88 Commits

Author SHA1 Message Date
Álex Román Núñez 7ed61ea475 Add input timestamping 2024-11-03 20:11:54 +01:00
Markus Sauermann 916d480686 Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.

Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.

Gather all special device constants in a single location inside
`InputEvent`.

Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Micky 3ecf346f12 Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis 2024-09-16 12:12:27 +02:00
kobewi 17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
Hugo Locurcio 6818e50adc Expose DEVICE_ID_EMULATION constant in InputEvent
This also improves the documentation related to emulated InputEvents.
2024-03-16 19:16:40 +01:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
kobewi 90a0b19301 Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
alcomposer deaf6c3bb1 Context aware MIDI event printing 2023-08-28 12:42:15 +02:00
Hugo Locurcio 1621b4e2b1 Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Rémi Verschelde 0b30785bca Merge pull request #75438 from ronyeh/typo
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Rémi Verschelde f00c971b81 Merge pull request #63168 from Levrault/master
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis 166ca77f20 feat(gamepad): improve gamepad behavior with slider and popup_menu 2023-06-05 10:20:46 -04:00
Rémi Verschelde b0f49266f9 Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Fredia Huya-Kouadio 250749fa79 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bruvzg a5009f4d3c [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Ron B. Yeh 40ae917db8 Fix typo on "autoremapping".
Update warning strings to be consistent with the rest of the code base, which uses "Command or Control".
2023-03-28 16:48:18 -07:00
Hakim 52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Markus Sauermann 8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde e92393d295 Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text
Make InputEventAction as_text() return the text of the first valid event for the action.
2023-01-27 10:30:00 +01:00
bruvzg 57b5d112f7 [Input] Do not add key labels to the default actions, to display it correctly in the UI. 2023-01-24 14:49:11 +02:00
bruvzg daad4aed62 Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Eric M 7b66806dd3 Make InputEventAction as_text() return the text of the first valid event for the action. 2023-01-12 00:10:44 +10:00