Commit Graph

56 Commits

Author SHA1 Message Date
Yuri Rubinsky 246a760323 Fix completion of functions with struct param/return type in shaders 2024-05-28 12:13:25 +03:00
A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
jsjtxietian 747ae429de Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
Rémi Verschelde 6c390b620d Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
Wilson E. Alvarez a3cb1b096f Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
jsjtxietian 967e0e6485 Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
Rémi Verschelde 24c166dfe2 Merge pull request #81619 from Chaosus/fix_shader_const
Re-allows constants in global space to be initialized with function call
2023-10-03 17:20:23 +02:00
A Thousand Ships fdd3d36c6d [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
Yuri Roubinski d3d20f15bf Re-allows constants in global space to be initialized with function call 2023-09-13 21:04:29 +03:00
Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
Yuri Sizov 5dff3c4484 Merge pull request #78538 from Sauermann/fix-code-simplifications
Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
bitsawer 356297f909 Fix shader language float literal precision truncation 2023-07-03 12:48:33 +03:00
ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Clay John 610877e326 Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Yuri Rubinsky 575e352a61 Fix to some operators in shaders are not compiled properly 2023-03-26 20:50:02 +03:00
clayjohn 6c1c71d68b Avoid inserting screen_texture compatibility code when using textureSize 2023-02-10 13:03:02 -08:00
Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
clayjohn 89766848de Fix multiple issues that make the normal roughness texture unusable 2023-01-09 11:56:36 -08:00
Rémi Verschelde d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00