Commit Graph

171 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Fredia Huya-Kouadio 9e9ffdd1bb Revert hiding of custom templates under the Advanced Options toggle 2024-06-24 06:14:27 -07:00
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
A Thousand Ships a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde e500046e00 Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore
Automatically generate the Android debug keystore
2024-04-22 12:52:03 +02:00
Fredia Huya-Kouadio a8c9b59f3f Automatically generate the Android debug keystore
Automatically generate the Android debug keystore when the Java SDK path is specified.
2024-04-12 23:53:28 -07:00
Fredia Huya-Kouadio 6fd5238955 Fix issue with resolving the path for the Android keystore file
The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
Mikael Hermansson a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
bruvzg bf558adcdd [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
melquiadess 739190ca2b Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 2024-04-08 09:45:16 +01:00
Rémi Verschelde 3a73c04af6 Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
beicause 428fa0dfa7 Fix gdextensionlibs.json storage path in Android gradle build
It should relative to gradle build directory
2024-03-17 01:11:36 +08:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
Fredia Huya-Kouadio 90b43648c4 Update the Android export validation logic to account for the custom gradle android source template
Follow-up to https://github.com/godotengine/godot/pull/88297 to address the following issues:
- Ensure that the custom gradle android source template is valid. Show a warning if it's not
- Don't show an error when the official export templates are not installed but a custom android source template is specified
2024-03-05 01:32:14 -08:00
Rémi Verschelde 3a08c646ee Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
Rémi Verschelde b849d34012 Don't attempt shutting down adb on exit if not started
Fixes #88864.
2024-02-26 13:37:06 +01:00
Fredia Huya-Kouadio 68a1632938 Update the list of advanced export options for the Android platform 2024-02-25 13:40:33 -08:00
Alexander Hartmann 293c34a2d2 Display a warning if device CPU architecture is not active in the export preset. 2024-02-23 01:37:32 +01:00
bruvzg fc49964de4 Fix crash on documentation generation on macOS. 2024-02-19 13:42:27 +02:00
Rémi Verschelde ec0adfd23e Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Fredia Huya-Kouadio 6ef31541bf Add an Advanced Options toggle to the editor export preset 2024-02-18 10:43:58 -08:00
Rémi Verschelde e697774f61 Merge pull request #87823 from KoBeWi/ban_adb
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde 01323cd687 Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-17 00:26:42 +01:00
David Snopek a37ad265dc Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00