LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := ../SDL ### Build Options ### # These options can be changed by modifying the makefile. # Version of the game to build VERSION ?= us # Use touch controls TOUCH_CONTROLS ?= 1 # Disable text-based save-files by default TEXTSAVES ?= 0 # Enable extended options menu by default EXT_OPTIONS_MENU ?= 1 # Load resources from external files EXTERNAL_DATA ?= 0 BASEDIR ?= res ifeq ($(VERSION),jp) VERSION_DEF := VERSION_JP else ifeq ($(VERSION),us) VERSION_DEF := VERSION_US else ifeq ($(VERSION),eu) VERSION_DEF := VERSION_EU else ifeq ($(VERSION),sh) $(warning Building SH is experimental and is prone to breaking. Try at your own risk.) VERSION_DEF := VERSION_SH else $(error unknown version "$(VERSION)") endif endif endif endif PC_BUILD_DIR := $(LOCAL_PATH)/build/$(VERSION)_pc SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$(VERSION) data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(SRC_DIRS)) GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists GODDARD_SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(GODDARD_SRC_DIRS)) ULTRA_SRC_DIRS := lib/src lib/src/math ULTRA_SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(ULTRA_SRC_DIRS)) # Source code files LEVEL_C_FILES := $(wildcard $(LOCAL_PATH)/levels/*/leveldata.c) $(wildcard $(LOCAL_PATH)/levels/*/script.c) $(wildcard $(LOCAL_PATH)/levels/*/geo.c) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) ULTRA_C_FILES := \ alBnkfNew.c \ guLookAtRef.c \ guMtxF2L.c \ guNormalize.c \ guOrthoF.c \ guPerspectiveF.c \ guRotateF.c \ guScaleF.c \ guTranslateF.c \ ldiv.c C_FILES := $(filter-out $(LOCAL_PATH)/src/game/main.c,$(C_FILES)) ULTRA_C_FILES := $(addprefix $(LOCAL_PATH)/lib/src/,$(ULTRA_C_FILES)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) GENERATED_C_FILES := $(PC_BUILD_DIR)/assets/mario_anim_data.c $(PC_BUILD_DIR)/assets/demo_data.c \ $(addprefix $(PC_BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard $(LOCAL_PATH)/textures/skyboxes/*.png))))) LOCAL_SHORT_COMMANDS := true LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_LDLIBS := -lEGL -lGLESv2 -llog LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/include $(LOCAL_PATH)/src $(PC_BUILD_DIR) $(PC_BUILD_DIR)/include LOCAL_CFLAGS := -DNON_MATCHING -DAVOID_UB -DTARGET_LINUX -DENABLE_OPENGL -DWIDESCREEN -DF3DEX_GBI_2E -D_LANGUAGE_C -DNO_SEGMENTED_MEMORY -D$(VERSION_DEF) -DSTDC_HEADERS -DUSE_GLES -DRAPI_GL -DWAPI_SDL2 -DAAPI_SDL2 -DCAPI_SDL2 -DHAVE_SDL2 -O3 ifeq ($(TOUCH_CONTROLS),1) LOCAL_CFLAGS += -DTOUCH_CONTROLS endif # Check for extended options menu option ifeq ($(EXT_OPTIONS_MENU),1) LOCAL_CFLAGS += -DEXT_OPTIONS_MENU endif ifeq ($(TEXTSAVES),1) LOCAL_CFLAGS += -DTEXTSAVES endif ifeq ($(EXTERNAL_DATA),1) LOCAL_CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\"" endif LOCAL_SRC_FILES := $(C_FILES) $(CXX_FILES) $(GENERATED_C_FILES) $(ULTRA_C_FILES) $(GODDARD_C_FILES) $(LOCAL_PATH)/sound/sound_data.c include $(BUILD_SHARED_LIBRARY)