ocean (they/them)
fb418685a0
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-20 19:01:28 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
...
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other find_class bugs
2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e
Fix GDScript::_get_gdscript_from_variant() crash
...
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
ocean (they/them)
c8293a73b4
Add GDScript member initializer implicit type conversion
2022-12-11 16:55:02 -05:00
Adam Scott
beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
...
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
...
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com >
2022-12-06 09:35:39 -05:00
rune-scape
d531869a7c
GDScript: Fix subclass script path issues
2022-12-01 20:43:27 -05:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
Rune
bce6f1792e
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 -08:00
Wei Guo
d0edd36f80
Fix built-in script path of GDScript
2022-10-25 03:41:18 +08:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5bf95518fd
GDScript/C#: Tweak error message for invalid script type for object
...
See #66870 .
2022-10-04 12:56:49 +02:00
Rindbee
f1a4041f52
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-24 16:06:36 +08:00
Yuri Rubinsky
213bd4199b
Fix last_modified_time on scripts
2022-09-12 09:35:46 +03:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
Yuri Sizov
980f5f32f4
Make property_*_revert methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Xwdit
f265f175e3
Fix script documentation method argument default values
...
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com >
2022-08-10 15:07:21 +02:00
Hristo Stamenov
0e1f7e9f89
Removed faulty function update after get_property_list.
...
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Antonio Dell'Annunziata
e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
...
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
...
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00