137 Commits

Author SHA1 Message Date
Álex Román Núñez b17884061f Add diegetic UI support 2024-11-01 18:24:54 +01:00
Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
Dario 7a936e8bac Rewrite semaphore handling for transfer workers. 2024-10-17 14:07:08 -03:00
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
Pedro J. Estébanez 7f1989bac1 RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero 2024-09-09 17:10:47 +02:00
Rémi Verschelde e98aaf1caa Merge pull request #94477 from RedMser/typos-batch-1
Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde 330fca1ffd Merge pull request #93985 from alvinhochun/windows-gpu-pref
Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
clayjohn b0e33aa00f Fail when submit or sync called on main rendering device
Fail if submit or sync called multiple times in a row
2024-08-12 15:50:01 -07:00
BlueCube3310 eb3b217777 RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks 2024-07-24 20:26:46 +02:00
BlueCube3310 741bb152ae RenderingDevice: Fix getting cubemap data 2024-07-23 13:44:28 +02:00
Rémi Verschelde 0f1e2c38a8 Merge pull request #94069 from RandomShaper/fix_vk_vali_blocky
RenderingDevice: Leave handling of compressed block granularity to the driver
2024-07-18 10:45:27 +02:00
RedMser f9258ff928 Fix typos 2024-07-17 18:53:03 +02:00
Alvin Wong 4091abd727 Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
Hugo Locurcio cf2d2e2dd8 Silence Vulkan "Unable to acquire framebuffer." swapchain error
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00
Pedro J. Estébanez 00e89229bf RenderingDevice: Leave handling of compressed block granularity to the driver 2024-07-08 11:58:51 +02:00
Rémi Verschelde 7197678df2 Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde 705b7a0b0b Merge pull request #92587 from RandomShaper/validate_tex_usage
RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Pedro J. Estébanez 3e5865660b RenderingDevice: Reject creation of textures with no usage 2024-05-31 12:00:58 +02:00