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a2e061936f
Fixed compiling on Windows Make crash dump printing work better on Windows Tweaked Breakpad build Fixed Breakpad build for Godot 4 Switched to WINDOWS_ENABLED Removed some non buildable files listed in the files to build Ran clang format Fixed the other formatting issues detected by CI Removed a comment and added clarifying comment on crash dump message as to why it is printed twice on Windows Make an ugly string conversion to make Windows build work Tweaked the build configuration and formatted again removed lss Add lss properly Reinitialize breakpad after mono initialization on Linux otherwise the breakpad signal handlers are not active Disable Windows crash handler on destruction similarly to Linux Renamed breakpad_enabled to use_breakpad Forgot to wrap one piece of code inside ifdef USE_BREAKPAD Updated copyright years in the added files Fix register types for breakpad Fixed dir access Removed musl and elf_reader which was the only thing seemingly depending on it Updated header guards Removed the memdelete call
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.