Fixed compiling on Windows
Make crash dump printing work better on Windows
Tweaked Breakpad build
Fixed Breakpad build for Godot 4
Switched to WINDOWS_ENABLED
Removed some non buildable files listed in the files to build
Ran clang format
Fixed the other formatting issues detected by CI
Removed a comment and added clarifying comment on crash dump message
as to why it is printed twice on Windows
Make an ugly string conversion to make Windows build work
Tweaked the build configuration and formatted again
removed lss
Add lss properly
Reinitialize breakpad after mono initialization on Linux
otherwise the breakpad signal handlers are not active
Disable Windows crash handler on destruction similarly to Linux
Renamed breakpad_enabled to use_breakpad
Forgot to wrap one piece of code inside ifdef USE_BREAKPAD
Updated copyright years in the added files
Fix register types for breakpad
Fixed dir access
Removed musl and elf_reader
which was the only thing seemingly depending on it
Updated header guards
Removed the memdelete call
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
address to addr2line
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
from other messages and help the user figure out what they should copy.
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆