Files
Álex Román Núñez 7f1b789678 Switch to SDL for joypad input
SDL is loaded in the same way other Linux system libraries are loaded by using a wrapped and dlopen.

Optionally, SDL can be dynamically linked into the binary.

Currently for Linux only since that platform direly needs it, but should be easy to make work on Windows once stable.

Proposal at: godotengine/godot-proposals#9000
2024-11-01 18:26:59 +01:00

63 lines
1.6 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
from methods import print_error
Import("env")
env.drivers_sources = []
supported = env.get("supported", [])
# OS drivers
SConscript("unix/SCsub")
SConscript("windows/SCsub")
# Sounds drivers
SConscript("alsa/SCsub")
SConscript("coreaudio/SCsub")
SConscript("pulseaudio/SCsub")
if env["platform"] == "windows":
SConscript("wasapi/SCsub")
if not env.msvc:
SConscript("backtrace/SCsub")
if env["xaudio2"]:
if "xaudio2" not in supported:
print_error("Target platform '{}' does not support the XAudio2 audio driver".format(env["platform"]))
Exit(255)
SConscript("xaudio2/SCsub")
# Midi drivers
SConscript("alsamidi/SCsub")
SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
# Graphics drivers
if env["vulkan"]:
SConscript("vulkan/SCsub")
if env["d3d12"]:
if "d3d12" not in supported:
print_error("Target platform '{}' does not support the D3D12 rendering driver".format(env["platform"]))
Exit(255)
SConscript("d3d12/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
SConscript("gles3/SCsub")
SConscript("egl/SCsub")
if env["metal"]:
if "metal" not in supported:
print_error("Target platform '{}' does not support the Metal rendering driver".format(env["platform"]))
Exit(255)
SConscript("metal/SCsub")
# Input drivers
if env["sdl"]:
SConscript("sdl/SCsub")
# Core dependencies
SConscript("png/SCsub")
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])