Commit Graph

281 Commits

Author SHA1 Message Date
Ben 0803467334 Fix "Go to definition" for GDScript type hints
Fixes #68475.
2023-06-19 15:29:25 +02:00
Rémi Verschelde 11ee6fcef0 Merge pull request #68311 from RobertMasek/fix-go-to-definition
Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Clay John 610877e326 Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
George Marques 0ba6048ad3 Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Yuri Sizov f3033da97d Merge pull request #76170 from HolonProduction/string-highlight
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
RedMser 2330ffb5a1 Add GDScript template to RichTextEffect 2023-04-18 14:02:04 +02:00
HolonProduction bdb7045e2c Fix multi-line string highlighting with single quotes. 2023-04-17 15:58:39 +02:00
Danil Alexeev 9df96e97ea GDScript: Misc fixes and improvements for signature generation
* Use type hints for `@GlobalScope` enums.
* Use plain `int` for `BitMask<T>`.
* Fix type hints for typed arrays.
* Use `Variant` and `void` type hints.
* Discard unnecessary class prefix.
2023-04-07 10:43:21 +03:00
Dmitrii Maganov 4e34cf238a GDScript: Change parser representation of class extends 2023-03-13 01:40:13 +02:00
Dmitrii Maganov e289a4ab2c GDScript: Fix autocomplete inside a block with a type test condition 2023-03-09 23:53:27 +02:00
George Marques c9e49c487d GDScript: Limit recursion depth for completion functions
Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Dmitrii Maganov 8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
Rémi Verschelde d405392847 Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
This reverts commit 7eb6367d5c.

Fixes #73058.
Fixes #73167.

This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Rémi Verschelde 3f95b39cb3 Merge pull request #72789 from Vilcrow/fix-jump-to-definition
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
S.V.I. Vilcrow 7eb6367d5c Fixed the jumping to function definition using 'Ctrl+LMB'. 2023-02-07 05:29:48 +03:00
Yuri Sizov 9d16250353 Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
Danil Alexeev 31749de128 GDScript: Better handling of @rpc annotation and autocompletion 2023-02-05 21:21:37 +03:00
Eric M 9b93bdb4e7 Fix crash in gdscript when autocompleting virtual function and signature does not match base. 2023-02-02 22:52:08 +10:00
Danil Alexeev b004f8180e GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
George Marques 629796c333 Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
poohcom1 2e53bf3d36 Fix code-completion suggesting non-static members
In GDScript code-completion:
 - Fixes class symbols not being marked as meta
 - Remove signal in static contexts

Fixes #69928
2023-01-16 00:41:20 +07:00
poohcom1 aa4bceff3e Add identifier completion for custom classes.
Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00