jsjtxietian
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
Yuri Rubinsky
4f657f5c6d
Improve code for setup of global_func_set in ShaderLanguage
2024-07-02 18:16:04 +03:00
Yuri Rubinsky
dc78ef1722
Fix orphan StringName's in ShaderLanguage
2024-07-02 09:27:40 +03:00
Yuri Rubinsky
4bf9f3eb58
Prevent shader crash when doing invalid operation on boolean vector
2024-06-30 22:24:25 +03:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
2e8ebb4a5e
Merge pull request #93469 from Chaosus/shader_fix_crash
...
Fix crash on shader constant initialization on MinGW compiler
2024-06-25 10:01:46 +02:00
Yuri Rubinsky
d5b393a268
Fix crash on shader constant initialization on MinGW compiler
2024-06-22 16:36:54 +03:00
Yuri Rubinsky
ae95531e64
Forbid calling of derivative functions in incorrect functions
2024-06-21 20:47:21 +03:00
Yuri Rubinsky
aecc4cbc47
Prevent using built-ins for func names in shaders
2024-05-30 21:33:21 +03:00
Yuri Rubinsky
246a760323
Fix completion of functions with struct param/return type in shaders
2024-05-28 12:13:25 +03:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfos
...
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Rémi Verschelde
8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
...
Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
clayjohn
2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
ze2j
993cd25ff2
Fix false positive errors in gdshaderinc files
...
These language features are wrongly detected as errors (not supported)
when used in gdshaderinc files:
- instance uniforms
- hint_normal_roughness_texture
- hint_depth_texture
This type of error should only occur when the shader type is not spatial
and not a gdshaderinc file.
2024-03-21 15:46:41 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
jsjtxietian
089e7f473d
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
Rémi Verschelde
b4214b1686
Merge pull request #83004 from Chaosus/shader_language_fix_typo
...
Fix typo in `shader_language.cpp`
2023-10-09 23:23:35 +02:00
Yuri Rubinsky
f4bc779c4e
Fix typo in shader_language.cpp
2023-10-08 18:55:40 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
Rémi Verschelde
24c166dfe2
Merge pull request #81619 from Chaosus/fix_shader_const
...
Re-allows constants in global space to be initialized with function call
2023-10-03 17:20:23 +02:00
Rémi Verschelde
2c8c7b95aa
Merge pull request #82313 from AThousandShips/null_check_servers
...
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 13:45:31 +02:00
A Thousand Ships
fdd3d36c6d
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
Yuri Roubinski
d3d20f15bf
Re-allows constants in global space to be initialized with function call
2023-09-13 21:04:29 +03:00
bitsawer
3c042fb99f
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00