L. Krause
6f17d41bcf
Update HTML5 platform for new InputEvents
2017-06-19 15:43:46 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
120ce92e32
Merge pull request #8625 from eska014/html5-cursorshape
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HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
L. Krause
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
Rémi Verschelde
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
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Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
L. Krause
101c542b77
Implement mouse capture and hiding in HTML5 export
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MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
L. Krause
abe09919bf
Fix HTML5 key events
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Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
L. Krause
86f5ac3d74
Implement HTML5 touch events
2017-04-26 16:30:22 +02:00
L. Krause
a99b6b2063
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
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Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Juan Linietsky
ffcd954211
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
eska
e06edc67c0
Enable WebGL2 in web export, start fixing build
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Will not yet compile
2017-02-01 10:21:04 +01:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
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Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Rémi Verschelde
39114178a0
Style: Prevent clang-format on JS code
2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
07f65184f3
Merge pull request #7519 from eska014/web-presentation
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Improve Web export presentation
2017-01-15 00:30:52 +01:00