-14 10:35:27 +03:30
Isaac0-dev
df58cc2799
fix some crashes
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thanks to @not6 for finding the save file one
2025-02-09 20:16:47 +10:00
ManIsCat2
85dd550569
merge sm64coopdx1.1
2025-01-06 11:53:39 +03:30
PeachyPeach
c2ec761608
Fix autogen for sound functions ( #602 )
2025-01-01 10:58:17 -05:00
Agent X
faceaa684a
Document sound functions
2024-12-16 20:18:28 -05:00
Prince Frizzy
507f578dbb
Threaded Audio Support ( #176 )
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* Initial threaded audio. (WIP)
* Ready for testing threaded audio.
* Remove this, It causes issues on older gcc versions.
* Fix Loading Thread not running properly.
* Fix Loading Screen & Implementation Updates
* Update comment.
* Revamp Thread States
2024-11-26 15:53:09 +10:00
Blockyyy
d51ee7ffe4
Fix HOOK_ON_SEQ_LOAD ( #518 )
2024-11-25 16:51:32 +10:00
ManIsCat2
67a3d315e6
init repo
2024-10-31 21:14:31 +03:30
Blockyyy
1ac9ce8e4c
sequence_player_set_tempo, sequence_player_set_transposition ( #224 )
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* Made Sequence function
* snake case
2024-07-21 18:56:18 -04:00
Agent X
04964b7569
Revert "Fix heap alloc errors"
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This reverts commit cd21cd0b28 .
2024-06-12 11:46:28 -04:00
Agent X
cd21cd0b28
Fix heap alloc errors
2024-06-02 15:57:16 -04:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00
Agent X
998a057051
Remove some TARGET_N64 remnants
2024-04-19 12:44:14 -04:00
Isaac0-dev
7868cc26df
remove external data ( #551 )
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* remove external data
* fix tabs
2024-03-25 18:44:02 -04:00
Cooliokid956
8f0099cd85
Allow SMLua to stop sounds ( #549 )
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That's it
shoutouts to play_sound
2024-03-25 18:37:01 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio ( #8 )
2024-03-23 16:14:53 -04:00
Agent X
58a3ed49f7
Revert "Add ability to set global note frequency scale"
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This reverts commit de9c3c35b2 .
2024-03-13 17:24:46 -04:00
Agent X
de9c3c35b2
Add ability to set global note frequency scale
2024-02-21 20:46:27 -05:00
Agent X
d7bad7dcdd
HOOK_ON_PLAY_SOUND
2024-02-18 14:54:01 -05:00
Agent X
38745d74e5
Fix custom level reverb
2024-02-15 17:25:29 -05:00
David Joslin
4fcc1ac26c
Fix crash in build_synthetic_wave()
2023-11-08 19:58:32 -05:00
Agent X
a4cb43bbb9
Tear out External Data and make Free Cam always compile
2023-11-01 20:17:55 -04:00
Agent X
49bca1cc01
sm64coopdx
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Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com >
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com >
Co-Authored-By: Gregory Heskett <gheskett@gmail.com >
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com >
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com >
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com >
2023-10-30 01:03:36 -04:00
Dark
dda8f6d0c3
audio: increase max simultaneous notes ( #437 )
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We go with a very generous amount here to ensure that we basically never
reach the limit. A few fixes were also made in load.c to catch any
segfaults in case someone decides to increase the limit even further.
2023-07-05 12:01:42 -07:00