Commit Graph

155 Commits

Author SHA1 Message Date
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde 55396d6e06 Merge pull request #36621 from WizardOhio24/fix-wrong-selection-on-line-clone-down
Fix wrong selection on cloning a line down in the editor
2020-03-01 15:53:55 +01:00
Richard Menzies 28f74327be Fix wrong selection on cloning a line down in the editor 2020-02-29 16:29:48 +00:00
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde 2d904d2f80 Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Add a soft line length guideline to the script editor
2020-02-27 21:10:42 +01:00
bruvzg 1af06d3d46 Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Tomasz Chabora b23f141ba4 Allow for continuous deletion/duplication of lines 2020-02-16 22:09:55 +01:00
Hugo Locurcio 3e4b508c3b Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.

This closes https://github.com/godotengine/godot-proposals/issues/347.
2020-02-15 03:02:40 +01:00
Rémi Verschelde 94bf1a8a9d Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Allow using Enter key for replacing text in code editors
2020-02-14 07:23:49 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Dominik 'squ@ll' Jasiński 1adcd57377 Allow using Enter key for replacing text in code editors (also Shift + Enter works backwards)
Fixes issue #31762
2020-02-08 21:46:04 +01:00
Rémi Verschelde 67c3ce35bd Merge pull request #33639 from YeldhamDev/replaced_label_location
Make the replaced results appear in the matches counter
2020-01-31 10:04:27 +01:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Haoyu Qiu 9c229cb035 Fixes minimap width on HiDPI monitor 2020-01-11 19:36:20 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde f7d8dd79e9 Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Yuri Roubinsky c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Tomasz Chabora b8bbf5a55f Fix code editor not always centering to bookmarks 2019-12-18 21:58:47 +01:00
Yuri Roubinsky 9f223616f1 Updates toggle scripts switch tooltip (if user changed the shortcut) 2019-12-18 12:00:02 +03:00
Yuri Roubinsky 03928c5b36 Fix toggle scripts panel to allow using shortcut in other areas 2019-12-17 17:23:29 +03:00