202 Commits

Author SHA1 Message Date
Haoyu Qiu 9ed655d0eb Don't flip playback control buttons in RTL layout 2024-10-16 16:28:11 +08:00
Ainsley Su 57bc1d7574 Add duplicate animation
Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
Sofox eccd1452fa Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time 2024-08-26 20:48:04 +01:00
jsjtxietian 7cecdc0dab Fix sprite frame editor crash with null frames pounter 2024-07-03 10:58:25 +08:00
kobewi 57e046541d Add a way to force history for undoredo 2024-06-26 13:24:34 +02:00
A Thousand Ships fbb879debd [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships d9e2fc74c7 [Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
Hilderin 4575ccbad9 Fix Crash when trying to undo SpriteFrames animation rename #93079 2024-06-12 21:42:49 -04:00
A Thousand Ships 926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
Paweł 18243c5b7a Select text in SpriteFramesEditor spin boxes on focus 2024-05-27 21:50:15 +02:00
A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Yuri Rubinsky 56026e6c76 Fix errors on pressing autoplay in sprite frames editor 2024-05-13 22:39:05 +03:00
A Thousand Ships a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
kobewi e36301e418 Avoid double editing when clicking AnimatedSprite 2024-04-17 19:51:42 +02:00
Aaron Franke 6dd4a68797 Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
kobewi 969bfeae4c Fix SpriteFrames editor visibility problems 2024-03-21 16:35:22 +01:00
Rémi Verschelde 0975e2941c Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Hugo Locurcio 8221e7546b Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Leul Mulugeta effad7be0c Remember frames when selecting SpriteFrame frames 2024-03-05 16:50:06 +03:00
Rémi Verschelde 8eb08522b3 Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
Dominic Marier 8faba242a4 Added multi-selection for sprite_frame_editor
use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00