Pedro J. Estébanez
21c03d1956
WorkerThreadPool: Fix thread message queue not restored after overridden in a task
...
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
...
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
...
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
14897f6dd7
[Core] Prevent further infinite recursion when printing errors
2024-03-14 22:44:22 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions
2024-01-29 09:59:18 +01:00
A Thousand Ships
d10617bb3b
[Core] Prevent infinite recursion when printing errors
2023-11-26 18:53:28 +01:00
A Thousand Ships
034c0f1624
Replace sanity with safety for checks
2023-10-08 16:22:24 +02:00
clayjohn
fcc6c6a697
Revert "Let user know about dead instances in deferred calls"
...
This reverts commit 3a6527d6d3 .
2023-07-31 10:45:20 +02:00
Yuri Sizov
2c8cbcd1a0
Merge pull request #78987 from RandomShaper/err_bad_deferred_target
...
Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Pedro J. Estébanez
3a6527d6d3
Let user know about dead instances in deferred calls
2023-07-03 17:57:49 +02:00
Pedro J. Estébanez
c85beb8106
Refactor CallQueue flushing for clarity
2023-06-23 13:27:34 +02:00
Pedro J. Estébanez
c450260e3e
Fix message queue issues
...
- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
Pedro J. Estébanez
93de52942a
Fix transfer of messages between queues
2023-05-15 11:51:58 +02:00
Pedro J. Estébanez
5a4613f551
Avoid sync issues in resources with deferred updates
2023-05-10 18:53:41 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
...
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Pedro J. Estébanez
8654e90759
Mend some checks in CallQueue
2023-05-05 17:37:44 +02:00
Pedro J. Estébanez
33f674d0f7
Complete support of callables of static methods
2023-04-12 18:12:19 +02:00
Juan Linietsky
6055e4424a
Redo of Message Queue
...
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
RedMser
ed960453b7
Make solving project setting errors easier
...
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
AndreaCatania
02f2107620
Improve error reporting when the Message Queue is out of Memory.
...
The function `statistics()`, called when the MessageQueue is out of memory,
will still use the MessageQueue so it crashes.
Moving the error above will improve the behavior since the developer will
find the crash reasons and the instruction on how to fix it.
2023-02-11 22:45:14 +01:00
Pedro J. Estébanez
6616b0619d
Revert "Make MessageQueue::push_callable(p) work with bound arguments"
...
This reverts commit 81b1ebddef .
2023-01-18 19:20:40 +01:00
Pedro J. Estébanez
81b1ebddef
Make MessageQueue::push_callable(p) work with bound arguments
2023-01-18 14:54:17 +01:00