89 Commits

Author SHA1 Message Date
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Mikael Hermansson a559a1c6d8 Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
Dragos Daian 0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
A Thousand Ships 95eafcba4c Fix missing clear for some set_exclude* query parameter methods 2023-09-21 13:30:57 +02:00
Mikael Hermansson 4f9f4796f2 Change the "Physics Engine" project settings to prompt a restart 2023-06-04 17:24:42 +02:00
Ricardo Buring aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Malcolm Nixon 1d1d3c71e0 Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations

Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
2023-04-05 18:14:35 -04:00
Ricardo Buring 61429a5f49 Fix collide_shape return type
Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
2023-03-23 16:16:23 +01:00
smix8 026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Aaron Franke 79215131b5 Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Aaron Franke 866e2b95dc Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2023-01-29 22:12:00 -06:00
Ricardo Buring 3efa105548 Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
Rémi Verschelde 163f6f5fe8 Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 432c0dee7c Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Ricardo Buring 6bc313c765 Bind setter and getter for pin joint parameters in PhysicsServer2D 2022-12-29 17:36:08 +01:00
Mikael Hermansson c1379523ea Bind methods related to disabling collision between joint bodies 2022-12-23 14:16:33 +01:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Ricardo Buring 4453d63bb0 Update remaining physics exclude parameters to use TypedArray
Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Mansur Isaev efd4dc20a3 Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
Ricardo Buring 532e378cd9 Expose registration of physics servers to GDExtension
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
Rémi Verschelde 6c818da55e Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Ricardo Buring d22ff48b3d Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
kobewi 7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
fabriceci f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00